Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie
Zombie Plague Advance

[KOSZ] Problem z klasą zombie

zombie plague advance

  • Zamknięty Temat jest zamknięty
2 odpowiedzi w tym temacie

#1 HSy

    Życzliwy

  • Użytkownik

Reputacja: 1
Nowy

  • Postów:25
  • Lokalizacja:S-tycze
Offline

Napisano 06.02.2015 20:11

Witajcie.

 

Znalazłem klasę zombie na rosyjskim forum, spolszczyłem ją i przerobiłem, aby była dla vipa na flagę t, zamiast tylko dla admina. Jednak po wgraniu na serwer nie działa. Pliki wszystkie są, jednakże przy wyborze nie pojawia się. Nie pobiera też wyżej wspomnianych plików.

 

Sma:

/*================================================================================
	
	-----------------------------------
	-*- [ZP] Zombie Class: Oxidation Zombie -*-
	-----------------------------------
	
	~~~~~~~~~~~~~~~
	- Description -
	~~~~~~~~~~~~~~~
	New zombie Class Oxidation
	[RU]
	Зомби клаŃŃ, который имеет ŃпоŃобноŃти ОкŃидная атака, когда он иŃĐżŃŃкает направленный поток газа, и Разложение на окŃиды, когда он разлагаетŃŃŹ,
	ĐľŃтавляя вмеŃŃ‚Đľ Ńебя облако газа. Đ’ любой момент он может вновь ŃŃ‚Đ°Ń‚ŃŚ таким каким был Đ´Đľ разложения.

	~~~~~~~~~~~~~~~
	- Changelog -
	~~~~~~~~~~~~~~~
	v. 1.0 - First Released. Full Testing plugin
	v. 1.1 - Added Cvars is from plugin
	v. 1.2 - Used effects to abilities + fix reset control ability
	v. 1.3 - Fix bug Gravity abilitly
	v. 1.4 - Added new effects & sprites
	v. 1.5 - Fixed bug 0 damage for humans and statusicon added
	v. 1.6 - Fix bug & optimizated animation sprites. Version released.
	v. 1.7 - Fix bug Gas Ability No reset countdown & save posiition is Gas Ability
	v. 1.8 - Added Knockback & fix speed bug is gas ability, added new sound
================================================================================*/

#include <amxmodx>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Zombie Class: Oxidation"
#define VERSION "1.8"
#define AUTHOR "Re.Act!ve"

enum (+= 100)
{
	TASK_ATTACK = 3200,
	TASK_GAS,
	TASK_RESET_A,
	TASK_RESET_G,
	TASK_GAS_PUFF, 
}
#define ID_TASK_ATTACK (taskid - TASK_ATTACK)
#define ID_TASK_GAS (taskid - TASK_GAS)
#define ID_TASK_RESET_ATTACK (taskid - TASK_RESET_A)
#define ID_TASK_RESET_GAS (taskid - TASK_RESET_G)
#define ID_TASK_GAS_PUFF (taskid - TASK_GAS_PUFF)

new const zclassT_name[] = { "[PREMIUM]Oxidation" }
new const zclassT_info[] = { "Ma skille: F1 i G"}
new const zclassT_model[] = { "diablo" }
new const zclassT_clawmodel[] = { "v_knife_zombie_hunter.mdl" }
const zclassT_health = 3000
const zclassT_speed = 265
const Float:zclassT_gravity = 0.7
const Float:zclassT_knockback = 1.2
new oxi_ability[] = 		{ "zm/gas_ability.wav" }	// ЗвŃĐş ОкŃидной атаки
new oxi_gas[] = 		{ "zm/gas_form.wav" }	// ЗвŃĐş разлагания на газы
new oxi_gas_form[] = 	{ "controller/con_attack2.wav" }	// ЗвŃĐş возврата

new g_Oxi, g_MaxPlayers, g_cdown_attack, g_damage_attack, g_cdown_gas, g_damage_gas, gas_sprite, g_Sprite, g_msgSayText, Float:Time_Attack[33], g_Slow[33]
new bool:g_countdown[33], bool:a_countdown[33], g_msgStatusIcon, g_msgScreenShake, g_msgDamage, g_Cdown[32], a_Cdown[32], bool:g_GasForm[33], g_Sprite_exp, Float:g_gravity[32]
const Float:g_attack_sec = 3.4	// Время дейŃтвия ОкŃидной атаки

