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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Guest Message by DevFuse
 

Zdjęcie

[ROZWIĄZANE] [Problem] Generator VIP


Najlepsza odpowiedź xenos, 28.08.2014 07:24

wystarczy poszukać
http://amxx.pl/topic...eneratora-vipa/

i sam będziesz w stanie sobie naprawić. Przejdź do postu


  • Zamknięty Temat jest zamknięty
1 odpowiedź w tym temacie

#1 KhairGames

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  • Postów:1
  • Imię:Radosław
  • Lokalizacja:Katowice
Offline

Napisano 28.08.2014 01:39

Witam, korzystam właśnie z generatora vip lecz opcja " Menu " nie działa. Bardzo by mi zależało aby jednak działało. Jeśli jest ktoś łaskaw niech zrobi VIP takiego jak bym chciał :) Thx z góry.
 

-----------------------------------------------------------------------------------------------

Menu :

 

1. Sniper GROM  ( Tylko dla TT )

- AWP ( 10/45 AMMO ) Deagle

 

2. Zolnierz GROM ( Tylko dla TT )

- P90 ( 50/200 AMMO ) Deagle | 25 Więcej HP

 

3. Sniper SWAT ( Tylko dla CT )

- AWP ( 10/45 AMMO ) Deagle

 

4. Zolnierz SWAT ( Tylko dla CT )

- P90 ( 50/200 AMMO ) Deagle | 25 Więcej HP

 

Bonusy :

- 180 Szybkość

 

set_user_maxspeed(id,get_user_maxspeed(id) + 180);

- Ciche chodzenie

- Multi Jump - 1 Skok

- Widzialność spada do ( 69 )

 

Bonusy $$ :

Kill - 350

Kill HS - 700

Podłożenie / Rozbrojenie - 400

Przetrwanie rundy - 800

 

Bonusy Obra i inne :
10 % - zmartwychwstanie

8% - wyrzucenie broni przeciwnika

 

AWP - 30 % Więcej DMG ( Szansa 1/5 )

P90 - 8 % Więcej DMG ( Szansa 1/5 )

Deagle - 5 % Więcej DMG ( Szansa 1/3 )

 

 

Dodatki :

 

( Granaty ) :

1 HE

1 Flash
5 Smoke

 

( Modele ) :
Ścieżka do modelu CT: models/player/VipCT/VipCT.mdl

Ścieżka do modelu CT: models/player/VipTT/VipTT.mdl

 

( Inne )

 

Prefix przed nickiem : VIP

Przywitanie : Vip %s wbija na serwer !

Status Vip w tabeli punktów

 

 

Moje SMA :

#include <amxmodx>
#include <cstrike>
#include <csx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>

#define DMG_HE (1<<24)
#define IsPlayer(%1) (1<=%1<=maxPlayers)
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)

forward amxbans_admin_connect(id);

new bool:g_FreezeTime, bool:g_Vip[33], bool:hs[33][33], g_Hudmsg, ioid,
m_DeathMsg, m_ScoreAttrib, m_ScoreInfo, m_ScreenFade, maxPlayers,
menu, menu_callback_handler, skoki[33], sprSkull, weapon_id;

new const clips[]={0, 13, -0, 10, 1, 7, 0, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, 0, 50};
new const spawnEntString[2][]={
	"info_player_start",
	"info_player_deathmatch"
};

