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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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[TF2] Baseball Hell

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#1 Adminek AMXX.PL

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Napisano 11.08.2014 22:32

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<div><div align="center"><font size="6"><b>[TF2] Baseball Hell</b></font><br /><font size="3">Version</font><br /><br /><img src="" border="0" alt="" /></div><br /><font size="4"><b>What is Baseball Hell?</b></font><br />This gameplay modifier, when enabled, transforms the batlefield by giving every player fast-moving, one-hit-kill weapons. There are 4 modes:<br /><br /><b>Scout Play, All Weapons</b> - All players are set to scout, and are given modified versions of the Loch-n-Load, the Flying Guillotine, and the Sandman.<br />If all optional plugins are installed, the scout gains infinite jump.<br /><b>Scout Play, Bat Only</b> - Same as above, but only the bat is issued. Fight in the spirit of our predecessors!<br /><b>All Play, All Weapons</b> - Players can be any class they want to be, and are given all the weapons. The scout loses his double jump, and sentries can not target.<br />If all optional plugins are installed, all classes are sped up to the scouts run speed.<br /><b>All Play, Bat Only</b> - Same as above, but only the bat is issued. <br /><br />Regardless of mode, respawn time is disabled.<br /><br />Functionally, each of the weapons you receive are near identical in projectile speed, fire rate, trajectory, and the Loch-n-Load only should kill whoever it hits. The choice is there because choice is fun :)<br /><br /><font size="4"><b>Why?</b></font><br />Old console command functionality let sandman users spam baseballs at ridiculous speeds for annoying effect. When it was combined with the old console command that let you double jump infinitely, the skies lit up and TF2 became a dogfight. <br /><br />Baseball Hell works to revive this, and more!<br /><br /><font size="4"><b>ConVars:</b></font><br />baseballhell_version - This version of Baseball Hell.<br />baseballhell_enabled (default:0) - Set this to 0/1. When enabled, the appropriate modifications are made and the players are issued new weapons. When disabled, slays everyone and resets the server to normal. <br />baseballhell_mode (default:SCOUT_PLAY_ALL_WEAPONS) - Choose from 4 settings, SCOUT_PLAY_ALL_WEAPONS, SCOUT_PLAY_BAT_ONLY, ALL_PLAY_ALL_WEAPONS, or ALL_PLAY_BAT_ONLY. Players are immediately set and issued new weapons.<br />baseballhell_delay_multi (default:1.0) - Set this from 1.0 to 10.0. The initial fire delay is .25 seconds per shot; setting this multiplies that time by whatever you set. Use this to promote careful gameplay, or if the server can't handle the load of so many projectiles!<br /><br /><font size="6"><b>Required:</b></font><br /><a href="" target="_blank"><b><u>TF2Items Give Weapon<br /></u></b></a><br /><a href="" target="_blank"><u><b>TF2Items</b></u></a> (The above plugin also needs this)<br /><br /><font size="4"><b>Recommended:</b></font><br /><b>Included:</b> An alternate version of <u><a href="" target="_blank">Set Speed</a></u> (the only modifications are it doesn't notify the console or the users when changes are made, the plugin is identical in all other ways.)<br />Including this allows &quot;All Classes&quot; modes to be balanced by making everyone's speed equal.<br /><br />Not Included: <a href="" target="_blank"><b><u>Scout Multi Jump</u></b></a> <br />Including this allows &quot;Scout Only&quot; modes to become <i><u>insane</u></i> by including infinite multi-jumps.<br /><br /><font size="6"><b>Installation:</b></font><br />Place <b>baseballhell.smx</b> into your addons/sourcemod/plugins/ folder.<br />Make sure you have <u><b><a href="" target="_blank">TF2Items Give Weapon</a></b></u> and <a href="" target="_blank"><u><b>TF2Items</b></u></a> installed!<br /><br /><b>Optional Installations:</b><br />Place <b>scoutmultijump.smx</b> and <b>SetSpeedAlt.smx</b> into your addons/sourcemod/plugins/ folder.<br />Remove SetSpeed.smx from your addons/sourcemod/plugins/ if you have it.<br /><br /><font size="4"><b>Known Bugs:</b></font><br />Anything about the viewmodels/worldmodels. Don't remind me.<br />On longer delay multipliers, the sandman exhibits a burst-fire effect for the first 2-3 shots. I know exactly why this occurs, and how to fix it, but lets leave that for later.<br /><br /><font size="4"><b>Derivation Credits:</b></font><br /><a href="" target="_blank"><b><u>Randomizer</u></b></a> (Special Ammo modification)<br /><u><a href="" target="_blank">Bitl</a></u> &amp;<a href=";postcount=2" target="_blank"><u>bl4nk</u></a> (Various code snippets)<br /><br /><font size="4"><b>Changelog:</b></font><br /><!-- BEGIN TEMPLATE: bbcode_code_printable -->
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<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">8/11/2014 (v1.57.1.1)<br />- This is the first public version. Everything before this is a dark hidden secret, like Coca-Cola formula.</code><hr />
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<td><img class="inlineimg" src="https://forums.allie.../attach/smx.gif" alt="File Type: smx" width="16" height="16" border="0" style="vertical-align:baseline" /></td>

<a href="https://forums.allie...38;d=1407792748">baseballhell.smx</a> (9.0 KB)

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<td><img class="inlineimg" src="https://forums.allie...s/attach/sp.gif" alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>

<a href="http://www.sourcemod...?file_id=136851"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1407792748">Get Source</a> (baseballhell.sp - 14.0 KB)

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<td><img class="inlineimg" src="https://forums.allie.../attach/smx.gif" alt="File Type: smx" width="16" height="16" border="0" style="vertical-align:baseline" /></td>

<a href="https://forums.allie...38;d=1407792748">SetSpeedAlt.smx</a> (5.9 KB)

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