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	g_cdown_attack = register_cvar("zp_oxi_attack_cdown", "40")	// Перезарядка ŃпоŃобноŃти ОкŃидная атака
	g_damage_attack = register_cvar("zp_oxi_attack_dmg", "0,5")	// ОкŃидный Ńрон в 0.1 Ńек
	g_cdown_gas = register_cvar("zp_oxi_gas_cdown", "60")		// Перезарядка ŃпоŃобноŃти разложения на газы
	g_damage_gas = register_cvar("zp_oxi_gas_dmg", "1.0")		// Урон наноŃимый в газовой воронке каждŃŃŽ ŃекŃндŃ
	g_MaxPlayers = get_maxplayers( )
	RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1);
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") 
	register_forward(FM_CmdStart, "fw_CmdStart")
	register_clcmd( "buy", "AttackBeginAbility" )	
	register_clcmd( "radio2", "AttackBeginAbility" )	
	register_clcmd( "+attack2", "AttackBeginAbility" )	
	register_clcmd("drop", "GasBeginAbility" )
	register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0");
	// Messages in amxmodx
	g_msgStatusIcon = get_user_msgid("StatusIcon")
	g_msgScreenShake = get_user_msgid("ScreenShake")
	g_msgDamage = get_user_msgid("Damage")
	g_msgSayText = get_user_msgid("SayText")
}

public plugin_precache()
{	
	// Register Class
	g_Oxi = zp_register_zombie_class(zclassT_name, zclassT_info, zclassT_model, zclassT_clawmodel, zclassT_health, zclassT_speed, zclassT_gravity, zclassT_knockback)
	gas_sprite = engfunc(EngFunc_PrecacheModel,"sprites/gas_puff_01.spr")	 			// Спрайт Ńамого газового иŃточника
	g_Sprite = engfunc(EngFunc_PrecacheModel,"sprites/gun_smoke_add.spr")				// ОкŃидная атака
	g_Sprite_exp = engfunc(EngFunc_PrecacheModel,"sprites/skull.spr")					// Спрайт ОкŃидное разложение
	precache_sound(oxi_ability)
	precache_sound(oxi_gas)
	precache_sound(oxi_gas_form)
}

public Event_NewRound() 
{
	for ( new id = 1; id < g_MaxPlayers; id++ )
	{	 
		if(g_GasForm[id] && is_user_connected(id))
		{
			if(task_exists(id+TASK_GAS)) remove_task(id+TASK_GAS)
			set_task(0.1, "OriginalForm", id+TASK_GAS)
		}
		g_Slow[id] = false;
		if(task_exists(id+TASK_ATTACK)) remove_task(id+TASK_ATTACK)
		if(task_exists(id+TASK_GAS_PUFF)) remove_task(id+TASK_GAS_PUFF)
	}
}

public zp_user_infected_post(id, infector)
{
	if( (zp_get_user_zombie_class(id) == g_Oxi) && !zp_get_user_nemesis(id) )
	{
		a_countdown[id] = true;
		g_countdown[id] = true;
		ChatColor(id, "[ZP] Grasz jako Oxidation")
		client_cmd(id, "bind T ability1");
	}
}

public zp_user_infected_pre(id)
{
    if(!(get_user_flags(id) & ADMIN_LEVEL_H))
    {
        if (zp_get_user_next_class(id) == g_Oxi)
        {
            zp_set_user_zombie_class(id, 0)
            client_print(id, print_chat, "Ta klasa jest premium. Wpisz /premium")
        }
    }
}

public  zp_user_humanized_post(id, survivor)
{
	if(g_GasForm[id])
	{
		if(task_exists(id+TASK_GAS)) remove_task(id+TASK_GAS)
		set_task(0.1, "OriginalForm", id+TASK_GAS)	
	}
}

public fw_PlayerPreThink(id)
{
	if(g_Slow[id] && !zp_get_user_zombie(id))
	set_pev( id, pev_maxspeed, 140.0 )

