Podczas kompilacji wyskakują mi oto takie błędy :
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team Error: Undefined symbol "g_msg_screenfade" on line 37 Error: Undefined symbol "g_msg_screenfade" on line 129 Warning: Expression has no effect on line 129 Warning: Expression has no effect on line 129 Warning: Expression has no effect on line 129 Error: Expected token: ";", but found "}" on line 129 Warning: Loose indentation on line 129 Error: Invalid expression, assumed zero on line 129 Error: Too many error messages on one line on line 129 Compilation aborted. 5 Errors. Could not locate output file C:\Users\AdminDom\Desktop\codclass_nazwa.amx (compile failed).
.sma
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <hamsandwich>
#include <engine>
#include <fakemeta>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Soldier";
new const opis[] = "Posiada famasa ; nie slychac jego krokow";
new const bronie = (1<<CSW_FAMAS)|(1<<CSW_USP);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new const grawitacja = 50;
new bool:ma_klase[33];
new oneonone[33][31];
public plugin_init()
{
register_plugin(nazwa, "klasa", "Qazz");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, grawitacja);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
register_event("Damage", "Damage", "b", "2!=0");
g_msg_screenfade = get_user_msgid("ScreenFade");
}
public cod_class_enabled(id)
{
set_user_footsteps(id, 1);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
set_user_footsteps(id, 0);
cod_take_weapon(id, CSW_MP5NAVY);
cod_take_weapon(id, CSW_GALI);
}
public Odrodzenie(id)
{
if(!is_user_alive(id) || !ma_klase[id])
return PLUGIN_CONTINUE;
if(cod_get_user_level(id) >= 500)
cod_give_weapon(id, CSW_GALI);
if(cod_get_user_level(id) >= 1000)
cod_give_weapon(id, CSW_MP5NAVY);
if(cod_get_user_level(id) >= 1500)
{
oneonone[id][CSW_KNIFE] = 2
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (oneonone[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public Damage(id)
{
new idattacker = get_user_attacker(id);
if(!is_user_connected(idattacker) || get_user_team(id) == get_user_team(idattacker))
return PLUGIN_CONTINUE;
if(ma_klase[idattacker] && random_num(1, 8) == 1 && get_user_weapon(idattacker) == CSW_MP5NAVY)
Display_Fade(id, 1<<14, 1<<14 ,1<<16, 0, 255, 0, 230);
return PLUGIN_CONTINUE;
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
write_short( duration );
write_short( holdtime );
write_short( fadetype );
write_byte ( red );
write_byte ( green );
write_byte ( blue );
write_byte ( alpha );
message_end();
}


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