1. Mam problem automatycznym banowaniem graczy po zrobieniu screenów.
2. Po zbanowaniu gracza w menu bany dubluje bany na www.
używam gm 1.6 na www oraz 1.5 na serwerze http://Frag-project.pl/bany
Dołączam logi, plugins.ini , amxbans.cfg ss-amxbans.cfg oraz dproto.cfg
amxbans.cfg
echo [AMXBans] laduje plik amxbans.cfg
// Prefix bazy
// Nota: Prefiks wpisany w sql.cfg nie jest juz uzywany przez AMXBans
amx_sql_prefix "amx"
//Uzywanie oznaczen gracza na tym serwerze czy na wszystkich?
amxbans_flagged_all_server 1
// Wczytywanie adminów
// 0 z bazy SQL, 1 = z pliku users.ini, 2 = nie laduje adminów
amxbans_use_admins_file 0
// AMXBans próbuje pobierac Ip automatycznie (Tak, widac ;/)
// Mozesz ustawic inne iP -np. "<ip>:<port>"
amxbans_server_address ""
// Wybierz styl banowanie
// 1 (nowy): amx_ban <SteamID lub nick lub #authid lub IP> <Czas w minutach> <Powód>
// 0 (stary): amx_ban <czas w minutach> <SteamID albo Nick albo #authid albo IP> <Powód>
amxbans_use_newbancmd 1
// Maksymalna liczba graczy w Menu Rozlaczen
amxbans_discon_players_saved 10
// Tak naprawdę ten cvar jest niezle pomylony niby chodzi o czas a ustawia wlasny powód bana
// -1 aby wylaczyc, 0 aby wlaczyc wlasny powód bana
amxbans_custom_statictime 0
// Wpisz jaka ma byc wyswietlana nazwa serwera na stronie gdy gracz dostanie bana .
// np. amxbans_servernick "Mój za***isty serwer"
// Pozostaw puste aby czytalo domyslna nazwe hosta z server.cfg
amxbans_servernick ""
// Ustaw 1 / 2 / 3 aby wlaczyc powiadomienia o debugach w logach.
// nie ustawiaj na 3 bo Ci konsole zaspamuje, ustaw 2 bedzie normal
amxbans_debug 2
amxbans_complain_url "www.Frag-project.pl"
// Ustaw na 1 aby mapa byla pokazywana w nazwie serwera
amxbans_add_mapname_in_servername 1
// Ustaw na 1 aby w czacie HLSW byl pokazywany komunikat o banie
amxbans_show_in_hlsw 1
// Pokazuje zielony napis w hud, w lewym górnym rogu, w przypadku bana
amxbans_show_hud_messages 1
// Ustawia jaka flaga odpowiada za najwyzszy czas bana jaki moze ustawic admina.
amxbans_higher_ban_time_admin "n"
// Ustawia jaka flaga odpowiada za to aby nie byl pokazywany nick admina który zbanowal gracza
amxbans_admin_mole_access "r"
// Jesli admin ma ustawiony admin_mole_access, ma pokazywac jego nick przy zbanowanym graczu?
