Czesc moze ktos mi dodac do tego kodu tak zebym mogl zmienic wyglad granata (model)
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#include <jailbreak>
#include <cstrike>
#define PLUGIN "[JB] Wojna Na Granaty"
#define VERSION "1.0.6"
#define AUTHOR "Wielkie Jol"
new id_zabawa;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_zabawa = jail_register_game("Wojna Na Granaty");
}
public OnLastPrisonerShowWish(id)
{
OnRemoveData(id_zabawa);
}
public OnRemoveData(day)
{
jail_set_ct_hit_tt(false);
jail_set_god_ct(false);
server_cmd("sv_gravity 800");
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_zabawa)
{
format_time(szTime, 11, "%M:%S", gTimeRound-30);
formatex(szInfo2, 511, "Zasady:^n%s - Terrorysci nawzajem zabijaja sie granatami.", szTime, szTime);
szInfo = "Dzisiaj jest Wojna Na Granaty";
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[7] = 2;
}
}
public OnDayStartPost(day)
{
if(day == id_zabawa)
{
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
jail_open_cele();
jail_set_game_hud(30, "Rozpoczecie zabawy za");
}
}
public OnGameHudEnd(day)
{
if(day == id_zabawa)
{
jail_set_prisoners_fight(true, false, false);
server_cmd("sv_gravity 500");
for(new i=1; i<=MAX; i++){
if(!is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
give_item(i, "weapon_hegrenade");
cs_set_user_bpammo(i, CSW_HEGRENADE, 999)
}
}
}
//stock
stock jail_set_all_speed(Float:speed, team)
{
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || get_user_team(i) != team)
continue;
jail_set_user_speed(i, speed);
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Czy takie cos moze byc (nie jestem dobry w amxx
)
#include <fun>
#include <engine>
#include <jailbreak>
#include <cstrike>
#define PLUGIN "[JB] Wojna Na Granaty"
#define VERSION "1.0.6"
#define AUTHOR "Wielkie Jol"
new id_zabawa;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_zabawa = jail_register_game("Wojna Na Granaty");
register_forward(FM_SetModel, "fw_setmodel");
register_event("CurWeapon", "ev_curweapon", "be");
}
public plugin_precache()
{
precache_model("models/p_pingwin.mdl");
precache_model("models/w_pingwin.mdl");
precache_model("models/v_pingwin.mdl");
}
public OnLastPrisonerShowWish(id)
{
OnRemoveData(id_zabawa);
}
public OnRemoveData(day)
{
jail_set_ct_hit_tt(false);
jail_set_god_ct(false);
server_cmd("sv_gravity 800");
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_zabawa)
{
format_time(szTime, 11, "%M:%S", gTimeRound-30);
formatex(szInfo2, 511, "Zasady:^n%s - Terrorysci nawzajem zabijaja sie granatami.", szTime, szTime);
szInfo = "Dzisiaj jest Wojna Na Granaty";
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[7] = 2;
}
}
public OnDayStartPost(day)
{
if(day == id_zabawa)
{
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
jail_open_cele();
jail_set_game_hud(30, "Rozpoczecie zabawy za");
}
}
public OnGameHudEnd(day)
{
if(day == id_zabawa)
{
jail_set_prisoners_fight(true, false, false);
server_cmd("sv_gravity 500");
for(new i=1; i<=MAX; i++){
if(!is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
give_item(i, "weapon_hegrenade");
cs_set_user_bpammo(i, CSW_HEGRENADE, 999)
}
}
}
//stock
stock jail_set_all_speed(Float:speed, team)
{
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || get_user_team(i) != team)
continue;
jail_set_user_speed(i, speed);
}
}
public ev_curweapon(id)
{
new model[25];
pev(id, pev_viewmodel2, model, 24);
if (equali(model, "models/v_hegrenade.mdl") && ModActive && cs_get_user_team(id) == CS_TEAM_T)
{
set_pev(id, pev_viewmodel2, "models/v_pingwin.mdl");
set_pev(id, pev_weaponmodel2, "models/p_pingwin.mdl");
}
}
public fw_setmodel(ent, model[])
{
if (equali(model, "models/w_hegrenade.mdl"))
if(ModActive)
{
engfunc(EngFunc_SetModel, ent, "models/w_pingwin.mdl");
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
/*
AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Użytkownik Taurinn edytował ten post 10.11.2014 20:16