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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Zdjęcie

Dodanie niewidzialnosci do klasy


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#1 ExcellentShoot

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Napisano 12.02.2015 15:06

Jak zrobic zeby ta klasa była ciagle nie widzialna?

Bo jest nie widzialna tylko w tedy gdy rzuca nozami.

/* Plugin generated by AMXX-Studio */


#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <colorchat>
#include <codmod>
#include <hamsandwich>


#define POKAZ_STATUS 2895
#define MINIMUM_FALL_SPEED 300
#define MAXIMUM_DAMAGE_FROM_JUMP 70.0


#define DAMAGE 30.0
#define DELAY 0.2


new const nazwa[] = "Assasin [VIP]";
new const opis[] = "Ma 20 nozy do rzucania, jest niewidzialny, po skoczeniu komus na glowe zabija go, nie slychac jego krokow, zostawia slady za soba.";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = -95;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 10;


new noze[33], bool: ma_klase[33], skoki[33],  SyncHudObj
new blood
new blood2
new amx_headsplash;
new Float:falling_speed[33];
new Float:damage_after[33][33];


new decals[2] = {107,108}




new bool:g_isDying[33]
new g_decalSwitch[33]




public plugin_init() {
register_plugin(nazwa, "1.0", "_nothing_");
register_cvar("amx_knifedamage_mw2","55")
register_cvar("amx_knifespeed_mw2","700")
register_cvar("amx_knifegravity_mw2","0.3")
RegisterHam(Ham_Spawn, "player", "Spawn", 1)
register_event("HLTV", "Nowa_Runda", "a", "1=0", "2=0") 
register_touch("throw_knife", "player", "knife_touch")
register_touch("throw_knife", "worldspawn", "touchWorld")
register_touch("throw_knife", "func_wall", "touchWorld")
register_touch("throw_knife", "func_wall_toggle", "touchWorld")
amx_headsplash = register_cvar("amx_headsplash", "1"); 
register_forward(FM_Touch, "forward_touch");
register_forward(FM_PlayerPreThink, "forward_PlayerPreThink");
SyncHudObj = CreateHudSyncObj();
register_forward(FM_PlayerPreThink, "PlayerPreThink");
register_event("DeathMsg","death_event","a")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public plugin_precache(){
precache_model("models/w_throw.mdl");
blood = precache_model("sprites/blood.spr")
blood2 = precache_model("sprites/bloodspray.spr")
precache_sound("player/headshot1.wav")
precache_sound("player/die1.wav")
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Nozownik] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
noze[id] = 20;
ma_klase[id] = true;
g_isDying[id] = true;
set_task(0.1, "pokaz_informacje", id+POKAZ_STATUS, _, _, "b");
set_user_footsteps(id, 1);
new param[1];
param[0] = id
set_task(0.2, "make_footsteps", 4247545+id, param, 1, "b");
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0);


return COD_CONTINUE;
}
public pokaz_informacje(id)
{
id -= POKAZ_STATUS
if(is_user_alive(id))
{
set_hudmessage(0, 255, 0, 0.02, 0.5, 0, 0.1, 0.3, 0.0, 0.0);
ShowSyncHudMsg(id, SyncHudObj, "[Noze : %d / 20]", noze[id])
}
}
public Spawn(id)
{
if(ma_klase[id])
{
noze[id] = 20
new param[1]
param[0] = id
if(!task_exists(id + POKAZ_STATUS))
set_task(0.1, "pokaz_informacje", id+POKAZ_STATUS, _, _, "b");
if(!task_exists(4247545 + id))
set_task(0.2, "make_footsteps", 4247545+id, param, 1, "b")
strip_user_weapons(id)
give_item(id, "weapon_knife");
g_isDying[id] = true
set_user_footsteps(id, 1);
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
}
}
public client_disconnect(id)
noze[id] = 0
public client_connect(id)
noze[id] = 0


public cod_class_disabled(id)
{
g_isDying[id] = false
noze[id] = 0
ma_klase[id] = false
set_user_footsteps(id,0)
remove_task(id + POKAZ_STATUS)
remove_task(4247545+id)
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
}
public Nowa_Runda()
{
new iEnt = find_ent_by_class(-1, "throw_knife");
while(iEnt > 0) 
{
remove_entity(iEnt);
iEnt = find_ent_by_class(iEnt, "throw_knife"); 
}