amxbans_show_name_evenif_mole 1
// Pokazuje adminowi w chacie czy gracz byl wczesniej zbanowany, 0 aby wylaczyc
amxbans_show_prebanned 0
// Ile razy powiadamia admina o wczesniejszym banie gracza
amxbans_show_prebanned_num 2
// Obecnie nie wiadomo // Tak napisali w oryginale
amxbans_default_ban_reason unknown
// Czy mozna banowac w przypadku gdy gracz sie rozlaczy . 1 aby wlaczyc 0 aby wylaczyc // Jest to na koncu menu admina, Menu Rozlaczen
amxbans_ban_evenif_disconnected 1
// Czasy oznakowan w menu
amx_setflagtimes "1 h" "4 h" "10 h" "1 d" "1 w" "4 w" "12 w" "0"
// Dlugosci banów dla adminów z flaga -d, ustaw najwieksze jakie maja byc przy komendzie "amxbans_consolebanmax"
// UWAGA: ustawiaj wartosci od NAJMNIEJSZEJ do NAJWIEKSZEJ . Mozesz wybrac 14 wartosci
// "0 m" = PERM
// Wartosci jakich mozesz uzyc :
// 1 - 59 dla flagi m to minuty
// 1 - 23 dla flagi h to godziny
// 1 - 6 dla flagi d to dni
// dla flagi w sa tygodnie
// Przyklady:
// "5 m" to 5 minut
// "1 h" to 1 godzina
// "1 d" to 1 dzien
// "1 w" to 1 tydzien
amx_setlowbantimes "5 m" "30 m" "1 h" "3 h" "10 h" "1 d"
// Dlugosci banów dla adminów z flaga -n i -d
// UWAGA:ustawiaj wartosci od NAJMNIEJSZEJ do NAJWIEKSZEJ . Mozesz wybrac 14 wartosci
// "0 m" = PERM
// Wartosci jakich mozesz uzyc :
// 1 - 59 dla flagi m to minuty
// 1 - 23 dla flagi h to godziny
// 1 - 6 dla flagi d to dni
// dla flagi w sa tygodnie
// Przyklady:
// "5 m" to 5 minut
// "1 h" to 1 godzina
// "1 d" to 1 dzien
// "1 w" to 1 tydzien
amx_sethighbantimes "5 m" "30 m" "1 h" "3 h" "1 d" "1 w" "0 m"
/************* Opcjonalne pluginy AMXBans Start Configu ******************************/
// Opcjonalne pluginy AMXBans
// Wymagany plugin amxbans_freeze
//
// "a" = zamrozenie
// "b" = wyrzucenie broni
// "c" = blokowanie rozmow
// "d" = gracz swieci na czerwono
amxbans_freeze_mode "abcd"
/************* Opcjonalne pluginy AMXBans: Koniec Configu ******************************/
// Plik konfiguracyjny - ECHO
echo [AMXBans] amxbans.cfg zostal zaladowany | AMXX.PL | Wersja PL - Szyfrant i MisieQ
Amxbans-ssban.cfg
// Wymagany plugin amxbans_ssban
// Plik Konfiguracyjny AMXBans: SSBan
echo [AMXBans] laduje plik amxbans-ssban.cfg
// Ile screenow moze zrobic admin
amx_maxscreens "10"
// Czas pomiedzy scrennami
amx_interval "1.0"
// Opcje powiadomien
// 0: Wylaczone
// 1: Administrator dostaje wiadomosc o utworzonych screenach
// 2: Gracz jest informowany w hud po lewej stronie ekranu
// 3: obie
amx_stamptype "3"
// Wiadomosc, gdy amx_stamptype jest 2/3
amx_hudtext "Orientuj sie :)"
// Ilosc screenow w Menu
amx_screenscount "1 2 3 4 5 6 7 8 9"
//
// Czas bana
amx_ssbantime "0"
// Powod bana
amx_ssbanreason "Wrzuc ss'y na Frag-project.pl"
echo [AMXBans] amxbans-ssban.cfg zostal zaladowany | AMXX.PL | Wersja PL - Szyfrant i MisieQ
Dproto.cfg
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] )
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 10
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 8
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix ( for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 0
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 0
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 0
# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 0
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 1
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources
# Default is 1 (ON).
Exploits_CheckDownloads = 0
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1
Logi
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling cs.so:ClientConnect()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:19: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 09/13/2014 - 11:52:20: [META] (debug:3) Calling dproto_i386.so:ClientPutInServer()
L 09/13/2014 - 11:52:20: [META] (debug:3) Calling cs.so:ClientPutInServer()
L 09/13/2014 - 11:52:20: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientPutInServer_Post()
L 09/13/2014 - 11:52:20: [META] (debug:3) Calling csx_amxx_i386.so:ClientPutInServer_Post()
L 09/13/2014 - 11:52:20: "Morhadov<855><STEAM_0:0:84548481><>" entered the game
L 09/13/2014 - 11:52:21: [META] (debug:3) Calling dproto_i386.so:ClientPutInServer()
L 09/13/2014 - 11:52:21: [META] (debug:3) Calling cs.so:ClientPutInServer()
Użytkownik Krzysiek? edytował ten post 13.09.2014 17:15