   	if (!is_user_alive(id) || !zp_get_user_zombie(id) )
        return;

	if ((zp_get_user_zombie_class(id) == g_Oxi) && !zp_get_user_nemesis(id) && g_GasForm[id])
	{
		set_pev(id, pev_view_ofs, {0.0, 0.0, -10.0})
		if (pev(id, pev_flags) & FL_ONGROUND)
			set_pev(id, pev_gravity, 999999.9) // set really high
		else
			set_pev(id, pev_gravity, 0.000001) // no gravity
		set_pev( id, pev_maxspeed, 1.0 )
		set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion
	}
}

public AttackBeginAbility(id)
{
	if((zp_get_user_zombie_class(id) == g_Oxi) && !zp_get_user_nemesis(id) && a_countdown[id] && is_user_alive(id))
	{
		a_Cdown[id] = get_pcvar_num(g_cdown_attack);
		Time_Attack[id] = g_attack_sec;
		a_countdown[id] = false;
		emit_sound( id, CHAN_STREAM, oxi_ability, 1.0, ATTN_NORM, 0, PITCH_HIGH )
		set_task(1.0, "ResetAttackAbility", id+TASK_RESET_A)
		set_task(0.1, "OxidAttack", id+TASK_ATTACK, _, _, "a",floatround(Time_Attack[id])*10)
	}
}

public OxidAttack(taskid)
{
	new id = ID_TASK_ATTACK
	if((Time_Attack[id] > 0.0) && zp_get_user_zombie(id) && is_user_alive(id))
	{
		new vec[ 3 ], aimvec[ 3 ], velocityvec[ 3 ]
		new length
		get_user_origin( id, vec )
		get_user_origin( id, aimvec, 2 )
		
		velocityvec[ 0 ] = aimvec[ 0 ] - vec[ 0 ]
		velocityvec[ 1 ] = aimvec[ 1 ] - vec[ 1 ]
		velocityvec[ 2 ] = aimvec[ 2 ] - vec[ 2 ]
		length = sqrt( velocityvec[ 0 ] * velocityvec[ 0 ] + velocityvec[ 1 ] * velocityvec[ 1 ] + velocityvec[ 2 ] * velocityvec[ 2 ] )
		velocityvec[ 0 ] =velocityvec[ 0 ] * 10 / length
		velocityvec[ 1 ] = velocityvec[ 1 ] * 10 / length
		velocityvec[ 2 ] = velocityvec[ 2 ] * 10 / length
		message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
		write_byte( 120 )
		write_coord( vec[ 0 ] )
		write_coord( vec[ 1 ] )
		write_coord( vec[ 2 ] )
		write_coord( velocityvec[ 0 ] )
		write_coord( velocityvec[ 1 ] )
		write_coord( velocityvec[ 2 ] )
		write_short( g_Sprite )
		write_byte( 5 )
		write_byte( 70 )
		write_byte( 100 )
		write_byte( 5 )
		message_end( )
		Time_Attack[id]-=0.1
		DamageBegin(id, vec, aimvec)	
	}
	else
	{
		remove_task(ID_TASK_ATTACK)
	}
}

DamageBegin(id, vec[3], Aimvec[3])
{
	static victim, Float:originAim[3], Float:originF[3]
	new Float:damage; damage = get_pcvar_float(g_damage_attack);
	victim = -1;	IVecFVec(Aimvec, originAim);	IVecFVec(vec, originF)
	new Float:flDistance = get_distance_f (originAim, originF )
	if(flDistance <= 400.0)
	{
		while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originAim, 38.0)) != 0)
		{
			if (!is_user_alive(victim) || zp_get_user_zombie(victim) || zp_get_user_nemesis(victim))
				continue
	
			do_screen_fade(victim, 0.2, 0.1, 200, 200, 200, 120);
			user_screen_shake(victim, 4, 2, 5)
			ExecuteHam(Ham_TakeDamage, victim, 0, id, damage, DMG_BULLET)	
			message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, victim)
			write_byte(0) // damage save
			write_byte(0) // damage take
			write_long(DMG_DROWN) // Freeze
			write_coord(0) // x
			write_coord(0) // y
			write_coord(0) // z
			message_end()
			static Float:flSpeed, Float:vOrigin[3]
			flSpeed = 450.0
			pev(victim, pev_origin, vOrigin)
			static Float:flVelocity [3]
			get_speed_vector(originF, vOrigin, flSpeed, flVelocity)
			           
