public write_hud(id)
{
if (player_lvl[id] == 0)
player_lvl[id] = 1
new tpstring[2048]
new Float:<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now
new Float:<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need
new Float:perc
if (last_update_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] == player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id])
{
perc = last_update_perc[id]
}
else
{
//Calculate percentage of <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> required to level
if (player_lvl[id] == 1)
{
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now = float(player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id])
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need = float(LevelXP[player_lvl[id]])
perc = <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now*100.0/<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need
}
else
{
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now = float(player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id])-float( LevelXP[player_lvl[id]-1])
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need = float(LevelXP[player_lvl[id]])-float(LevelXP[player_lvl[id]-1])
perc = <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now*100.0/<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need
}
}
last_update_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id]
last_update_perc[id] = perc
if(player_class[id]!=Paladyn)
format(tpstring,2047,"Klasa: %s | Level: %i (%0.0f%s) | Item: %s", Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id])
else
format(tpstring,2047,"Klasa: %s | Level: %i (%0.0f%s) | Item: %s | Skoki: %i/%i", Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],JumpsLeft[id],JumpsMax[id])
message_begin(MSG_ONE,gmsgStatusText,{0,0,0}, id)
write_byte(0)
write_string(tpstring)
message_end()
}
Co zrobić w tym szanownym kodzie aby nie ucinało go gdy item ma długą nazwę?!


Dodatki SourceMod



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