}
public cod_class_skill_used(id)
{
paint_fire(id)
}
public touchWorld(Toucher, Touched){
remove_entity(Toucher)
return PLUGIN_HANDLED;


}


public knife_touch(Toucher, Touched){
new kid = entity_get_edict(Toucher, EV_ENT_owner)
new vic = entity_get_edict(Toucher, EV_ENT_enemy)
if(is_user_alive(Touched)) 
{
new bool:zyje = true;
if(kid == Touched || vic == Touched)
{
return ;
}
if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(Touched) == get_user_team(kid)) 
{
return ;
}


new Float:Random_Float[3]
for(new i = 0; i < 3; i++) Random_Float[i] = random_float(-50.0, 50.0)
Punch_View(Touched, Random_Float)


if(get_cvar_num("amx_knifedamage_mw2") >= get_user_health(Touched)){
zyje = false;
}
new origin[3];
get_user_origin(Touched,origin)
origin[2] += 25
if(zyje == true){
if(get_user_team(Touched) == get_user_team(kid)) 
{
new name[33]
get_user_name(kid,name,32)
client_print(0,print_chat,"%s attacked a teammate",name)
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(blood2)
write_short(blood)
write_byte(229)
write_byte(25)
message_end()
set_user_health(Touched,get_user_health(Touched) - get_cvar_num("amx_knifedamage_mw2"));
emit_sound(Touched, CHAN_ITEM, "player/headshot1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
cod_inflict_damage(Toucher, Touched, 100.0, 1.0, 0, 0)
//cod_set_user_xp(kid, cod_get_user_xp(kid) + 100)
}


else
{
if(get_user_team(Touched) == get_user_team(kid)) {
set_user_frags(kid, get_user_frags(kid) - 1)
client_print(kid,print_center,"You killed a teammate")
}
else {
set_user_frags(kid, get_user_frags(kid) + 1)
cod_set_user_xp(kid, cod_get_user_xp(kid) + 10)
}


new gmsgScoreInfo = get_user_msgid("ScoreInfo")
new gmsgDeathMsg = get_user_msgid("DeathMsg")






message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(blood2)
write_short(blood)
write_byte(229)
write_byte(25)
message_end()


set_msg_block(gmsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(Touched,1)


message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(kid)
write_short(get_user_frags(kid))
write_short(get_user_deaths(kid))
write_short(0)
write_short(get_user_team(kid))
message_end()


message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(Touched)
write_short(get_user_frags(Touched))
write_short(get_user_deaths(Touched))
write_short(0)
write_short(get_user_team(Touched))
message_end()


message_begin(MSG_ALL,gmsgDeathMsg,{0,0,0},0)
write_byte(kid)
write_byte(Touched)
write_byte(0)
write_string("knife")
message_end()
emit_sound(Touched, CHAN_ITEM, "player/die1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
//usuwam noz
remove_entity(Toucher)
}
}


public paint_fire(id)
{
new ent = create_entity("info_target")
if (pev_valid(ent) && is_user_alive(id) && ma_klase[id] && noze[id] > 0)
{


new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3];


set_pev(ent, pev_owner, id);
set_pev(ent, pev_classname, "throw_knife");
engfunc(EngFunc_SetModel, ent, "models/w_throw.mdl");
set_pev(ent, pev_gravity, get_cvar_float("amx_knifegravity_mw2"));
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
get_user_origin(id, vorigin, 1);


