Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie
Modyfikacja

przerobienie pluginu :) prosze o pomoc, bo cos mi nie styka

Modyfikacja

  • Zamknięty Temat jest zamknięty
1 odpowiedź w tym temacie

#1 BW:*|4fun

    Życzliwy

  • Użytkownik

Reputacja: 0
zer0.

  • Postów:38
Offline

Napisano 27.08.2009 19:18

A wiec tak, po kolei, mam na zombie hazardzie taki plugin ktory stawia skrzynki umocnienia. Ale chciałem przerobić ten plugin i zrobic jako osobny zebym mogl stawiac tez inne elementy na mapach. Kumacie? ten sam plugin, jeden oryginalny i 2 przerobiony, o innej nazwie maja chodzic jednoczesnie na tym samym serwie.


Problem tkwi w tym ze kiedy oba smigaja (daja modele te co chce) to i worki (oryginalny plugin) i deski (przerobka moja) daja sie rozwalic, a ja chce zorbic tak, ze oryginalu nie przerabiam on sobie tam czerpie te swoje cvary i moge ustawic ile worki maja HP, a w mojej przerobce nie ma byc w ogóle cvarów! Deski maja byc nie śmiertelne i chu*! I proszę poprawić jeśli coś źle zmieniłem, tak aby oba pluginy sie nie "gryzły". Z góry dziękuję i pozdrawiam.

Ps. Oto sma Worków oryginalne:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#tryinclude <biohazard>

#if !defined _biohazard_included
        #assert Biohazard functions file required!
#endif

new const g_model[]  = "models/pallet_with_bags.mdl"
new Float:g_size_mins[] = {-20.0, -22.0, -22.5 }
new Float:g_size_maxs[] = { 16.0,  22.0,  29.0 }

new g_bagsmenu
public plugin_init()
{
    register_plugin("boost bags", "0.3", "cheap_suit")
    is_biomod_active() ? plugin_init2() : pause("ad")
}

public plugin_init2()
{
    register_clcmd("boostbags", "cmd_boostbags", ADMIN_CFG, "Boost bag menu")
    register_srvcmd("make_bags", "cmd_make_bags", _, "")
    register_event("HLTV",   "event_newround", "a", "1=0", "2=0")
    register_forward(FM_Think, "fwd_think")
}

public plugin_precache()
    precache_model(g_model)

public plugin_cfg()
{
    g_bagsmenu = menu_create("Boost Bags", "menu_boostbags", 0)
    menu_additem(g_bagsmenu, "Create (current location)",          "1", 0, -1)
    menu_additem(g_bagsmenu, "Delete (deletes all bags ingame)", "2", 0, -1)
    menu_additem(g_bagsmenu, "Save   (use wisely)",              "3", 0, -1)

    new file[64]; get_configsdir(file, 63)
    format(file, 63, "%s/boostbags.cfg", file)
    if(file_exists(file)) server_cmd("exec %s", file), server_exec()
}

public fwd_think(ent)
{
    if(!pev_valid(ent)) return FMRES_IGNORED
    
        static classname[11]; pev(ent, pev_classname, classname, 10)
    if(!equal(classname, "func_bags") || pev(ent, pev_effects) & EF_NODRAW)
        return FMRES_IGNORED
    
    static Float:health; pev(ent, pev_health, health)
    if(health <= 500.0)
    {
        set_pev(ent, pev_takedamage, DAMAGE_NO)
        set_pev(ent, pev_effects,    EF_NODRAW)
        set_pev(ent, pev_solid,      SOLID_NOT)
    }
    else    set_pev(ent, pev_nextthink, get_gametime() + 0.1)
        
    return FMRES_HANDLED
}

public cmd_make_bags()
{
    if(read_argc() != 5)
        return PLUGIN_HANDLED
    
    static mapname[2][32]
    read_argv(1, mapname[0], 31)
    get_mapname(mapname[1], 31)
    
    if(equal(mapname[0], mapname[1]))
    {
        static temp[32], Float:origin[3]
        read_argv(2, temp, 31), origin[0] = str_to_float(temp)
        read_argv(3, temp, 31), origin[1] = str_to_float(temp)
        read_argv(4, temp, 31), origin[2] = str_to_float(temp)
        create_bag(origin, SOLID_BBOX)
    }
    return PLUGIN_HANDLED
}