public plugin_init(){
	register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill");
	RegisterHam(get_player_resetmaxspeed_func(), "player", "fw_Player_ResetMaxSpeed", 1);
	register_logevent("logevent_round_start", 2, "1=Round_Start");
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
	RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
	register_forward(FM_CmdStart, "CmdStartPre");
	RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0);
	register_event("DeathMsg", "DeathMsg", "a");
	register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
	register_message(get_user_msgid("SayText"),"handleSayText");
	g_Hudmsg=CreateHudSyncObj();
	register_logevent("RoundEnd", 2, "1=Round_End");
	register_event("Damage", "Damage_Wyrzucenie", "b", "2!=0");
	RegisterHam(Ham_Killed, "player", "killedPre", 0);
	RegisterHam(Ham_TraceAttack, "player", "traceAttack", 1);
}
public client_authorized(id){
	if(get_user_flags(id) & 524290 == 524290){
		client_authorized_vip(id);
	}
}
public client_authorized_vip(id){
	g_Vip[id]=true;
	new g_Name[64];
	get_user_name(id,g_Name,charsmax(g_Name));
	set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0);
	ShowSyncHudMsg(0, g_Hudmsg, "Vip %s wbija na serwer !",g_Name);
}
public client_disconnect(id){
	if(g_Vip[id]){
		client_disconnect_vip(id);
	}
}
public client_disconnect_vip(id){
	g_Vip[id]=false;
}
Ham:get_player_resetmaxspeed_func(){
	#if defined Ham_CS_Player_ResetMaxSpeed
	return IsHamValid(Ham_CS_Player_ResetMaxSpeed)?Ham_CS_Player_ResetMaxSpeed:Ham_Item_PreFrame;
	#else
	return Ham_Item_PreFrame;
	#endif
}
public fw_Player_ResetMaxSpeed(id){
	if(g_Vip[id]){
		if(is_user_alive(id)){
			fw_Player_ResetMaxSpeedVip(id);
		}
	}
}
public logevent_round_start(){
	g_FreezeTime=false;
}
public event_new_round(){
	g_FreezeTime=true;
}
public fw_Player_ResetMaxSpeedVip(id){
	if(!g_FreezeTime){
		set_user_maxspeed(id,get_user_maxspeed(id) + 150);
	}
}
public SpawnedEventPre(id){
	if(g_Vip[id]){
		if(is_user_alive(id)){
			SpawnedEventPreVip(id);
		}
	}
}
public SpawnedEventPreVip(id){
	set_user_footsteps(id,1);
	skoki[id]=1;
	set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 69);
	new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0);
	if(!henum && henum<1){
		give_item(id, "weapon_hegrenade");
		++henum;
	}
	new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0);
	if(!fbnum && fbnum<1){
		give_item(id, "weapon_flashbang");
		++fbnum;
	}
	new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0);
	if(!sgnum && sgnum<5){
		give_item(id, "weapon_smokegrenade");
		++sgnum;
	}
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, min(5, sgnum+5));
	show_vip_menu(id);
	new g_Model[64];
	formatex(g_Model,charsmax(g_Model),"%s",get_user_team(id) == 1 ? "VipTT" : "VipCT");
	cs_set_user_model(id,g_Model);
}
public CmdStartPre(id, uc_handle){
	if(g_Vip[id]){
		if(is_user_alive(id)){
			CmdStartPreVip(id, uc_handle);
		}
	}
}
public CmdStartPreVip(id, uc_handle){
	new flags = pev(id, pev_flags);
	if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){
		--skoki[id];
		new Float:velocity[3];
		pev(id, pev_velocity,velocity);
		velocity[2] = random_float(265.0,285.0);
		set_pev(id,pev_velocity,velocity);
	} else if(flags & FL_ONGROUND && skoki[id]!=-1){
		skoki[id] = 1;
	}
}
public menu_2_handler(id){
	set_user_health(id, get_user_health(id)+25);
	give_item(id, "weapon_deagle");
	give_item(id, "ammo_50ae");
	weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
	cs_set_user_bpammo(id, CSW_DEAGLE, 35);
	give_item(id, "weapon_p90");
	give_item(id, "ammo_57mm");
	weapon_id=find_ent_by_owner(-1, "weapon_p90", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 50);
	cs_set_user_bpammo(id, CSW_P90, 200);
}
public menu_4_handler(id){
	set_user_health(id, get_user_health(id)+25);
	give_item(id, "weapon_deagle");
	give_item(id, "ammo_50ae");
	weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
	cs_set_user_bpammo(id, CSW_DEAGLE, 35);
	give_item(id, "weapon_p90");
	give_item(id, "ammo_57mm");
	weapon_id=find_ent_by_owner(-1, "weapon_p90", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 50);
	cs_set_user_bpammo(id, CSW_P90, 200);
}
public menu_1_handler(id){
	give_item(id, "weapon_deagle");
	give_item(id, "ammo_50ae");
	weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
	cs_set_user_bpammo(id, CSW_DEAGLE, 35);
	give_item(id, "weapon_awp");
	give_item(id, "ammo_338magnum");
	weapon_id=find_ent_by_owner(-1, "weapon_awp", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 10);
	cs_set_user_bpammo(id, CSW_AWP, 45);
}
public menu_3_handler(id){
	give_item(id, "weapon_deagle");
	give_item(id, "ammo_50ae");
	weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
	cs_set_user_bpammo(id, CSW_DEAGLE, 35);
	give_item(id, "weapon_awp");
	give_item(id, "ammo_338magnum");
	weapon_id=find_ent_by_owner(-1, "weapon_awp", id);
	if(weapon_id)cs_set_weapon_ammo(weapon_id, 10);
	cs_set_user_bpammo(id, CSW_AWP, 45);
}
public plugin_cfg(){
	maxPlayers=get_maxplayers();
	m_ScreenFade=get_user_msgid("ScreenFade");
	m_DeathMsg=get_user_msgid("DeathMsg");
	m_ScoreAttrib=get_user_msgid("ScoreAttrib");
	m_ScoreInfo=get_user_msgid("ScoreInfo");
}
public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){
	if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) ||
	(ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){
		if(damagebits & DMG_BULLET){
			if(get_user_weapon(ioid)==CSW_DEAGLE){
				if(random(3)<1){
					damage*=(100+5)/100;
				}
			}
			if(get_user_weapon(ioid)==CSW_P90){
				if(random(5)<1){
					damage*=(100+8)/100;
				}
			}
			if(get_user_weapon(ioid)==CSW_AWP){
				if(random(5)<1){
					damage*=(100+30)/100;
				}
			}
		}
	}
	
