/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <codmod> #include <fakemeta> #include <hamsandwich> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Elitarny Strzelec"; new const opis[] = "Ma dodatkowe +5 inta i 2 skoki"; new const bronie = (1<<CSW_USP)|(1<<CSW_MP5NAVY); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new skoki[33]; public plugin_init() { register_plugin(nazwa, "1.0", "Play"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 2; return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 5.0, 0.5, idinflictor, damagebits); return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */
Proszę o dodanie do klasy eliminatora rozrzutu i broni m4a1 oraz deagla.