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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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My Gaming Edge JC


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Napisano 25.07.2014 12:30

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<div><u><b>My Gaming Edge Update #2</b></u><br /><br /><b>Just Cats ~ My Gaming Edge ~ All Class</b><br />steam://connect/mge.justcats.me<br /><br /><b>Download [zip - 37.5 MB]:</b><br /><a href="http://content.justc...g_edge_jcii.zip" target="_blank">my_gaming_edge_jcii</a><br /><br /><b>No Splash Comparison</b><br /><a href="https://i.imgur.com/750XacY.jpg" target="_blank">No Splash Old</a><br /><a href="https://i.imgur.com/PGvzLKe.jpg" target="_blank">No Splash New</a><br /><br /><b>Changes</b><br /><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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~ Corrected the project licensing from GPLv3 to MIT.<br />~ Endif spawn points have been moved from the floor to the ceiling.<br />~ No Splash has been recreated from scratch.<br />~ The default arena class locks have been set again.<br />~ The hit sound feature now works again.<br />~ Snakewater Middle has its broken spawn points truly fixed now.<br />~ The commands add and remove have been added again.<br />~ Unlimited ammo now applies to all weapons.

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<!-- END TEMPLATE: bbcode_quote_printable --><a href="https://steamcommuni...70847765217654/" target="_blank">Development Progress</a><br /><br /><u><b>My Gaming Edge Update #1</b></u><div style="margin: 5px;">
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<div class="spoiler" style="display: none;"><b>Download [zip - 37.2 MB]:</b><br /><a href="http://content.justc...ng_edge_jci.zip" target="_blank">my_gaming_edge_jci</a><br /><br /><b>Endif Comparison</b><br /><a href="http://i.imgur.com/zi1hPgi.jpg" target="_blank">Endif Old</a><br /><a href="http://i.imgur.com/FIbG8MW.jpg" target="_blank">Endif New</a><br /><br /><b>Changes</b><br /><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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<u><b>General</b></u><br /><br />~ All classes are now allowed by default.<br />~ Author information has been moved to a document file.<br />~ Added a map description explaining different parts of the map.<br />~ Improved the heads-up display.<br />~ Improved phrases.<br />~ The command add has been changed into join.<br />~ The command remove has been changed into leave.<br /><br /><u><b>Optimisation</b></u><br /><br />~ Applied no draw textures where appropriate.<br />~ Cleaned up brushes that would never be seen by the player.<br />~ Converted brushes to func_brush and func_detail entities where appropriate.<br />~ Gravelpit Last and Trainyard have been removed to free up required resources.<br />~ Fixed four infodecal entities having an unused key value angles.<br />~ Removed three info_overlay entities that were located in the void.<br /><br /><u><b>Fixes</b></u><br /><br />~ Fixed certain info_overlay entities not have a face assigned.<br />~ Resolved an issue regarding the map coordinate extents being too large.<br />~ The appropriate project licence file is now included.<br /><br /><u><b>Features</b></u><br /><br />~ High Definition Range lightning is now available.<br />~ Map sources are now included.<br /><br /><u><b>Badlands Spire</b></u><br /><br />~ Fixed a console error regarding a displacement being embedded into a solid.<br /><br /><u><b>Endif</b></u><br /><br />~ Added ambient particles.<br />~ Brushes have been reworked.<br />~ Lights are now accompanied by light spots and appropriate models.<br />~ Players now spawn at the floor instead of the ceiling.<br />~ Textures have been reworked.<br /><br /><u><b>Gravelpit Last</b></u><br /><br />~ Fixed two console errors regarding displacements being embedded into solids.<br /><br /><u><b>Snakewater Middle</b></u><br /><br />~ Corrected placement and textures of the wooden map seals on each end.<br />~ Fixed missing light models near the wooden map seals.<br />~ Removed a broken spawn point.<br /><br /><u><b>Spawn Area</b></u><br /><br />~ It is no longer possible to build Engineer buildings.<br />~ Placed an info_player_start entity to satisfy the problem checker.<br />~ The introduction screen has been revised.

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