public event_newround()
{
    static Float:origin[3], ent; ent = -1
    while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_bags")))
    {
        if(pev(ent, pev_solid) != SOLID_NOT) continue
        
        pev(ent, pev_origin, origin)
        engfunc(EngFunc_RemoveEntity, ent)
        create_bag(origin, SOLID_BBOX)
    }
}

public cmd_boostbags(id, level, cid)
{
    if(cmd_access(id, level, cid, 1))
        menu_display(id, g_bagsmenu) 
    
    return PLUGIN_HANDLED_MAIN
}

public menu_boostbags(id, menu, item)
{
    if(item < 0) return PLUGIN_CONTINUE
    
    static cmd[2], name[64], access, callback, key
    menu_item_getinfo(menu, item, access, cmd, 1, name, 63, callback)
    
    key = str_to_num(cmd)
    switch(key)
    {
        case 1:
        {
            static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"))
            if(ent)
            {
                static Float:origin[3]; pev(id, pev_origin, origin), create_bag(origin, SOLID_NOT)
                client_print(id, print_chat, "* Created a boost bag rack. Will be activated on newround.")
            }
            menu_display(id, g_bagsmenu)
            
        }
        case 2:
        {
            static ent, count; ent = -1, count = 0
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_bags")))
                engfunc(EngFunc_RemoveEntity, ent), count++
        
            client_print(id, print_chat, "* Deleted %d bag rack(s).", count), menu_display(id, g_bagsmenu)
        }
        case 3:
        {
            static map[32];  get_mapname(map, 31)
            static file[64]; get_configsdir(file, 63)
            format(file, 63, "%s/boostbags.cfg", file)
                
            if(!file_exists(file))
                write_file(file, "// Boost Bags Origins")
            
            static text[256], Float:origin[3], ent, count; ent = -1, count = 0
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_bags")))
            {
                pev(ent, pev_origin, origin)
                formatex(text, 255, "make_bags %s %f %f %f", map, origin[0], origin[1], origin[2])
                write_file(file, text), count++
            }
            client_print(id, print_chat, "* Saved %d bag origins for %s.", count, map)
        }
    }
    return PLUGIN_HANDLED
}

public create_bag(Float:origin[3], solid)
{
    static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"))
    if(ent)
    {
        engfunc(EngFunc_SetOrigin, ent, origin)
        engfunc(EngFunc_SetModel, ent, g_model)
        engfunc(EngFunc_SetSize,  ent, g_size_mins, g_size_maxs)
                    
        set_pev(ent, pev_classname,  "func_bags")
        set_pev(ent, pev_solid,      solid)
        set_pev(ent, pev_movetype,   MOVETYPE_TOSS)
        set_pev(ent, pev_takedamage, DAMAGE_AIM)
        set_pev(ent, pev_health,     1000.0)
        set_pev(ent, pev_nextthink,  get_gametime() + 0.1)
        
        return 1
    }
    return 0
}



Tutaj moja przeróbka:


#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#tryinclude <biohazard>

#if !defined _biohazard_included
        #assert Biohazard functions file required!
#endif

new const g_model[]  = "models/dechy_1_lajty.mdl"
new Float:g_size_mins[] = {-20.0, -22.0, -22.5 }
new Float:g_size_maxs[] = { 16.0,  22.0,  29.0 }

new g_dechymenu
public plugin_init()
{
    register_plugin("dechy", "0.3", "cheap_suit")
    is_biomod_active() ? plugin_init2() : pause("ad")
}

public plugin_init2()
{
    register_clcmd("dechy", "cmd_dechy", ADMIN_CFG, "Menu DeseK")
    register_srvcmd("make_dechy", "cmd_make_dechy", _, "")
    register_event("HLTV",   "event_newround", "a", "1=0", "2=0")
    register_forward(FM_Think, "fwd_think")
}

public plugin_precache()
    precache_model(g_model)

public plugin_cfg()
{
    g_dechymenu = menu_create("dechy", "menu_dechy", 0)
    menu_additem(g_dechymenu, "Postaw (current location)",          "1", 0, -1)
    menu_additem(g_dechymenu, "Skasuj (deletes all dechys ingame)", "2", 0, -1)
    menu_additem(g_dechymenu, "Zapisz   (use wisely)",              "3", 0, -1)

    new file[64]; get_configsdir(file, 63)
    format(file, 63, "%s/dechy.cfg", file)
    if(file_exists(file)) server_cmd("exec %s", file), server_exec()
}