IVecFVec(vorigin, voriginf);
set_pev(ent,pev_origin,voriginf)


static Float:player_angles[3]
pev(id, pev_angles, player_angles)
player_angles[2] = 0.0
set_pev(ent, pev_angles, player_angles);


pev(id, pev_v_angle, vangles);
set_pev(ent, pev_v_angle, vangles);
pev(id, pev_view_ofs, vangles);
set_pev(ent, pev_view_ofs, vangles);


new veloc = get_cvar_num("amx_knifespeed_mw2")


set_pev(ent, pev_movetype, MOVETYPE_TOSS);
set_pev(ent, pev_solid, 2);
velocity_by_aim(id, veloc, nvelocity); 


set_pev(ent, pev_velocity, nvelocity);
set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);
set_pev(ent,pev_sequence,0)
set_pev(ent,pev_framerate,1.0)


entity_set_edict(ent, EV_ENT_owner, id)
noze[id]-= 1
}
return ent;
}


public Punch_View(id, Float:ViewAngle[3])
{
set_pev(id, pev_punchangle, ViewAngle)
}
public forward_touch(toucher, touched) // This function is called every time a player touches another player.
{
// NOTE: The toucher is the player standing/falling on top of the other (touched) player's head.
if(!is_user_alive(toucher) || !is_user_alive(touched)) // The touching players can't be dead.
return;


if(!get_pcvar_num(amx_headsplash)) // If the plugin is disabled, stop messing with things.
return;
if(!ma_klase[toucher])
return;


if(falling_speed[touched]) // Check if the touched player is falling. If he/she is, don't continue.
return;


if(get_user_team(toucher) == get_user_team(touched) && !get_cvar_num("mp_friendlyfire")) // If the touchers are in the same team and friendly fire is off, don't continue.
return;


new touched_origin[3], toucher_origin[3];
get_user_origin(touched, touched_origin); // Get the origins of the players so it's possible to check if the toucher is standing on the touched's head.
get_user_origin(toucher, toucher_origin);


new Float:toucher_minsize[3], Float:touched_minsize[3];
pev(toucher,pev_mins,toucher_minsize);
pev(touched,pev_mins,touched_minsize); // If touche*_minsize is equal to -18.0, touche* is crouching.


if(touched_minsize[2] != -18.0) // If the touched player IS NOT crouching, check if the toucher is on his/her head.
{
if(!(toucher_origin[2] == touched_origin[2]+72 && toucher_minsize[2] != -18.0) && !(toucher_origin[2] == touched_origin[2]+54 && toucher_minsize[2] == -18.0))
{
return;
}
}
else // If the touched player is crouching, check if the toucher is on his/her head
{
if(!(toucher_origin[2] == touched_origin[2]+68 && toucher_minsize[2] != -18.0) && !(toucher_origin[2] == touched_origin[2]+50 && toucher_minsize[2] == -18.0))
{
return;
}
}


if(falling_speed[toucher] >= MINIMUM_FALL_SPEED) // If the toucher is falling in the required speed or faster, then landing on top of the touched's head, do some damage to the touched. MUHAHAHAHAHA!!!
{
new Float:damage = ((falling_speed[toucher] - MINIMUM_FALL_SPEED + 30) * (falling_speed[toucher] - MINIMUM_FALL_SPEED + 30)) / 1300;
if(damage > MAXIMUM_DAMAGE_FROM_JUMP) // Make shure that the touched player don't take too much damage.
damage = MAXIMUM_DAMAGE_FROM_JUMP;
damage_player(touched, toucher, damage); // Damage or kill the touched player.
damage_after[toucher][touched] = 0.0; // Reset.
}
if(is_user_alive(touched) && damage_after[toucher][touched] <= get_gametime()) // This makes shure that you won't get damaged every frame you have some one on your head. It also makes shure that players won't get damaged faster on fast servers than laggy servers.
{
damage_after[toucher][touched] = get_gametime() + DELAY;
damage_player(touched, toucher, DAMAGE); // Damage or kill the touched player.
}
}


