#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#define PREFIX "4FUN"
new pjosenky[][] = {
"sound/misc/hs1.wav"
}
public plugin_init() {
register_event("DeathMsg", "DeathMsg", "a")
register_plugin("Headshot Chat Display", "1.0", "Wielkie Jol");
}
public plugin_precache(){
for(new i=1; i<= sizeof(pjosenky)-1; i++)
precache_generic(pjosenky[i]);
}
public DeathMsg()
{
new kid = read_data(1);
new hs = read_data(3)
if(hs){
new losowa = random_num(1, sizeof(pjosenky)-1);
new nick[33];
new weapon = get_user_weapon(kid);
get_user_name(kid, nick, 32);
if(is_user_connected(kid))
play(kid, pjosenky[losowa]);
ColorChat(0, GREEN, "[%s]^x01 Gracz^x03 %s^x01 zdobyl fraga! [HEADSHOT - %s]", PREFIX, nick, weapon);
}
}
play(id,const sound[])
{
new end=strlen(sound)-4;
if(containi(sound,".mp3") == end && end>0)
client_cmd(id,"mp3 play sound/%s",sound);
else if(containi(sound,".wav") == end && end>0)
client_cmd(id, "spk sound/%s",sound);
else
client_cmd(id, "speak %s",sound);
}
Użytkownik Wielkie Jol edytował ten post 28.06.2014 15:12