public fwd_think(ent)
{
    if(!pev_valid(ent)) return FMRES_IGNORED
    
        static classname[11]; pev(ent, pev_classname, classname, 10)
    if(!equal(classname, "func_dechy") || pev(ent, pev_effects) & EF_NODRAW)
        return FMRES_IGNORED
    
    static Float:health; pev(ent, pev_health, health)
    if(health <= 500.0)
    {
        set_pev(ent, pev_takedamage, DAMAGE_NO)
        set_pev(ent, pev_effects,    EF_NODRAW)
        set_pev(ent, pev_solid,      SOLID_NOT)
    }
    else    set_pev(ent, pev_nextthink, get_gametime() + 0.1)
        
    return FMRES_HANDLED
}

public cmd_make_dechy()
{
    if(read_argc() != 5)
        return PLUGIN_HANDLED
    
    static mapname[2][32]
    read_argv(1, mapname[0], 31)
    get_mapname(mapname[1], 31)
    
    if(equal(mapname[0], mapname[1]))
    {
        static temp[32], Float:origin[3]
        read_argv(2, temp, 31), origin[0] = str_to_float(temp)
        read_argv(3, temp, 31), origin[1] = str_to_float(temp)
        read_argv(4, temp, 31), origin[2] = str_to_float(temp)
        create_dechy(origin, SOLID_BBOX)
    }
    return PLUGIN_HANDLED
}

public event_newround()
{
    static Float:origin[3], ent; ent = -1
    while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy")))
    {
        if(pev(ent, pev_solid) != SOLID_NOT) continue
        
        pev(ent, pev_origin, origin)
        engfunc(EngFunc_RemoveEntity, ent)
        create_dechy(origin, SOLID_BBOX)
    }
}

public cmd_dechy(id, level, cid)
{
    if(cmd_access(id, level, cid, 1))
        menu_display(id, g_dechymenu) 
    
    return PLUGIN_HANDLED_MAIN
}

public menu_dechy(id, menu, item)
{
    if(item < 0) return PLUGIN_CONTINUE
    
    static cmd[2], name[64], access, callback, key
    menu_item_getinfo(menu, item, access, cmd, 1, name, 63, callback)
    
    key = str_to_num(cmd)
    switch(key)
    {
        case 1:
        {
            static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"))
            if(ent)
            {
                static Float:origin[3]; pev(id, pev_origin, origin), create_dechy(origin, SOLID_NOT)
                client_print(id, print_chat, "* Created a boost dechy rack. Will be activated on newround.")
            }
            menu_display(id, g_dechymenu)
            
        }
        case 2:
        {
            static ent, count; ent = -1, count = 0
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy")))
                engfunc(EngFunc_RemoveEntity, ent), count++
        
            client_print(id, print_chat, "* Deleted %d dechy rack(s).", count), menu_display(id, g_dechymenu)
        }
        case 3:
        {
            static map[32];  get_mapname(map, 31)
            static file[64]; get_configsdir(file, 63)
            format(file, 63, "%s/dechy.cfg", file)
                
            if(!file_exists(file))
                write_file(file, "// Boost dechys Origins")
            
            static text[256], Float:origin[3], ent, count; ent = -1, count = 0
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy")))
            {
                pev(ent, pev_origin, origin)
                formatex(text, 255, "make_dechy %s %f %f %f", map, origin[0], origin[1], origin[2])
                write_file(file, text), count++
            }
            client_print(id, print_chat, "* Saved %d dechy origins for %s.", count, map)
        }
    }
    return PLUGIN_HANDLED
}

public create_dechy(Float:origin[3], solid)
{
    static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"))
    if(ent)
    {
        engfunc(EngFunc_SetOrigin, ent, origin)
        engfunc(EngFunc_SetModel, ent, g_model)
        engfunc(EngFunc_SetSize,  ent, g_size_mins, g_size_maxs)
                    
        set_pev(ent, pev_classname,  "func_dechy")
        set_pev(ent, pev_solid,      solid)
        set_pev(ent, pev_movetype,   MOVETYPE_TOSS)
        set_pev(ent, pev_takedamage, DAMAGE_AIM)
        set_pev(ent, pev_health,     1000.0)
        set_pev(ent, pev_nextthink,  get_gametime() + 0.1)
        
        return 1
    }
    return 0
}



Na wszelki wypadek mówie, ze tego nie mozna kompilować online, tylko trzeba na lokalu z biohazardem :)
  • +
  • -
  • 0

#2 DarkGL

    Nie oddam ciasteczka !