	SetHamParamFloat(4, damage);
	return HAM_HANDLED;
}
public DeathMsg(){
	new killer=read_data(1);
	new victim=read_data(2);
	
	if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){
		DeathMsgVip(killer,victim,read_data(3));
	}
}
public DeathMsgVip(kid,vid,hs){
	cs_set_user_money(kid, cs_get_user_money(kid)+(hs?700:350));
}
public show_vip_menu(id){
	menu=menu_create("\rMenu VIPa","menu_handler");
	menu_callback_handler=menu_makecallback("menu_callback");
	new bool:active=false, num=-1;
	menu_additem(menu,"\wSniper GROM","",0,menu_callback_handler);
	if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
		active=true;
	}
	menu_additem(menu,"\wZolnierz GROM","",0,menu_callback_handler);
	if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
		active=true;
	}
	menu_additem(menu,"\wSniper SWAT","",0,menu_callback_handler);
	if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
		active=true;
	}
	menu_additem(menu,"\wZolnierz SWAT","",0,menu_callback_handler);
	if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
		active=true;
	}
	if(active){
		menu_setprop(menu,MPROP_EXITNAME,"Wyjdz");
		menu_setprop(menu,MPROP_TITLE,"\yVIP");
		menu_setprop(menu,MPROP_NUMBER_COLOR,"\r");
		menu_display(id, menu);
	} else {
		menu_destroy(menu);
	}
}
public menu_callback(id, menu, item){
	return ITEM_DISABLED;
}
public menu_handler(id, menu, item){
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}
public VipStatus(){
	new id=get_msg_arg_int(1);
	if(is_user_alive(id) && g_Vip[id]){
		set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4);
	}
}
public handleSayText(msgId,msgDest,msgEnt){
	new id = get_msg_arg_int(1);
	
	if(is_user_connected(id) && g_Vip[id]){
		new szTmp[256],szTmp2[256];
		get_msg_arg_string(2,szTmp, charsmax(szTmp))
		
		new szPrefix[64] = "^x04[VIP]";
		
