Witam,
zrobiłem prostą klasę no i nie działa w niej 1/1 z he a ja nie widze problemu.
Teraz zadaje normalne obrazenia.
Kod:
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <ColorChat>
#include <fun>
#include <hamsandwich>
#define CZAS_GODMOD 3 //SEKUND
#define DMG_BULLET (1<<1)
new const nazwa[] = "God [Mega Premium]";
new const opis[] = "3 sekundy niesmiertelnosci co runde | 1/1 z he | +10% dmg z AK i M4";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_AK47);
new const zdrowie = 50;
new const kondycja = 25;
new const inteligencja = 10;
new const wytrzymalosc = 10;
new bool:wykorzystal[33];
new bool:ma_klase[33];
new msg_bartime;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
msg_bartime = get_user_msgid("BarTime");
register_event("ResetHUD", "ResetHUD", "abe");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A))
{
client_print(id, print_chat, "[God [Mega Premium]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc.");
return;
}
wykorzystal[id] = true;
set_user_godmode(id, 1);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0);
set_task(CZAS_GODMOD.0, "WylaczGod", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(CZAS_GODMOD)
message_end()
}
public WylaczGod(id)
{
if(!is_user_connected(id)) return;
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0);
}
public ResetHUD(id)
wykorzystal[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_HEGRENADE && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_AK47&& damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_M4A1&& damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
#include <amxmisc>
#include <codmod>
#include <ColorChat>
#include <fun>
#include <hamsandwich>
#define CZAS_GODMOD 3 //SEKUND
#define DMG_BULLET (1<<1)
new const nazwa[] = "God [Mega Premium]";
new const opis[] = "3 sekundy niesmiertelnosci co runde | 1/1 z he | +10% dmg z AK i M4";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_AK47);
new const zdrowie = 50;
new const kondycja = 25;
new const inteligencja = 10;
new const wytrzymalosc = 10;
new bool:wykorzystal[33];
new bool:ma_klase[33];
new msg_bartime;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
msg_bartime = get_user_msgid("BarTime");
register_event("ResetHUD", "ResetHUD", "abe");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A))
{
client_print(id, print_chat, "[God [Mega Premium]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc.");
return;
}
wykorzystal[id] = true;
set_user_godmode(id, 1);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0);
set_task(CZAS_GODMOD.0, "WylaczGod", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(CZAS_GODMOD)
message_end()
}
public WylaczGod(id)
{
if(!is_user_connected(id)) return;
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0);
}
public ResetHUD(id)
wykorzystal[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_HEGRENADE && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_AK47&& damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_M4A1&& damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Użytkownik Game4Fun edytował ten post 30.12.2014 17:25