Witam. proszę o dodanie odpowiedniej liniki do tych perkow aby czytaly one modele. Modele niech nazywaja sie tak samo jak perki
AWP Camela
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <hamsandwich>
#include <fun>
#include <codmod>
#define DMG_BULLET (1<<1)
new const perk_name[] = "AWP Camela";
new const perk_desc[] = "Natychmiastowe zabicie z AWP";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
cod_give_weapon(id, CSW_AWP);
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, CSW_AWP);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Deagle Master
#include <amxmodx>
#include <hamsandwich>
#include <codmod>
#define DMG_BULLET (1<<1)
new const perk_name[] = "Deagle Master";
new const perk_desc[] = "Dostajesz Deagle'a 1/4";
new bool:ma_perk[33]
public plugin_init()
{
register_plugin(perk_name, "1.0", "B4DZ!0");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
cod_give_weapon(id, CSW_DEAGLE);
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, CSW_DEAGLE);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1, 4) == 1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Elitarne m4
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <codmod>
new const perk_name[] = "Elitarne m4";
new const perk_desc[] = "Dostajesz M4A1 i +10 dmg z niego";
new bool:ma_perk[33], wartosc_perku[33]
public plugin_init()
{
register_plugin(perk_name, "1.0", "Dr@goN");
cod_register_perk(perk_name, perk_desc, 10, 11);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id, wartosc)
{
ma_perk[id] = true;
cod_give_weapon(id, CSW_M4A1)
wartosc_perku[id] = wartosc;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
cod_take_weapon(id, CSW_M4A1)
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(ma_perk[idattacker] && get_user_weapon(idattacker) == CSW_M4A1)
cod_inflict_damage(idattacker, this, float(wartosc_perku[idattacker])*1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Zlote AK
#include <amxmodx>
#include <hamsandwich>
#include <codmod>
#include <colorchat>
#define DMG_BULLET (1<<1)
new const perk_name[] = "Zlote AK";
new const perk_desc[] = "Dostajesz AK47 i dodatkowe 10 obrazen z niego";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ColorChat(id, GREEN, "Perk Tajemnica Specnaz zostal zrobiony przez Kofi");
cod_give_weapon(id, CSW_AK47);
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, CSW_AK47);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}


Dodatki SourceMod







codperk_AWPCamela.amxx