			set_pev(victim, pev_velocity,flVelocity)
			if(!g_Slow[victim])
			{
				g_Slow[victim] = true;
				set_task(3.0, "ResetSlow", victim);
			}
		}
	}
}

public ResetSlow(id)
{
	g_Slow[id] = false;
	remove_task(id);
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
    new_velocity[0] = origin2[0] - origin1[0]
    new_velocity[1] = origin2[1] - origin1[1]
    new_velocity[2] = origin2[2] - origin1[2]
    new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    new_velocity[0] *= num
    new_velocity[1] *= num
    new_velocity[2] *= num
           
    return 1;
}

public ResetAttackAbility(taskid)
{
	new id = ID_TASK_RESET_ATTACK
	if(a_Cdown[id] > 0 && zp_get_user_zombie(id))
	{
		set_hudmessage(200, 100, 0, 0.7, 0.91, 0, 1.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(id, "Umiejetnosc gotowa za: %d",a_Cdown[id])
		a_Cdown[id]-=1
		set_task(1.0, "ResetAttackAbility", id+TASK_RESET_A)
	}
	else
	{
		if(zp_get_user_zombie(id))
		{
			a_countdown[id] = true;
			ChatColor( id, "[ZP] Mozesz uzyc umiejetnosci!")
		}
		remove_task(ID_TASK_RESET_ATTACK)
	}
}

public ResetGasAbility(taskid)
{
	new id = ID_TASK_RESET_GAS
	if(g_Cdown[id] > 0 && zp_get_user_zombie(id))
	{
		set_hudmessage(200, 100, 0, 0.7, 0.93, 0, 1.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(id, "Umiejetnosc gotowa za : %d",g_Cdown[id])
		g_Cdown[id]-=1
		set_task(1.0, "ResetGasAbility", id+TASK_RESET_G)
	}
	else
	{		
		if(zp_get_user_zombie(id))
		{
			g_countdown[id] = true;
			ChatColor( id, "[ZP] Mozesz uzyc umiejetnosci!")
		}
		remove_task(ID_TASK_RESET_GAS)
	}
}

public client_putinserver(id)
fm_set_user_godmode(id,0)

public GasBeginAbility(id)
{
	if((zp_get_user_zombie_class(id) == g_Oxi) && !zp_get_user_nemesis(id) && g_countdown[id] && is_user_alive(id) && zp_get_user_zombie(id))
	{
		if(!g_GasForm[id])
		{
			new Origin[3]; get_user_origin(id, Origin)
			g_Cdown[id] = get_pcvar_num(g_cdown_gas);
			g_gravity[id] = fm_get_user_gravity(id)
			g_GasForm[id] = true;
			fm_strip_user_weapons(id)
			fm_set_user_godmode(id, 1)
			set_pev(id, pev_view_ofs, {0.0, 0.0, 0.0})
			fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0)
			message_begin(MSG_PVS, SVC_TEMPENTITY, Origin)
			write_byte(TE_SPRITE) // TE id
			write_coord(Origin[0]) // x
			write_coord(Origin[1]) // y
			write_coord(Origin[2]+5) // z
			write_short(g_Sprite_exp) // sprite
			write_byte(8) // scale
			write_byte(200) // brightness
			message_end()
			emit_sound( id, CHAN_STREAM, oxi_gas, 1.0, ATTN_NORM, 0, PITCH_HIGH )
			if(task_exists(id+TASK_GAS_PUFF)) remove_task(id+TASK_GAS_PUFF)
			set_task(1.0, "AbilityGasPlayed", id+TASK_GAS_PUFF, "", 0, "b")
			set_task(25.0, "OriginalForm", id+TASK_GAS)
		}
		else
		{
			if(task_exists(id+TASK_GAS)) remove_task(id+TASK_GAS)
			set_task(0.1, "OriginalForm", id+TASK_GAS)
		}
	}
}

public AbilityGasPlayed(taskid)
{
	new id = ID_TASK_GAS_PUFF
	if(g_GasForm[id] && zp_get_user_zombie(id))
	{	
		static Float:originF[3]
		pev(id, pev_origin, originF)
		