  • Administrator

Reputacja: 6033
Godlike

  • Postów:10832
  • GG:
  • Steam:steam
  • Imię:Rafał
  • Lokalizacja:Warszawa
Online

Napisano 27.08.2009 22:37

nie wiem czy to zadziała:
#include <amxmodx> 
#include <amxmisc> 
#include <fakemeta> 
#include <xs> 
#tryinclude <biohazard> 

#if !defined _biohazard_included 
        #assert Biohazard functions file required! 
#endif 

new const g_model[]  = "models/dechy_1_lajty.mdl" 
new Float:g_size_mins[] = {-20.0, -22.0, -22.5 } 
new Float:g_size_maxs[] = { 16.0,  22.0,  29.0 } 

new g_dechymenu 
public plugin_init() 
{ 
    register_plugin("dechy", "0.3", "cheap_suit") 
    is_biomod_active() ? plugin_init2() : pause("ad") 
} 

public plugin_init2() 
{ 
    register_clcmd("dechy", "cmd_dechy", ADMIN_CFG, "Menu DeseK") 
    register_srvcmd("make_dechy", "cmd_make_dechy", _, "") 
    register_event("HLTV",   "event_newround", "a", "1=0", "2=0") 
    register_forward(FM_Think, "fwd_think") 
} 

public plugin_precache() 
    precache_model(g_model) 

public plugin_cfg() 
{ 
    g_dechymenu = menu_create("dechy", "menu_dechy", 0) 
    menu_additem(g_dechymenu, "Postaw (current location)",          "1", 0, -1) 
    menu_additem(g_dechymenu, "Skasuj (deletes all dechys ingame)", "2", 0, -1) 
    menu_additem(g_dechymenu, "Zapisz   (use wisely)",              "3", 0, -1) 

    new file[64]; get_configsdir(file, 63) 
    format(file, 63, "%s/dechy.cfg", file) 
    if(file_exists(file)) server_cmd("exec %s", file), server_exec() 
} 

public fwd_think(ent) 
{ 
    if(!pev_valid(ent)) return FMRES_IGNORED 
    
        static classname[11]; pev(ent, pev_classname, classname, 10) 
    if(!equal(classname, "func_dechy") || pev(ent, pev_effects) & EF_NODRAW) 
        return FMRES_IGNORED 
    
    static Float:health; pev(ent, pev_health, health) 
    if(health <= 500.0) 
    { 
        set_pev(ent, pev_takedamage, DAMAGE_NO) 
        set_pev(ent, pev_effects,    EF_NODRAW) 
        set_pev(ent, pev_solid,      SOLID_NOT) 
    } 
    else    set_pev(ent, pev_nextthink, get_gametime() + 0.1) 
        
    return FMRES_HANDLED 
} 

public cmd_make_dechy() 
{ 
    if(read_argc() != 5) 
        return PLUGIN_HANDLED 
    
    static mapname[2][32] 
    read_argv(1, mapname[0], 31) 
    get_mapname(mapname[1], 31) 
    
    if(equal(mapname[0], mapname[1])) 
    { 
        static temp[32], Float:origin[3] 
        read_argv(2, temp, 31), origin[0] = str_to_float(temp) 
        read_argv(3, temp, 31), origin[1] = str_to_float(temp) 
        read_argv(4, temp, 31), origin[2] = str_to_float(temp) 
        create_dechy(origin, SOLID_BBOX) 
    } 
    return PLUGIN_HANDLED 
} 

public event_newround() 
{ 
    static Float:origin[3], ent; ent = -1 
    while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy"))) 
    { 
        if(pev(ent, pev_solid) != SOLID_NOT) continue 
        
        pev(ent, pev_origin, origin) 
        engfunc(EngFunc_RemoveEntity, ent) 
        create_dechy(origin, SOLID_BBOX) 
    } 
} 

public cmd_dechy(id, level, cid) 
{ 
    if(cmd_access(id, level, cid, 1)) 
        menu_display(id, g_dechymenu) 
    
    return PLUGIN_HANDLED_MAIN 
} 

public menu_dechy(id, menu, item) 
{ 
    if(item < 0) return PLUGIN_CONTINUE 
    
    static cmd[2], name[64], access, callback, key 
    menu_item_getinfo(menu, item, access, cmd, 1, name, 63, callback) 
    
    key = str_to_num(cmd) 
    switch(key) 
    { 
        case 1: 
        { 
            static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall")) 
            if(ent) 
            { 
                static Float:origin[3]; pev(id, pev_origin, origin), create_dechy(origin, SOLID_NOT) 
                client_print(id, print_chat, "* Created a boost dechy rack. Will be activated on newround.") 
            } 
            menu_display(id, g_dechymenu) 
            
