[ROZWIĄZANE] Prosba o modyfikacje 3 perkow
SevSon-
11.06.2014
Witam. proszę o modyfikacje tych trzech perkow :
Celne Oko - chce aby dodawalo 50 EXP'a
#include <amxmodx> #include <codmod> new const perk_name[] = "Celne Oko"; new const perk_desc[] = "Za zabojstwo strzalem w glowe dostajesz dodatkowo 100 expa"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "B4DZ!0"); cod_register_perk(perk_name, perk_desc); register_event("DeathMsg", "Death", "ade"); } public cod_perk_enabled(id) ma_perk[id] = true; public cod_perk_disabled(id) ma_perk[id] = false; public Death() { new id = read_data(2); new weapon, hitzone, attacker = get_user_attacker(id, weapon, hitzone); if(!is_user_connected(attacker)) return PLUGIN_CONTINUE; if(!ma_perk[attacker]) return PLUGIN_CONTINUE; if(hitzone != HIT_HEAD) return PLUGIN_CONTINUE; if(get_user_team(id) != get_user_team(attacker)) cod_set_user_xp(attacker, cod_get_user_xp(attacker)+100); return PLUGIN_CONTINUE; }
GoodMode - Udalo mi sie zedytowaz by dzialalo na 2 sec (a nie 4) lecz pasek leci ~4 sekundy , da rade to zmienic?
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <ColorChat> #include <fun> new bool:wykorzystal[33]; new msg_bartime; new const perk_name[] = "GoodMode"; new const perk_desc[] = "Po uzyciu jestes niesmiertelny na 2sek [c]"; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); msg_bartime = get_user_msgid("BarTime"); register_event("ResetHUD", "ResetHUD", "abe"); } public cod_perk_enabled(id) { wykorzystal[id] = false; } public cod_perk_used(id) { if(!is_user_alive(id)) return; if(wykorzystal[id]) { ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc."); return; } wykorzystal[id] = true; set_user_godmode(id, 1); set_task(2.0, "WylaczGod", id); message_begin(MSG_ONE, msg_bartime, _, id) write_short(5) message_end() } public WylaczGod(id) { if(!is_user_connected(id)) return; set_user_godmode(id, 0); } public ResetHUD(id) wykorzystal[id] = false; /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Notatki Zieniasa - Perk dziala od 20-30 sekund. Chcialbym by dzialal on od 5-11 sekund
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <fakemeta> #include <amxmisc> #include <hamsandwich> #include <codmod> #define TIME 30 new const perk_name[] = "Notatki Zieniasa"; new const perk_desc[] = "Po uzyciu na LW sekund zadajesz 4 razy wiecej obrazen [c]. Perk niszczy sie po uzyciu!" new bool: ma_perk[33], CzasTrwania, wartosc_perku[33] new SoundStart[] = "misc/quad_damage_start.wav" new SoundEnd[] = "misc/quad_damage_end.wav" public plugin_init() { register_plugin(perk_name, "1.0", "Hleb") cod_register_perk(perk_name, perk_desc, 15, 30) register_forward(FM_PlayerPreThink, "Client_PreThink") RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id, wartosc) { ma_perk[id] = true; wartosc_perku[id] = wartosc } public cod_perk_disabled(id) { ma_perk[id] = false; remove_task(id+44) } public client_disconnect(id) { remove_task(id+44) } public plugin_precache() { precache_sound(SoundStart) precache_sound(SoundEnd) } public Client_PreThink(id) { if(task_exists(id+44) && ma_perk[id]) { client_print(id, print_center, "Quad Damage: %i", CzasTrwania) Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 40); switch(CzasTrwania) { case 3: { Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 0); client_cmd(id,"speak %s", SoundEnd) } case 2: Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 40); case 1: { Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 0); cod_set_user_perk(id, 0) } } } } public cod_perk_used(id) { client_cmd(id, "speak %s", SoundStart) set_task(1.0, "QuadDamage", id+44, _, _, "a", CzasTrwania = wartosc_perku[id]); } public QuadDamage(id) { id-=44 CzasTrwania-- } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!ma_perk[idattacker]) return HAM_IGNORED if(!is_user_connected(idattacker)) return HAM_IGNORED if(!(task_exists(idattacker+44))) return HAM_IGNORED SetHamParamFloat(4, damage*4.0) return HAM_IGNORED } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, get_user_msgid("ScreenFade"),{0,0,0},id ); write_short( duration ); write_short( holdtime ); write_short( fadetype ); write_byte ( red ); write_byte ( green ); write_byte ( blue ); write_byte ( alpha ); message_end(); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Probowalem sam edytowac ale mi nie wychodzilo ;D
Pomager'ek
11.06.2014