		// Get some cvars
		static radius, radius2
		radius = 200 //150
		radius2 = radius-20
		
		//message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
		engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
		write_byte( TE_FIREFIELD );
		engfunc( EngFunc_WriteCoord, originF[ 0 ] );
		engfunc( EngFunc_WriteCoord, originF[ 1 ] );
		engfunc( EngFunc_WriteCoord, originF[ 2 ] + 50.0 );
		write_short( radius2 );
		write_short( gas_sprite );
		write_byte( 100 );
		write_byte( TEFIRE_FLAG_ALPHA | TEFIRE_FLAG_SOMEFLOAT | TEFIRE_FLAG_LOOP );
		write_byte( 20 );
		message_end();
		
		//message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
		engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
		write_byte( TE_FIREFIELD );
		engfunc( EngFunc_WriteCoord, originF[ 0 ] );
		engfunc( EngFunc_WriteCoord, originF[ 1 ] );
		engfunc( EngFunc_WriteCoord, originF[ 2 ] + 50.0 );
		write_short( radius );
		write_short( gas_sprite );
		write_byte( 10 );
		write_byte( TEFIRE_FLAG_ALPHA | TEFIRE_FLAG_SOMEFLOAT | TEFIRE_FLAG_LOOP );
		write_byte( 20 );
		message_end( );
		new Float:flVictimOrigin [ 3 ], Float:damage
		for ( new victim = 1; victim < g_MaxPlayers; victim++ )
		{
			pev ( victim, pev_origin, flVictimOrigin )
			new Float:flDistance = get_distance_f (originF, flVictimOrigin )
			if ( flDistance <= 240.0 && !zp_get_user_zombie(victim))
			{
				if (!is_user_alive(victim))
					continue;
	
				g_Slow[victim] = true;
				damage = get_pcvar_float(g_damage_gas)
				fm_fakedamage(victim, "player", damage,  DMG_BLAST)
			}
			else g_Slow[victim] = false;
		}	
	}
	else
	{
		for ( new victim = 1; victim < get_maxplayers(); victim++ )
		g_Slow[victim] = false;

		remove_task(ID_TASK_GAS_PUFF)
	} 
}

public OriginalForm(taskid)
{
	new id = ID_TASK_GAS;
	if(g_GasForm[id])
	{
		g_GasForm[id] = false;
		fm_give_item(id, "weapon_knife")
		set_pev(id, pev_view_ofs, {0.0, 0.0, 26.0})
		fm_set_user_godmode(id, 0)
		fm_set_rendering( id, 0, 0, 0, 0, kRenderNormal, 25 ) 
		emit_sound( id, CHAN_STREAM, oxi_gas_form, 1.0, ATTN_NORM, 0, PITCH_HIGH )
		fm_set_user_gravity(id, g_gravity[id])	
		g_countdown[id] = false;
		set_task(1.0, "ResetGasAbility", id+TASK_RESET_G)
		remove_task(ID_TASK_GAS)
	}
	else remove_task(ID_TASK_GAS)
}

public fw_CmdStart(id, uc_handle, seed)
{
	if (!is_user_alive(id)) return FMRES_IGNORED

	if (zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_Oxi)
	{
		if (!g_countdown[id] || !a_countdown[id])
			StatusIcon(id, 2)
		else
			StatusIcon(id, 1)
	}
	else
	{
		StatusIcon(id, 0)
	}
	return FMRES_IGNORED;
}

public Player_Duck(id)
{
	if (g_GasForm[id] && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_Oxi)
	{
   		static button, ducking
   		button = pev(id, pev_button)
		ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)

   		if (button & IN_DUCK || ducking)
		{
			set_pev(id, pev_view_ofs, {0.0, 0.0, 0.0})
   		}
	}
}

