Witam. Mam dziwny problem w klasie Mega Premium Rambo. Zamiast dodatkowych 250 dmg w broni AK47, nawet przy posiadaniu 25000 inteligencji AK zabiera 250 dmg. Tutaj sma klasy:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#define DMG_BULLET (1<<1)
new const nazwa[] = "[Mega Premium] Rambo";
new const opis[] = "Posiada AWP i z niego 1/1, AK47 i z niego o 200 dmg wiecej, Deagle i z niego o 250 dmg wiecej, wszystkie granaty, 6 skokow w powietrzu, ciche bieganie";
new const bronie = (1<<CSW_AK47)|(1<<CSW_AWP)|(1<<CSW_DEAGLE)|(1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE);
new const zdrowie = 700;
new const kondycja = 100;
new const inteligencja = 100;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
new skoki[33];
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "CmdStart");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_B))
{
client_print(id, print_chat, "[Mega Premium (Rambo)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
set_user_footsteps(id, 1)
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_user_footsteps(id, 0)
ma_klase[id] = false;
}
public CmdStart(id, uc_handle)
{
if(!ma_klase[id])
return FMRES_IGNORED;
new button = get_uc(uc_handle, UC_Buttons);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && skoki[id])
{
skoki[id]--
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 5;
return FMRES_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 200.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}


Dodatki SourceMod












