Dobra do rzeczy

Mam Problem
Zrobiłem mapkę w VHE wcisnełem F9 i wyskoczył mi błąd,że nie można odnaleść pliku hl.exe

** Executing... ** Command: Change Directory ** Parameters: F:Cs V32.1 ** Executing... ** Command: Copy File ** Parameters: "F:Cs V32.map" "F:Cs V32.1cstrikemapsCs V32.map" The command failed. Windows reported the error: "Nie można odnaleźć określonego pliku." ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe ** Parameters: "F:Cs V32.1cstrikemapsCs V32" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "F:Cs V32.1cstrikemapsCs V32" Entering F:Cs V32.1cstrikemapsCs V32.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: (0.02 seconds) Error: Could not open wad file cs v32.1cstrikecs_dust.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file cs v32.1cstrikeas_tundra.wad Error: Could not open wad file cs v32.1cstrikebackslash.wad Error: Could not open wad file cs v32.1cstrikebreakfloor.wad Error: Could not open wad file cs v32.1cstrikecached.wad Error: Could not open wad file cs v32.1cstrikechateau.wad Error: Could not open wad file cs v32.1cstrikecs_747.wad Error: Could not open wad file cs v32.1cstrikecs_assault.wad Error: Could not open wad file cs v32.1cstrikecs_cbble.wad Error: Could not open wad file cs v32.1cstrikecstrike.wad Error: Could not open wad file cs v32.1cstriketswad.wad Error: Could not open wad file cs v32.1valvehalflife.wad ----- END hlcsg ----- ** Executing... ** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe ** Parameters: "F:Cs V32.1cstrikemapsCs V32" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "F:Cs V32.1cstrikemapsCs V32" >> There was a problem compiling the map. >> Check the file F:Cs V32.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: F:CSV32~1.1cstrike.exe ** Parameters: +map "Cs V32"
Z Ustawień Moich :


Cs'a mam na :
F:Cs V32.1
A Vhe Mam na :
C:Program FilesValve Hammer Editor
I tu zachodzi pytanie dlaczego mi wyskakuje błąd ze nie widzi hl.exe jezeli potrzeba dam z tym SS ;]