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TF2 Workshop Map Loader


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Napisano 21.06.2015 00:49

<div><font size="6">This plugin will crash your server if you're using <tt>sv_setsteamaccount</tt>, due to a game bug.</font><br /><br />Specifically, when the server needs to update a map or download a new map, steamclient.dll/.so will crash when attempting to look up the GameServer's server ID.<br /><br /><font size="4">Requirements:</font><br />Team Fortress 2 server<br /><a href="http://steamcommunit...eadytouseitems" target="_blank">Map Workshop</a> ID numbers<br /><br /><font size="4">Description:</font><br /><b>This plugin works around a server crashing bug</b> related to tf_workshop_map_sync and MapChooser/Nominations/RockTheVote by delaying when maps are added to the tracking list.<br /><br />Basically, this plugin forces the TF2 server to start tracking specific workshop maps after a delay.<br /><br />The reason you want your workshop maps tracked is because TF2 <b>will not update them</b> when they aren't being tracked.<br /><br />Tracking also makes FindMap start resolving workshop maps to their longer map names which may will be used in future SourceMod map-related plugins.<br /><br />You can tell it which maps to track by putting their ID numbers in a file (default: <b>cfg/workshop_maps.txt</b>)<br /><br />This calls <b>tf_workshop_map_sync</b> internally.<br /><br />Valve's John S. has said that this bug will be fixed in the next TF2 update.<br /><br />A workshop map will only be added to the tracking list <b>once</b> unless this plugin is reloaded (the plugin tracks which maps have been added to the tracking list).<br /><br />Valve's John S. has said that eventually all maps in your server's mapcycle will be tracked automatically, which may make this plugin obsolete.<br /><br /><font size="4">Changelog</font><br /><ul><li>1.0.0<ul><li>Initial release.</li>
</ul></li>
</ul><br /><font size="4">Installation</font><br /><ol style="list-style-type: decimal"><li>Copy tf2_workshop_map_loader.smx to your server's plugins folder.</li>
<li>Edit workshop_maps.txt to include the maps you want on your server.</li>
<li>Copy workshop_maps.txt to your server's cfg/ folder.</li>
</ol><font size="4">Known Bugs</font><br /><br />None in the plugin at present.<br /><br />There is currently a game bug that makes the server crash when <b>sv_setsteamaccount</b> has been used before <b>tf_workshop_map_sync</b> has been called.<br /><br /><font size="4">ConVars:</font><br /><ul><li><b>tf2_workshop_map_loader_enable</b> - Defaults to 1. Set to 0 to disable this plugin.</li>
<li><b>tf2_workshop_map_loader_filename</b> - Defaults to &quot;cfg/workshop_maps.txt&quot;. Change this to make the plugin use a different list.</li>
<li><b>tf2_workshop_map_loader_delay</b> - Defaults to 5.0. How long after configuration files execute should this be run? Minimum 5.0, Maximum 60.0.</li>
</ul><br />This plugin will read cfg/sourcemod/tf2_workshop_map_loader.cfg if present, but does not create it.<br /><br /><font size="4">Format of workshop_maps.txt:</font><br /><br />One workshop ID per line<br /><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">123456789<br />987654321</code><hr />
</div>The attached workshop_maps.txt is from my test server and the Workshop IDs contained should not be taken as me endorsing these maps.</div>


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<a href="http://www.sourcemod...51"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...1434844082">Get Source</a> (tf2_workshop_map_loader.sp - 4.3 KB)


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<a href="https://forums.allie...op_maps.txt</a> (31 Bytes)


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