Witam czy może ktoś dodać tutaj anty HeadShoot?
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "VIP";
new const opis[] = "Wszystko dowiesz sie co ma pod komenda /vip";
new const bronie = (1<<CSW_AUG)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)|(1<<CSW_P90);
new const zdrowie = 60;
new const kondycja = 35;
new const inteligencja = 10;
new const wytrzymalosc = 30;
new bool:ma_klase[33];
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
new skoki[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Alelluja");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_clcmd("say /vip", "ShowMotd");
register_event("DeathMsg", "Death", "ade");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_F))
{
client_print(id, print_chat, "[VIP] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ZmienUbranie(id, 0);
cs_set_user_defuse(id, 1);
ma_klase[id] = true;
set_task(20.0, "DajHE", id+857, _, _, "b")
return COD_CONTINUE;
}
public cod_class_disabled(id){
ZmienUbranie(id, 1);
ma_klase[id] = false;
remove_task(id+857);
}
public DajHE(id)
{
id-=857
new granat[] = { CSW_HEGRENADE }
if(!ma_klase[id] || !is_user_alive(id) || sprawdz_bronie(id, granat)) return PLUGIN_CONTINUE
cod_give_weapon(id, CSW_HEGRENADE)
return PLUGIN_CONTINUE
}
stock bool:sprawdz_bronie(id, disallowed[], ile = sizeof(disallowed)) {
new weapons[32], num, pwpns, bool:has = false;
pwpns = get_user_weapons(id, weapons, num);
for(new i=0; i<ile; i++) {
if(pwpns & (1<<disallowed[i])) {
has = true;
break;
}
}
return has;
}
public Death(id) //Oto nasz event
{
new attacker = read_data(1);
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(!ma_klase[attacker])
return PLUGIN_CONTINUE;
if(get_user_team(id) != get_user_team(attacker))
cod_set_user_xp(id, cod_get_user_xp(id)+5); //wartosc 20 zmieniamy (Tyle dodatkowego expa)
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AUG && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.1, idinflictor, damagebits);
if(damagebits & DMG_HEGRENADE && random_num(1, 5) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public ShowMotd(id){
show_motd(id, "vip.txt", "Informacje o Klasie VIP");
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 2;///Tu zmieniamy ilosc skokow
return FMRES_IGNORED;
}


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