		if(!equal(szTmp,"#Cstrike_Chat_All")){
			add(szTmp2,charsmax(szTmp2),szPrefix);
			add(szTmp2,charsmax(szTmp2)," ");
			add(szTmp2,charsmax(szTmp2),szTmp);
		}
		else{
			add(szTmp2,charsmax(szTmp2),szPrefix);
			add(szTmp2,charsmax(szTmp2),"^x03 %s1^x01 :  %s2");
		}
		set_msg_arg_string(2,szTmp2);
	}
	return PLUGIN_CONTINUE;
}
public bomb_planted(id){
	if(is_user_alive(id) && g_Vip[id]){
		cs_set_user_money(id,cs_get_user_money(id) + 400);
	}
}
public bomb_defused(id){
	if(is_user_alive(id) && g_Vip[id]){
		cs_set_user_money(id,cs_get_user_money(id) + 400);
	}
}
public plugin_precache(){
	precache_model("models/player/VipCT/VipCT.mdl");
	precache_model("models/player/VipTT/VipTT.mdl");
	sprSkull=precache_model("sprites/skull.spr");
}
public RoundEnd(){
	for(new i = 1; i <= maxPlayers; i++){
		if(is_user_alive(i) && g_Vip[i]){
			cs_set_user_money(i,cs_get_user_money(i) + 800);
		}
	}
}
public Damage_Wyrzucenie(vid){
	new aid=get_user_attacker(vid);
	if(is_user_connected(aid) && is_user_alive(vid) && g_Vip[aid] && get_user_team(aid)!=get_user_team(vid) && random(100)<8){
		Damage_Wyrzucenie_Vip(aid, vid);
	}
}
public Damage_Wyrzucenie_Vip(aid, vid){
	client_cmd(vid, "drop");
}
public recharge(id){
	new wid=get_user_weapon(id);
	if(wid){
		new weaponname[32], weid;
		get_weaponname(wid, weaponname, 31);
		weid=find_ent_by_owner(-1, weaponname, id);
		if(weid){
			cs_set_weapon_ammo(weid, clips[wid]);
		}
	}
}
public traceAttack(vid, aid, Float:dmg, Float:dir[3], ptr, dmgbits){
	if(IsPlayer(aid)){
		hs[aid][vid]=bool:(get_tr2(ptr, TR_iHitgroup)==1);
	}
}
public screen_flash(id, red, green, blue, alpha){
	message_begin(MSG_ONE_UNRELIABLE, m_ScreenFade, _, id);
	write_short(1<<12);
	write_short(1<<12);
	write_short(1<<12);
	write_byte(red);
	write_byte(green);
	write_byte(blue);
	write_byte(alpha);
	message_end();
}
public find_free_spawn(iTeamNumber, Float:spawnOrigin[3], Float:spawnAngle[3]){
	new iSpawn;
	if(iTeamNumber==2)
	iSpawn=0;
	else
	iSpawn=1;
	
	const maxSpawns=128;
	new spawnPoints[maxSpawns], bool:spawnChecked[maxSpawns], spawnpoint, spawnnum;
	new ent=-1, spawnsFound=0;
	
	while((ent=fm_find_ent_by_class(ent,spawnEntString[iSpawn])) && spawnsFound<maxSpawns)
	spawnPoints[spawnsFound++]=ent;
	
	new Float:vicinity = 100.0;        //(32x32x96)
	new i, entList[1];
	
	for(i=0; i<maxSpawns; i++)
	spawnChecked[i]=false;
	
	// Loop through all the spawn points
	i=0;
	while(i++<spawnsFound*10){
		spawnnum=random(spawnsFound);
		spawnpoint=spawnPoints[spawnnum];
		
		if(spawnpoint && !spawnChecked[spawnnum]){
			//don't check this spawn point again
			spawnChecked[spawnnum]=true;
			
			// Get the origin of the spawn point
			pev(spawnpoint, pev_origin, spawnOrigin);
			
