Prośba o stworzenie 2 perków m.in. 'Ej...
Rellik #
01.11.2014
Witam. Proszę o stworzenie paru perków:
1.
Nazwa : Ej
Opis : Jesteś prawie niewidzialny (100/255) oraz masz 1/2 z AWP.
2.
Nazwa: Toze
Opis: Tracisz wszystkie bronie, zostaje noz i bomba.
.ghiLLie
08.11.2014
Zobacz czy perk EJ działa
Jak coś jestem początkującym w te klocki
#include <amxmodx> #include <fun> #include <codmod> #include <hamsandwich> #include <engine> #define DMG_BULLET (1<<1) new const perk_name[] = "EJ"; new const perk_desc[] = "Masz 1/1 z AWP oraz 100/255 widzialności"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_Spawn, "player", "runda", 1) RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { client_print(id, print_chat, "Perk %s zostal stworzony przez .ghiLLie", perk_name); ma_perk[id] = true; cod_give_weapon(id, CSW_AWP); } public cod_perk_disabled(id) { ma_perk[id] = false; set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); cod_take_weapon(id, CSW_AWP); } public runda(id) { if(ma_perk[id]) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100); } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Edited by .ghiLLie, 08.11.2014 09:11.
.ghiLLie
08.11.2014
Wyżej było 1/1 z awp a tu powinno byc 1/2 pisze 2 post bo nie moe edytować ;/
#include <amxmodx> #include <fun> #include <codmod> #include <hamsandwich> #include <engine> #define DMG_BULLET (1<<1) new oneonone[33][31]; new const perk_name[] = "Ej"; new const perk_desc[] = "Masz 1/2 z AWP oraz 100/255 widzialności"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_Spawn, "player", "runda", 1) RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { client_print(id, print_chat, "Perk %s zostal stworzony przez .ghiLLie", perk_name); ma_perk[id] = true; cod_give_weapon(id, CSW_AWP); oneonone[id][CSW_AWP] = 2; } public cod_perk_disabled(id) { ma_perk[id] = false; set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); cod_take_weapon(id, CSW_AWP); oneonone[id][CSW_AWP] = 0; } public runda(id) { if(ma_perk[id]) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100); } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(!(damagebits & (1<<1))) return HAM_IGNORED; new hp_ofiary = get_user_health(this) new bron_atakujacego = get_user_weapon(idattacker) if (oneonone[idattacker][bron_atakujacego] > 0) { if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits); } return HAM_IGNORED; }