Celne Oko - chce aby dodawalo 50 EXP'a -zrobione
#include <amxmodx>
#include <codmod>new const perk_name[] = "Celne Oko";
new const perk_desc[] = "Za zabojstwo strzalem w glowe dostajesz dodatkowo 50 expa";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "B4DZ!0");
cod_register_perk(perk_name, perk_desc);
register_event("DeathMsg", "Death", "ade");
}
public cod_perk_enabled(id)
ma_perk[id] = true;
public cod_perk_disabled(id)
ma_perk[id] = false;
public Death()
{
new id = read_data(2);
new weapon, hitzone, attacker = get_user_attacker(id, weapon, hitzone);
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(!ma_perk[attacker])
return PLUGIN_CONTINUE;
if(hitzone != HIT_HEAD)
return PLUGIN_CONTINUE;
if(get_user_team(id) != get_user_team(attacker))
cod_set_user_xp(attacker, cod_get_user_xp(attacker)+50);
return PLUGIN_CONTINUE;
}
GoodMode - Udalo mi sie zedytowaz by dzialalo na 2 sec (a nie 4) lecz pasek leci ~4 sekundy , da rade to zmienic? - niewiem czy dobrze ale sproboj
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <ColorChat>
#include <fun>
new bool:wykorzystal[33];
new msg_bartime;
new const perk_name[] = "GoodMode";
new const perk_desc[] = "Po uzyciu jestes niesmiertelny na 2sek [c]";
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc);
msg_bartime = get_user_msgid("BarTime");
register_event("ResetHUD", "ResetHUD", "abe");
}
public cod_perk_enabled(id)
{
wykorzystal[id] = false;
}
public cod_perk_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc.");
return;
}
wykorzystal[id] = true;
set_user_godmode(id, 1);
set_task(2.0, "WylaczGod", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(2)
message_end()
}
public WylaczGod(id)
{
if(!is_user_connected(id)) return;
set_user_godmode(id, 0);
}
public ResetHUD(id)
wykorzystal[id] = false;
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Notatki Zieniasa - Perk dziala od 20-30 sekund. Chcialbym by dzialal on od 5-11 sekund - nie testowalem ale powinno byc ok
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <fakemeta>
#include <amxmisc>
#include <hamsandwich>
#include <codmod>
#define TIME 11
new const perk_name[] = "Notatki Zieniasa";
new const perk_desc[] = "Po uzyciu na LW sekund zadajesz 4 razy wiecej obrazen [c]. Perk niszczy sie po uzyciu!"
new bool: ma_perk[33], CzasTrwania, wartosc_perku[33]
new SoundStart[] = "misc/quad_damage_start.wav"
new SoundEnd[] = "misc/quad_damage_end.wav"
public plugin_init()
{
register_plugin(perk_name, "1.0", "Hleb")
cod_register_perk(perk_name, perk_desc, 15, 30)
register_forward(FM_PlayerPreThink, "Client_PreThink")
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id, wartosc)
{
ma_perk[id] = true;
wartosc_perku[id] = wartosc
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
remove_task(id+44)
}
public client_disconnect(id)
{
remove_task(id+44)
}
public plugin_precache()
{
precache_sound(SoundStart)
precache_sound(SoundEnd)
}
public Client_PreThink(id)
{
if(task_exists(id+44) && ma_perk[id])
{
client_print(id, print_center, "Quad Damage: %i", CzasTrwania)
Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 40);
switch(CzasTrwania)
{
case 3:
{
Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 0);
client_cmd(id,"speak %s", SoundEnd)
}
case 2: Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 40);
case 1:
{
Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 0);
cod_set_user_perk(id, 0)
}
}
}
}
public cod_perk_used(id)
{
client_cmd(id, "speak %s", SoundStart)
set_task(1.0, "QuadDamage", id+44, _, _, "a", CzasTrwania = wartosc_perku[id]);
}
public QuadDamage(id)
{
id-=44
CzasTrwania--
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED
if(!(task_exists(idattacker+44)))
return HAM_IGNORED
SetHamParamFloat(4, damage*4.0)
return HAM_IGNORED
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, get_user_msgid("ScreenFade"),{0,0,0},id );
write_short( duration );
write_short( holdtime );
write_short( fadetype );
write_byte ( red );
write_byte ( green );
write_byte ( blue );
write_byte ( alpha );
message_end();
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Użytkownik Pomager'ek edytował ten post 11.06.2014 16:49
SevSon-
12.06.2014
GoodMode dziala
Celne Oko wogóle nie dziala
Notatki zero zmian
Ale Ok, dalem juz sobie rade. dzięki za GoodMode
. Do zamkniecia
dasiek
14.06.2014
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