knife-mod
michal7840
20.04.2015
Witajcie. Dostałem przerobiony knife-mod, z podmienionymi modelami który poniekąd działa. Sytuacja wygląda tak, że wybiorę sobie nóż, i po zmianie broni wraca na standardowy nóż. Nie wiem jak to naprawić.
Nie wiem czemu, ale nie mogę dodać plików do załącznika bo pisze mi, że nie mam takich uprawnień
Wstawiłem na zippy plik .amxx, .sma i noże które podmieniłem - http://www64.zippysh...aCW0a/file.html
michal7840
20.04.2015
Słuchajcie, nie moge edytować postu.
Kosy już działają, ale nie mogę usunąć tych mocy...
Niżej daje wam .sma
#include <amxmodx> #include <amxmisc> #include <engine> #include <vault> #include <fun> #define PLUGIN "Knife Mod" #define VERSION "1.0" #define AUTHOR "spunko" #define TASK_INTERVAL 4.0 #define MAX_HEALTH 255 new knife_model[33] new g_Menu new CVAR_HIGHSPEED new CVAR_LOWSPEED new CVAR_LOWGRAV new CVAR_NORMGRAV new CVAR_HEALTH_ADD new CVAR_HEALTH_MAX new CVAR_DAMAGE public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event( "Damage", "event_damage", "be" ) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("Knife Mod") register_menucmd(g_Menu, 1023, "knifemenu") register_clcmd("say /knife", "display_knife") set_task(480.0, "kmodmsg", 0, _, _, "b") } public plugin_precache() { precache_model("models/noze/v_golden.mdl") precache_model("models/noze/p_golden.mdl") precache_model("models/noze/v_gut.mdl") precache_model("models/noze/v_huntsman.mdl") precache_model("models/noze/v_karambit.mdl") precache_model("models/v_knife.mdl") precache_model("models/p_knife.mdl") } public display_knife(id) { new menuBody[512] add(menuBody, 511, "\rKnife Mod\w^n^n") add(menuBody, 511, "1. Golden Knife^n")//0 add(menuBody, 511, "2. Gut Knife^n")//1 add(menuBody, 511, "3. Huntsman Knife^n")//2 add(menuBody, 511, "4. Karambit Knife^n")//3 add(menuBody, 511, "5. Default Knife^n^n")//4 add(menuBody, 511, "0. Exit^n") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "Knife Mod") } public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 4) case 1: SetKnife(id , 2) case 2: SetKnife(id , 3) case 3: SetKnife(id , 1) case 4: SetKnife(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED } public SetKnife(id , Knife) { knife_model[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56],pModel[56] switch(Knife) { case 0: { format(vModel,55,"models/v_knife.mdl") format(pModel,55,"models/p_knife.mdl") } case 1: { format(vModel,55,"models/noze/v_huntsman.mdl") } case 2: { format(vModel,55,"models/noze/v_karambit.mdl") } case 3: { format(vModel,55,"models/noze/v_gut.mdl") } case 4: { format(vModel,55,"models/noze/v_golden.mdl") format(pModel,55,"models/noze/p_golden.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public event_damage( id ) { new victim_id = id; if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE new dmg_take = read_data( 2 ); new dmgtype = read_data( 3 ); new Float:multiplier = get_pcvar_float(CVAR_DAMAGE); new Float:damage = dmg_take * multiplier; new health = get_user_health( victim_id ); new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID ); if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) { return PLUGIN_HANDLED } if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) { if( floatround(damage) >= health ) { if( victim_id == attacker_id ) { return PLUGIN_CONTINUE }else{ log_kill( attacker_id, victim_id, "knife", 0 ); } return PLUGIN_CONTINUE }else { if( victim_id == attacker_id ) return PLUGIN_CONTINUE fakedamage( victim_id, "weapon_knife", damage, dmgtype ); } } return PLUGIN_CONTINUE } public CurWeapon(id) { new Weapon = read_data(2) // Set Knife Model SetKnife(id, knife_model[id]) // Task Options if(knife_model[id] == 0 && !task_exists(id) && Weapon == CSW_KNIFE) set_task(TASK_INTERVAL , "task_healing",id,_,_,"b") else if(task_exists(id)) remove_task(id) // Abilities set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) ) new Float:Gravity = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV) : get_pcvar_float(CVAR_NORMGRAV)) / 800.0 set_user_gravity(id , Gravity) // Speed new Float:Speed if(Weapon != CSW_KNIFE || knife_model[id] < 3) return PLUGIN_CONTINUE else if(knife_model[id] == 3) Speed = get_pcvar_float(CVAR_HIGHSPEED) else if(knife_model[id] == 4) Speed = get_pcvar_float(CVAR_LOWSPEED) set_user_maxspeed(id, Speed) return PLUGIN_HANDLED } stock log_kill(killer, victim, weapon[],headshot) { user_silentkill( victim ); message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); write_byte( killer ); write_byte( victim ); write_byte( headshot ); write_string( weapon ); message_end(); new kfrags = get_user_frags( killer ); set_user_frags( killer, kfrags++ ); new vfrags = get_user_frags( victim ); set_user_frags( victim, vfrags++ ); return PLUGIN_CONTINUE } public task_healing(id) { new addhealth = get_pcvar_num(CVAR_HEALTH_ADD) if (!addhealth) return new maxhealth = get_pcvar_num(CVAR_HEALTH_MAX) if (maxhealth > MAX_HEALTH) { set_pcvar_num(CVAR_HEALTH_MAX, MAX_HEALTH) maxhealth = MAX_HEALTH } new health = get_user_health(id) if (is_user_alive(id) && (health < maxhealth)) { set_user_health(id, health + addhealth) set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.1, 4) show_hudmessage(id,"<< !!HEAL IN PROGRESS!! >>") message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(200) write_byte(0) write_byte(75) message_end() } else { if (is_user_alive(id) && (health > maxhealth)) remove_task(id) } } public client_disconnect(id) { if(task_exists(id)) remove_task(id) } public kmodmsg() { client_print(0,print_chat,"[AMXX] Type /knife to change your knife skins") } public client_authorized(id) { LoadData(id) } SaveData(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", knife_model[id]) set_vaultdata(vaultkey, vaultdata) } LoadData(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) knife_model[id] = str_to_num(vaultdata) }