        } 
        case 2: 
        { 
            static ent, count; ent = -1, count = 0 
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy"))) 
                engfunc(EngFunc_RemoveEntity, ent), count++ 
        
            client_print(id, print_chat, "* Deleted %d dechy rack(s).", count), menu_display(id, g_dechymenu) 
        } 
        case 3: 
        { 
            static map[32];  get_mapname(map, 31) 
            static file[64]; get_configsdir(file, 63) 
            format(file, 63, "%s/dechy.cfg", file) 
                
            if(!file_exists(file)) 
                write_file(file, "// Boost dechys Origins") 
            
            static text[256], Float:origin[3], ent, count; ent = -1, count = 0 
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy"))) 
            { 
                pev(ent, pev_origin, origin) 
                formatex(text, 255, "make_dechy %s %f %f %f", map, origin[0], origin[1], origin[2]) 
                write_file(file, text), count++ 
            } 
            client_print(id, print_chat, "* Saved %d dechy origins for %s.", count, map) 
        } 
    } 
    return PLUGIN_HANDLED 
} 

public create_dechy(Float:origin[3], solid) 
{ 
    static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall")) 
    if(ent) 
    { 
        engfunc(EngFunc_SetOrigin, ent, origin) 
        engfunc(EngFunc_SetModel, ent, g_model) 
        engfunc(EngFunc_SetSize,  ent, g_size_mins, g_size_maxs) 
                    
        set_pev(ent, pev_classname,  "func_dechy") 
        set_pev(ent, pev_solid,      solid) 
        set_pev(ent, pev_movetype,   MOVETYPE_TOSS) 
        set_pev(ent, pev_takedamage, DAMAGE_AIM) 
        set_pev(ent, pev_health,     0.0) 
        set_pev(ent, pev_nextthink,  get_gametime() + 0.1) 
        
        return 1 
    } 
    return 0 
}
lub
#include <amxmodx> 
#include <amxmisc> 
#include <fakemeta> 
#include <xs> 
#tryinclude <biohazard> 

#if !defined _biohazard_included 
        #assert Biohazard functions file required! 
#endif 

new const g_model[]  = "models/dechy_1_lajty.mdl" 
new Float:g_size_mins[] = {-20.0, -22.0, -22.5 } 
new Float:g_size_maxs[] = { 16.0,  22.0,  29.0 } 

new g_dechymenu 
public plugin_init() 
{ 
    register_plugin("dechy", "0.3", "cheap_suit") 
    is_biomod_active() ? plugin_init2() : pause("ad") 
} 

public plugin_init2() 
{ 
    register_clcmd("dechy", "cmd_dechy", ADMIN_CFG, "Menu DeseK") 
    register_srvcmd("make_dechy", "cmd_make_dechy", _, "") 
    register_event("HLTV",   "event_newround", "a", "1=0", "2=0") 
    register_forward(FM_Think, "fwd_think") 
} 

public plugin_precache() 
    precache_model(g_model) 

public plugin_cfg() 
{ 
    g_dechymenu = menu_create("dechy", "menu_dechy", 0) 
    menu_additem(g_dechymenu, "Postaw (current location)",          "1", 0, -1) 
    menu_additem(g_dechymenu, "Skasuj (deletes all dechys ingame)", "2", 0, -1) 
    menu_additem(g_dechymenu, "Zapisz   (use wisely)",              "3", 0, -1) 

    new file[64]; get_configsdir(file, 63) 
    format(file, 63, "%s/dechy.cfg", file) 
    if(file_exists(file)) server_cmd("exec %s", file), server_exec() 
} 

public fwd_think(ent) 
{ 
    if(!pev_valid(ent)) return FMRES_IGNORED 
    
        static classname[11]; pev(ent, pev_classname, classname, 10) 
    if(!equal(classname, "func_dechy") || pev(ent, pev_effects) & EF_NODRAW) 
        return FMRES_IGNORED 
    
