Witam.
Pisze z pytaniem czy istnieje sposób na zablokowanie zabawy cypisa po jej wybraniu.
Czyli np była zabawa: Ganiany i po jej zakończeniu nie można już więcej grać jej na danej mapie.
Podaję tu przykładową zabawę:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <jailbreak> #include <hamsandwich> #define PLUGIN "[Jail] KillDay" #define VERSION "1.0.6" #define AUTHOR "Cypis" new const maxAmmo[31] = {0,52,0,90,1,31,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,31,90,120,90,2,35,90,90,0,100}; new const idWeapons[] = {3,5,7,8,12,13,14,15,18,19,20,21,22,23,27,28,30}; new id_killday; new bool:zmienna; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) id_killday = jail_register_game("KillDay"); } public plugin_precache() { precache_sound("sound_qmasz/killday.mp3"); } public OnLastPrisonerTakeWish(id){ OnRemoveData(id_killday); } public OnRemoveData(day) { client_cmd(0, "mp3 stop"); Zabawa(false); } public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound) { static szTime[12]; if(day == id_killday) { static szTimes[12]; format_time(szTime, 11, "%M:%S", gTimeRound-30); format_time(szTimes, 11, "%M:%S", gTimeRound-60); szInfo = "KillDay"; jail_set_prisoners_micro(true, true); jail_set_ct_hit_tt(true); jail_set_god_ct(true); setting[0] = 1; setting[1] = 1; setting[2] = 1; setting[4] = 1; setting[6] = 0; setting[7] = 1; } } public OnDayStartPost(day) { if(day == id_killday) { client_cmd(0, "mp3 play sound/sound_qmasz/killday.mp3"); Zabawa(true); jail_open_cele(); jail_set_game_hud(45, "Rozpoczecie KillDay za", 0, 250, 0, -1.0, -0.18); } } public OnGameHudTick(day, count) { if(count != 30) return; if(day != id_killday) return; new nameweapon[24], wid = idWeapons[random(charsmax(idWeapons))]; get_weaponname(wid, nameweapon, 23); for(new i=1; i<=MAX; i++) { if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_T) continue; strip_user_weapons(i); give_item(i, "weapon_knife"); give_item(i, "weapon_deagle"); give_item(i, nameweapon); cs_set_user_bpammo(i, wid, maxAmmo[wid]); cs_set_user_bpammo(i, CSW_DEAGLE, maxAmmo[CSW_DEAGLE]); } } public OnGameHudEnd(day) { if(day == id_killday) { set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0); show_hudmessage(0, "== TT vs TT =="); jail_set_prisoners_fight(true, false, false); } } new HamHook:hKilled; public Zabawa(bool:wartosc) { if(wartosc) { zmienna = true; if(!hKilled) RegisterHam(Ham_Killed, "player", "Ham_Killed_Post", 1); else EnableHamForward(hKilled); } else { zmienna = false; if(hKilled) DisableHamForward(hKilled); } } public Ham_Killed_Post(vid, kid){ if(!zmienna) return PLUGIN_CONTINUE; new groupsNum=0; for(new id=1; id<=32; ++id){ if( is_user_alive(id) &&get_user_team(id)==1) ++groupsNum; } if(groupsNum==2){ for(new i=1; i<=32; i++){ if(is_user_alive(i) && get_user_team(i) == 1){ strip_user_weapons(i); give_item(i, "weapon_knife"); set_user_health(i, 200); } } } return PLUGIN_CONTINUE }
Jeśli istnieje taki sposób to czy ktoś mógłby wytłumaczyć jak to wykonać.