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Perk
Prośba o stworzenie 2 perków m.in. 'Ej...

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Rellik #'s Photo Rellik # 01.11.2014

Witam. Proszę o stworzenie paru perków:

1.

Nazwa : Ej
Opis : Jesteś prawie niewidzialny (100/255) oraz masz 1/2 z AWP.
 

2.

Nazwa: Toze

Opis: Tracisz wszystkie bronie, zostaje noz i bomba.

 

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.ghiLLie's Photo .ghiLLie 08.11.2014

Zobacz czy perk EJ działa xD

Jak coś jestem początkującym w te klocki xD

#include <amxmodx>
#include <fun>
#include <codmod>
#include <hamsandwich>
#include <engine>

#define DMG_BULLET (1<<1)

new const perk_name[] = "EJ";
new const perk_desc[] = "Masz 1/1 z AWP oraz 100/255 widzialności";

new bool:ma_perk[33];

public plugin_init()
{
	register_plugin(perk_name, "1.0", "QTM_Peyote");

	cod_register_perk(perk_name, perk_desc);
	RegisterHam(Ham_Spawn, "player", "runda", 1)
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}

public cod_perk_enabled(id)
{
	client_print(id, print_chat, "Perk %s zostal stworzony przez .ghiLLie", perk_name);
	ma_perk[id] = true;
	cod_give_weapon(id, CSW_AWP);
}

public cod_perk_disabled(id)
{
	ma_perk[id] = false;
	set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
	cod_take_weapon(id, CSW_AWP);
}

public runda(id)
{
	if(ma_perk[id])
{
	set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100);
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;
	
	if(!ma_perk[idattacker])
		return HAM_IGNORED;
	
	if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET)
		cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
		
	return HAM_IGNORED;
}

Edited by .ghiLLie, 08.11.2014 09:11.
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.ghiLLie's Photo .ghiLLie 08.11.2014

Wyżej było 1/1 z awp a tu powinno byc 1/2  pisze 2 post bo nie moe edytować ;/

#include <amxmodx>
#include <fun>
#include <codmod>
#include <hamsandwich>
#include <engine>

#define DMG_BULLET (1<<1)
new oneonone[33][31];

new const perk_name[] = "Ej";
new const perk_desc[] = "Masz 1/2 z AWP oraz 100/255 widzialności";

new bool:ma_perk[33];

public plugin_init()
{
	register_plugin(perk_name, "1.0", "QTM_Peyote");

	cod_register_perk(perk_name, perk_desc);
	RegisterHam(Ham_Spawn, "player", "runda", 1)
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}

public cod_perk_enabled(id)
{
	client_print(id, print_chat, "Perk %s zostal stworzony przez .ghiLLie", perk_name);
	ma_perk[id] = true;
	cod_give_weapon(id, CSW_AWP);
	oneonone[id][CSW_AWP] = 2;
}

public cod_perk_disabled(id)
{
	ma_perk[id] = false;
	set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
	cod_take_weapon(id, CSW_AWP);
	oneonone[id][CSW_AWP] = 0;
}

public runda(id)
{
	if(ma_perk[id])
{
	set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100);
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;
	
	if(!ma_perk[idattacker])
		return HAM_IGNORED;
	
	if(!(damagebits & (1<<1)))
		return HAM_IGNORED;
	
	new hp_ofiary = get_user_health(this)
	new bron_atakujacego = get_user_weapon(idattacker)
	
	if (oneonone[idattacker][bron_atakujacego] > 0)
	{
		if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
	}
	
	return HAM_IGNORED;
}
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