    static Float:health; pev(ent, pev_health, health) 
    if(health <= 500.0) 
    { 
        set_pev(ent, pev_takedamage, DAMAGE_NO) 
        set_pev(ent, pev_effects,    EF_NODRAW) 
        set_pev(ent, pev_solid,      SOLID_NOT) 
    } 
    else    set_pev(ent, pev_nextthink, get_gametime() + 0.1) 
        
    return FMRES_HANDLED 
} 

public cmd_make_dechy() 
{ 
    if(read_argc() != 5) 
        return PLUGIN_HANDLED 
    
    static mapname[2][32] 
    read_argv(1, mapname[0], 31) 
    get_mapname(mapname[1], 31) 
    
    if(equal(mapname[0], mapname[1])) 
    { 
        static temp[32], Float:origin[3] 
        read_argv(2, temp, 31), origin[0] = str_to_float(temp) 
        read_argv(3, temp, 31), origin[1] = str_to_float(temp) 
        read_argv(4, temp, 31), origin[2] = str_to_float(temp) 
        create_dechy(origin, SOLID_BBOX) 
    } 
    return PLUGIN_HANDLED 
} 

public event_newround() 
{ 
    static Float:origin[3], ent; ent = -1 
    while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy"))) 
    { 
        if(pev(ent, pev_solid) != SOLID_NOT) continue 
        
        pev(ent, pev_origin, origin) 
        engfunc(EngFunc_RemoveEntity, ent) 
        create_dechy(origin, SOLID_BBOX) 
    } 
} 

public cmd_dechy(id, level, cid) 
{ 
    if(cmd_access(id, level, cid, 1)) 
        menu_display(id, g_dechymenu) 
    
    return PLUGIN_HANDLED_MAIN 
} 

public menu_dechy(id, menu, item) 
{ 
    if(item < 0) return PLUGIN_CONTINUE 
    
    static cmd[2], name[64], access, callback, key 
    menu_item_getinfo(menu, item, access, cmd, 1, name, 63, callback) 
    
    key = str_to_num(cmd) 
    switch(key) 
    { 
        case 1: 
        { 
            static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall")) 
            if(ent) 
            { 
                static Float:origin[3]; pev(id, pev_origin, origin), create_dechy(origin, SOLID_NOT) 
                client_print(id, print_chat, "* Created a boost dechy rack. Will be activated on newround.") 
            } 
            menu_display(id, g_dechymenu) 
            
        } 
        case 2: 
        { 
            static ent, count; ent = -1, count = 0 
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy"))) 
                engfunc(EngFunc_RemoveEntity, ent), count++ 
        
            client_print(id, print_chat, "* Deleted %d dechy rack(s).", count), menu_display(id, g_dechymenu) 
        } 
        case 3: 
        { 
            static map[32];  get_mapname(map, 31) 
            static file[64]; get_configsdir(file, 63) 
            format(file, 63, "%s/dechy.cfg", file) 
                
            if(!file_exists(file)) 
                write_file(file, "// Boost dechys Origins") 
            
            static text[256], Float:origin[3], ent, count; ent = -1, count = 0 
            while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_dechy"))) 
            { 
                pev(ent, pev_origin, origin) 
                formatex(text, 255, "make_dechy %s %f %f %f", map, origin[0], origin[1], origin[2]) 
                write_file(file, text), count++ 
            } 
            client_print(id, print_chat, "* Saved %d dechy origins for %s.", count, map) 
        } 
    } 
    return PLUGIN_HANDLED 
} 

public create_dechy(Float:origin[3], solid) 
{ 
    static ent; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall")) 
    if(ent) 
    { 
        engfunc(EngFunc_SetOrigin, ent, origin) 
        engfunc(EngFunc_SetModel, ent, g_model) 
        engfunc(EngFunc_SetSize,  ent, g_size_mins, g_size_maxs) 
                    
        set_pev(ent, pev_classname,  "func_dechy") 
        set_pev(ent, pev_solid,      solid) 
        set_pev(ent, pev_movetype,   MOVETYPE_TOSS) 
        set_pev(ent, pev_takedamage, DAMAGE_AIM) 
        set_pev(ent, pev_health,     999999.0) 
        set_pev(ent, pev_nextthink,  get_gametime() + 0.1) 
        
        return 1 
    } 
    return 0 
}

  • +
  • -
  • 0





Również z jednym lub większą ilością słów kluczowych: Modyfikacja

Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych