Siema mam taki problem z vipem i probowalem generatorem zrobic sobie vipa troche przerabialem tez sma tego co mam na serwerze ale po tym przerabianiu wcale nie dzialal tak jak trzeba
dlatego pisze do Was bo wiem że wy macie pojęcie o tym co robicie ![]()
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_vip_active
new g_menu_active
new bool:HasC4[33]
#define DAMAGE_RECIEVED
#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 1234567890
new round;
/* #if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif */
public plugin_init()
{
register_plugin("VIP PL Wersja", "2.04", "MlodyJNTR")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","500")
mhb = register_cvar("money_hs_bonus","300")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_vip_active = register_cvar("vip_active", "0")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_logevent("Round_Start", 2, "1=Round_Start")
register_logevent("Round_Reset", 2, "1=Game_Commencing")
register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in")
register_event("DeathMsg", "hook_death", "a", "1>0")
maxplayers = get_maxplayers()
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
/* #if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif */
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
// register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
// register_event("CurWeapon", "event_CurWeapon_AWP", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_SG550", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_G3SG1", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_M249", "be", "1=1")
register_clcmd("say /vip","ShowMotd")
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("sv_contact", CONTACT, FCVAR_SERVER)
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
// set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
// ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public Round_Start()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
if(!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(!is_user_hltv(player) && !is_user_bot(player))
{
give_item(player, "weapon_hegrenade");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_smokegrenade");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
}
if(round > 3) Showrod(player)
}
}
return PLUGIN_HANDLED
}
public Round_Reset()
{
round = 0;
}
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
public Showrod(id) {
show_menu(id, Keysrod, "\rVIP Menu^n\d1. \wWez \yM4A1+Deagle ^n\d2. \wWez \yAK47+Deagle^n\d3. \wWez \yAWP+Deagle^n\d4. \wWez \yKrowe+Deagle^n\d5. \wWez \yShotguna+Deagle^n^n\d0. Wyjscie^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Wez M4A1 + Deagle
* 2. Wez AK47 + Deagle
* 3. Wez AWP + Deagle
* 4. Wez Krowe + Deagle
* 5. Wez Shotguna + Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Otrzymales M4A1, Deagle, HE, Smoke i 2x Flesh!")
}
else
{
give_item(id, "weapon_hegrenade");
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "Wziales M4A1, Deagle i HE!")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales AK47, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales AK47, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 2: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_awp")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales AWP, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales AWP, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 3: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m249")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Krowe, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Krowe, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 4: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_xm1014")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Shotguna, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Shotguna, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
// 0
client_print(id, print_center, "Otrzymales Granaty!")
}
}
return PLUGIN_CONTINUE
}
public HandleCmd(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Niektore bronie sa tylko dla VIPow!")
return PLUGIN_HANDLED
}
/*
public event_CurWeapon_AWP(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_AWP){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "Snajperka 'AWP' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
*/
public event_CurWeapon_SG550(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_SG550){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "AutoKampa 'SG550' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public event_CurWeapon_G3SG1(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_G3SG1){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "AutoKampa 'G3SG1' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public event_CurWeapon_M249(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_M249){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "Bron 'M249 Para' tylko dla VIPow")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
{
if(is_user_connected(id))
{
if(get_user_flags(id) & ADMIN_LEVEL_H && !(get_user_flags(id) & ADMIN_IMMUNITY))
get_user_name(id, adminnames[count++], 31)
}
}
len = format(message, 255, "%s VIP'y Dostepne: ",COLOR)
if(count > 0)
{
for(x = 0 ; x < count ; x++)
{
len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "Brak Vip'ow")
print_message(user, message)
}
get_cvar_string("sv_contact", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact)
print_message(user, contactinfo)
}
return PLUGIN_HANDLED;
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
w kodzie dodałem sma tego pluginu co używam, chodzi mi o wykonanie małej edycji, dla was to pewnie pikuś ![]()
Prosiłbym o:
- usunięcie z menu wyboru szotgana
- usunięcie komendy /vips
- naprawienie w menu awp+dgl nie kupuje amunicji do awp
- zrobienie takiego czegoś że menu pokazuje sie tylko na respie a po wyjściu z respa znika
Ewentualnie gdyby komuś się chciało i by potrafił to żeby zrobił tak aby plugin nie był aktywny w czasie rozgrzewki.
Proszę o pomoc na pewno się odwdzięczę ![]()
Pozdrawiam 
Użytkownik king21 edytował ten post 09.01.2015 19:55


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