StatusIcon(id, run)
{	
	if (!is_user_connected(id) || zp_get_user_nemesis(id)) return;
	
	message_begin(MSG_ONE, g_msgStatusIcon, {0,0,0}, id);
	write_byte(run); // status (0=hide, 1=show, 2=flash)
	write_string("dmg_drown"); // sprite name
	write_byte(110) // red
	write_byte(110) // green
	write_byte(110) // blue
	message_end();
}

ChatColor(target, const message[], any:...)
{
	static buffer[512], i, argscount
	argscount = numargs()
	
	// Send to everyone
	if (!target)
	{
		static player
		for (player = 1; player <= g_MaxPlayers; player++)
		{
			// Not connected
			if (!is_user_connected(player))
				continue;
			
			// Remember changed arguments
			static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
			changedcount = 0
			
			// Replace LANG_PLAYER with player id
			for (i = 2; i < argscount; i++)
			{
				if (getarg(i) == LANG_PLAYER)
				{
					setarg(i, 0, player)
					changed[changedcount] = i
					changedcount++
				}
			}
			
			// Format message for player
			vformat(buffer, charsmax(buffer), message, 3)
			
			// Send it
			message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
			write_byte(player)
			write_string(buffer)
			message_end()
			
			// Replace back player id's with LANG_PLAYER
			for (i = 0; i < changedcount; i++)
				setarg(changed[i], 0, LANG_PLAYER)
		}
	}
	// Send to specific target
	else
	{
		// Format message for player
		vformat(buffer, charsmax(buffer), message, 3)
		
		// Send it
		message_begin(MSG_ONE, g_msgSayText, _, target)
		write_byte(target)
		write_string(buffer)
		message_end()
	}
}

stock do_screen_fade(       id, Float:fadeTime, Float:holdTime, red, green, blue, alpha, type = 0x0000       )
{
   static msgScreenFade;
   if (      !msgScreenFade    ) { msgScreenFade = get_user_msgid(    "ScreenFade"           ); }
   new fade, hold;
   fade = clamp(    floatround(     fadeTime * float(1<<12)), 0, 0xFFFF    );
   hold = clamp(     floatround(         holdTime * float(1<<12)), 0, 0xFFFF      );
   message_begin(    MSG_ONE_UNRELIABLE, msgScreenFade, _, id          );
   write_short(          fade    );
   write_short(    hold    );
   write_short(    type   );
   write_byte(      red    );
   write_byte(  green    );
   write_byte(    blue    );
   write_byte(     alpha    );
   message_end(    );
}

user_screen_shake(id, amplitude = 4, duration = 2, frequency = 10)
{
	message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id)
	write_short((1<<12)*amplitude) // ??
	write_short((1<<12)*duration) // ??
	write_short((1<<12)*frequency) // ??
	message_end()
}

public sqrt( num )
{
	new div = num
	new result = 1
	while( div > result )
	{
		div = ( div + result ) / 2
		result = num / div
	}
	return div
}


  • +
  • -
  • 0

b_350_20_191919_191919_F19A15_191919.png

 

>   193.33.177.30:27201   <


#2 KarlikAśki

    Wszechwidzący

  • Użytkownik

Reputacja: 30
Życzliwy

  • Postów:269
  • Imię:Jakub
  • Lokalizacja:Gdańsk
Offline

Napisano 10.02.2015 00:33

Powiem tak polskie serwery nie czytają znaczków polskich chińskich oraz polskie jak to całe przetłumaczysz to powinna zadziałać.
  • +
  • -
  • 0

#3 CheQ

    Nie wiem, nie znam się, nie orientuję się, zarobiony jestem.

  • Junior Admin

Reputacja: 1984
Godlike

  • Postów:5534
  • Imię:Adaś
  • Lokalizacja:Glinianka
Offline

Napisano 10.02.2015 06:13

Nazywaj tematy zgodnie z ich treścią.
Napisz ponownie temat nazywając go tak, aby każdy wiedział o co chodzi.

Jednoznacznie określ problematykę tematu, wyróżniając go spośród reszty.
Nie dodawaj zbędnych informacji, znaków, ani emotikon w nazwie tematu.

Ten temat w ciągu 24 godzin zostanie przeniesiony do kosza.
  • +
  • -
  • 0

b_560_95_1.png






Również z jednym lub większą ilością słów kluczowych: zombie plague advance

Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych