Alleluja chyba o czymś zapomniałeś
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "t0x!c.!";
new const opis[] = "1/7 z M4A1, 1/1 z HE, Bardzo szybki.";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_USP)|(1<<CSW_M4A1)|(1<<CSW_DEAGLE);
new const zdrowie = 50;
new const kondycja = 100;
new const inteligencja = 15;
new const wytrzymalosc = 30;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Alelluja");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "Zabicie");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
ma_klase[id] = true; // tego zapomnialeś ;)
}
public cod_class_distabled(id) // tego zapomnialeś ;)
{
ma_klase[id] = false;
}
public Zabicie(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET && random_num(1, 7) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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*/