			// Determine if something is in this near the spawn point
			if(!fm_find_sphere_class(0, "player", vicinity, entList, 1, spawnOrigin)){
				// If there is nothing, return the angles and spawnpoint
				pev(spawnpoint, pev_angles, spawnAngle);
				return spawnpoint;
			}
		}
	}
	
	return 0;
}
stock fm_find_sphere_class(ent, const _classname[], Float:radius, entlist[], maxents, Float:origin[3]={0.0,0.0,0.0}){
	if( pev_valid(ent) )
	pev( ent, pev_origin, origin );
	new tempent, tempclass[32], entsfound;
	while( (tempent = fm_find_ent_in_sphere(tempent, origin, radius) ) && entsfound < maxents ){
		if( pev_valid(tempent) ){
			pev(tempent, pev_classname, tempclass, 31);
			if( equal( _classname, tempclass ) )
			entlist[entsfound++] = tempent;
		}
	}
	return entsfound;
}
public teleport_to_own_spawn(data[]){
	new id=data[0];
	new origin[3], Float:fl_origin[3];
	new Float:angle[3], Float:fOrigin[3];
	
	pev(id, pev_origin, fOrigin);
	fOrigin[2]+=35.0;
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_SPRITE);
	write_coord_f(fOrigin[0]);
	write_coord_f(fOrigin[1]);
	write_coord_f(fOrigin[2]);
	write_short(sprSkull);
	write_byte(20);
	write_byte(255);
	message_end();
	
	find_free_spawn(get_user_team(id), fl_origin, angle);
	FVecIVec(fl_origin, origin);
	
	set_user_origin(id, origin);
	set_pev(id, pev_angles, angle);
}
public remove_godmode(data[]){
	set_user_godmode(data[0]);
}
public recharge0(data[]){
	recharge(data[0]);
}
public do_deathmsg(iKiller, iVictim, iHS, const szWeapon[]){
	message_begin(MSG_BROADCAST, m_DeathMsg);
	write_byte(iKiller);
	write_byte(iVictim);
	write_byte(iHS);
	write_string(szWeapon);
	message_end();
}
public killedPre(id, kid){
	if(g_Vip[id] && random(100)<10){
		ExecuteHam(Ham_AddPoints, kid, 1, true);
		screen_flash(id, 255, 0, 0, 100);
		set_user_health(id, 100);
		set_user_godmode(id, 1);
		
		new data[1];
		data[0]=id;
		
		set_task(0.1, "teleport_to_own_spawn", _, data, 1);
		set_task(0.55, "recharge0", _, data, 1);
		set_task(1.0, "remove_godmode", _, data, 1);
		
		new bool:suicide;
		
		if(IsPlayer(kid)){
			if(id==kid){
				suicide=true;
				do_deathmsg(id, id, 0, "suicide");
			} else {
				if(get_user_team(kid)!=get_user_team(id)){
					ExecuteHam(Ham_AddPoints, kid, 1, true);
				}
				new szWeapon[24];
				get_weaponname(get_user_weapon(kid), szWeapon, 23);
				replace(szWeapon, 23, "weapon_", "");
				do_deathmsg(kid, id, hs[kid][id], szWeapon);
			}
		} else {
			suicide=true;
			do_deathmsg(id, id, 0, "suicide");
		}
		
		message_begin(MSG_BROADCAST, m_ScoreAttrib, {0,0,0}, 0);
		write_byte(id);
		write_byte((user_has_weapon(id, CSW_C4)?2:0)|cs_get_user_vip(id));
		message_end();
		
		message_begin(MSG_BROADCAST, m_ScoreInfo);
		write_byte(id);
		write_short(get_user_frags(id)-_:suicide);
		write_short(cs_get_user_deaths(id)+1);
		write_short(0);
		write_short(get_user_team(id));
		message_end();
		
		set_pdata_int(id, 362, 0);
		
		return HAM_SUPERCEDE;
	}
	return HAM_IGNORED;
}
public amxbans_admin_connect(id){
	client_authorized(id);
}

Daje wam też załącznik. BARDZO BYM PROSIŁ O ZROBIENIE TEGO ;c

 

Załączony plik  premium.sma   14,56 KB  3 Ilość pobrań
  premium.amxx


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#2 xenos

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Napisano 28.08.2014 07:24   Najlepsza odpowiedź

wystarczy poszukać
http://amxx.pl/topic...eneratora-vipa/

i sam będziesz w stanie sobie naprawić.
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"Jeśli potrafię to pomogę, jeśli nie potrafię to wskaże drogę którą trzeba dążyć by znaleźć odpowiedz" 

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