** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> H:\Programy\Steam\SteamApps\common\Half-Life\valve
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "H:\Gry\canter-strike\de_dust_lazz.map" "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz.map"
** Zadanie.....
** Rozkaz > H:\Programy\VHE\ZHLT\hlcsg.exe
** Parametry> "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: H:\Programy\VHE\ZHLT\hlcsg.exe "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
Entering H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
Including Wadfile: \programy\vhe\zhlt\zhlt.wad
- Contains 2 used textures, 8.33 percent of map (8 textures in wad)
Using Wadfile: \gry\canter-strike\ counter strike 1.6\counter strike 1.6\valve\halflife.wad
- Contains 7 used textures, 29.17 percent of map (3116 textures in wad)
Using Wadfile: \gry\canter-strike\ counter strike 1.6\counter strike 1.6\cstrike\cs_dust.wad
- Contains 15 used textures, 62.50 percent of map (28 textures in wad)
Using Wadfile: \gry\canter-strike\ counter strike 1.6\counter strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \gry\canter-strike\ counter strike 1.6\counter strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \gry\canter-strike\ counter strike 1.6\counter strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.62 mb (of 4.00 mb MAX)
0.47 seconds elapsed
----- END hlcsg -----
** Zadanie.....
** Rozkaz > H:\Programy\VHE\ZHLT\hlbsp.exe
** Parametry> "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: H:\Programy\VHE\ZHLT\hlbsp.exe "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...819 (0.03 seconds)
BSP generation successful, writing portal file 'H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz.prt'
SolidBSP [hull 1] 500...721 (0.05 seconds)
SolidBSP [hull 2] 500...679 (0.05 seconds)
SolidBSP [hull 3] 500...733 (0.03 seconds)
0.48 seconds elapsed
----- END hlbsp -----
** Zadanie.....
** Rozkaz > H:\Programy\VHE\ZHLT\hlvis.exe
** Parametry> "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: H:\Programy\VHE\ZHLT\hlvis.exe "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
494 portalleafs
1568 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.81 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 358 and 355:
(-662.956 1419.426 -262.000)
(-700.143 1419.300 -262.000)
(-789.000 1419.000 -259.608)
(-789.000 1419.000 -256.000)
(-662.956 1419.426 -256.000)
average leafs visible: 148
g_visdatasize:26485 compressed from 30628
15.05 seconds elapsed
----- END hlvis -----
** Zadanie.....
** Rozkaz > H:\Programy\VHE\ZHLT\hlrad.exe
** Parametry> "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: H:\Programy\VHE\ZHLT\hlrad.exe "H:\Gry\canter-strike\ Counter Strike 1.6\Counter Strike 1.6\cstrike\maps\de_dust_lazz"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'H:\Programy\VHE\ZHLT\lights.rad']
[59 texlights parsed from 'H:\Programy\VHE\ZHLT\lights.rad']
2289 faces
Create Patches : 17762 base patches
0 opaque faces
245444 square feet [35344048.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...Malformed face (697) normal @
(-526.00, 2639.00, -256.00)
(-526.00, 2504.00, -256.00)
(-526.00, 2504.00, -248.00)
(-526.00, 2639.00, -248.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Malformed face (698) normal @
(-526.00, 2640.00, -256.00)
(-526.00, 2639.00, -256.00)
(-526.00, 2639.00, -120.00)
(-526.00, 2640.00, -120.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----