public forward_PlayerPreThink(id) // This is called every time before a player "thinks". A player thinks many times per second.
{
//falling_speed[id] = entity_get_float(id, EV_FL_flFallVelocity); // Store the falling speed of the soon to be "thinking" player.
pev(id, pev_flFallVelocity, falling_speed[id])
}


public damage_player(pwned, pwnzor, Float:damage) // Damages or kills a player. Home made HAX
{
new health = get_user_health(pwned);
if(get_user_team(pwned) == get_user_team(pwnzor)) // If both players are in the same team, reduce the damage.
damage /= 1.4;
new CsArmorType:armortype;
cs_get_user_armor(pwned, armortype);
if(armortype == CS_ARMOR_VESTHELM)
damage *= 0.7;
if(health >  damage)
{
new pwned_origin[3];
get_user_origin(pwned, pwned_origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
write_byte(TE_BLOODSPRITE);
write_coord(pwned_origin[0]+8);
write_coord(pwned_origin[1]);
write_coord(pwned_origin[2]+26);
write_short(blood2);
write_short(blood);
write_byte(248);
write_byte(4);
message_end();


new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "trigger_hurt"));
if(!ent)
return;
new value[16];
float_to_str(damage * 2, value, sizeof value - 1);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "dmg");
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
num_to_str(DMG_GENERIC, value, sizeof value - 1);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "damagetype");
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "origin");
set_kvd(0, KV_Value, "8192 8192 8192");
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
dllfunc(DLLFunc_Spawn, ent);
set_pev(ent, pev_classname, "head_splash");
dllfunc(DLLFunc_Touch, ent, pwned);
engfunc(EngFunc_RemoveEntity, ent);
}
else
{
new pwned_origin[3];
get_user_origin(pwned, pwned_origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
write_byte(TE_BLOODSPRITE);
write_coord(pwned_origin[0]+8);
write_coord(pwned_origin[1]);
write_coord(pwned_origin[2]+26);
write_short(blood2);
write_short(blood);
write_byte(248);
write_byte(12);
message_end();


set_pev(pwned, pev_frags, float(get_user_frags(pwned) + 1));
user_silentkill(pwned);
make_deathmsg(pwnzor, pwned, 1, "his/her feet :)");
if(get_user_team(pwnzor) != get_user_team(pwned)) // If it was a team kill, the pwnzor's money should get reduced instead of increased.
{
set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) + 1));
cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) + 300);
cod_set_user_xp(pwnzor, cod_get_user_xp(pwnzor) + 10)
}
else
{
set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) - 1));
cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) - 300);
}


message_begin(MSG_ALL, get_user_msgid("ScoreInfo")); // Fixes the scoreboard.
write_byte(pwnzor);
write_short(get_user_frags(pwnzor));
write_short(cs_get_user_deaths(pwnzor));
write_short(0);
write_short(get_user_team(pwnzor));
message_end();


message_begin(MSG_ALL, get_user_msgid("ScoreInfo"));
write_byte(pwned);
write_short(get_user_frags(pwned));
write_short(cs_get_user_deaths(pwned));
write_short(0);
write_short(get_user_team(pwned));
message_end();
set_pev(pwned, pev_frags, float(get_user_frags(pwned) - 1));
}
}
public death_event()
{
new kid = read_data(1)
new id = read_data(2)
if(g_isDying[id])
{
g_isDying[id] = false
remove_task(4247545+id)
}
if( kid != id && is_user_alive(kid) && ma_klase[id])
{
cod_set_user_xp(kid, cod_get_user_xp(kid) + 30)
}
}
public make_footsteps(param[])
{
new id = param[0]
if(!is_user_alive(id) || get_cvar_num("ftw_active") == 1 || get_speed(id) < 120) return
new origin[3]
get_user_origin(id, origin)
if(entity_get_int(id, EV_INT_bInDuck) == 1)
origin[2] -= 18
else
origin[2] -= 36
new Float:velocity[3]
new Float:ent_angles[3]
new Float:ent_origin[3]
new ent


entity_get_vector(id, EV_VEC_v_angle, ent_angles)
entity_get_vector(id, EV_VEC_origin, ent_origin)


ent = create_entity("info_target")
if(ent > 0)
{
ent_angles[0] = 0.0
if(g_decalSwitch[id] == 0) ent_angles[1] -= 90
else ent_angles[1] += 90
entity_set_vector(ent, EV_VEC_origin, ent_origin)
entity_set_vector(ent, EV_VEC_v_angle, ent_angles)
VelocityByAim(ent, 12, velocity)
remove_entity(ent)
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY, origin)
write_byte(116)
write_coord(origin[0] + floatround(velocity[0]))
write_coord(origin[1] + floatround(velocity[1]))
write_coord(origin[2])
write_byte(decals[g_decalSwitch[id]])
message_end()
g_decalSwitch[id] = 1 - g_decalSwitch[id]
return
}
public PlayerPreThink(id)
{
        if(!ma_klase[id])
                return PLUGIN_CONTINUE;
        
        new button = pev(id, pev_button);
        new oldbutton = pev(id, pev_oldbuttons);
        new flags = pev(id, pev_flags);
        
        if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && skoki[id])
        {
                skoki[id]--;
                new Float:velocity[3];
                pev(id, pev_velocity, velocity);
                velocity[2] = random_float(265.0,285.0);
                set_pev(id, pev_velocity, velocity);
        }
        else if(flags & FL_ONGROUND)    
                skoki[id] = 3;
        
        return PLUGIN_CONTINUE;
}


 


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Zapraszam na zajebistego CoDMoDa :)

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#2 IntelCom

    Wszechwiedzący

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Napisano 16.02.2015 09:46

https://amxx.pl/topi...klasy-śmieszne/
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#3 ExcellentShoot

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Napisano 16.02.2015 10:48

nie moge trgo zrobic ze wzgledu na to ze leze w szpitalu... dlatego napisalem watek..


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Zapraszam na zajebistego CoDMoDa :)

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#4 LulzSec.

    Nie, nie wiem, ani on nie wie, nie pomoge !

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Napisano 17.02.2015 17:46

Sprawdzaj :D

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- Cod Mod 401 LvL ! b_350_20_F7FBFC_F7FBFC_000000_F7FBFC.png

 

Zapraszam na CSowicze.pl


#5 ExcellentShoot

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Napisano 17.02.2015 18:47

dzięki dziala ale teraz mam taki problem:

 

 

 02/17/2015 - 21:34:53: Unhandled dynamic native error UE
L 02/17/2015 - 21:34:53: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/17/2015 - 21:35:19: [AMXX] Displaying debug trace (plugin "QTM_CodMod.amxx")
L 02/17/2015 - 21:35:19: [AMXX] Run time error 4: index out of bounds 
L 02/17/2015 - 21:35:19: [AMXX]    [0] QTM_CodMod.sma::PobierzInteligencje (line 1668)
L 02/17/2015 - 21:35:19: [AMXX]    [1] QTM_CodMod.sma::ZadajObrazenia (line 1768)
L 02/17/2015 - 21:35:19: Unhandled dynamic native error
L 02/17/2015 - 21:35:19: [AMXX] Run time error 10 (plugin "codclass_assasin.amxx") (native "cod_inflict_damage") - debug not enabled!
L 02/17/2015 - 21:35:19: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
 

 


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Zapraszam na zajebistego CoDMoDa :)

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#6 ExcellentShoot

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Napisano 17.02.2015 19:41

Nie moge edytować nie moderator doda do postu @up

Klasa niby działa w sensie nie widzialność ale nie zawsze. Czasem jest widzialny.,


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Zapraszam na zajebistego CoDMoDa :)

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