#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 60 new pokaz_czas new restart_title[1][] = { " RzeZnia " } public plugin_init() { register_plugin("Reset","1.1","ktos") set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public restart_odlicz(){ unpause("ac","tylko_kosa.amxx") new configsDir[64] get_configsdir(configsDir, 63) server_cmd("exec %s/server.cfg", configsDir) set_task(15.0,"muza_on", 0) set_task(54.0,"wywal_noz", 0) set_task(55.0,"restart_rundy_1", 0) set_task(57.0,"restart_rundy_2", 0) set_task(59.0,"restart_rundy_3", 0) set_task(62.0,"restart_rundy_play", 0) set_task(60.0,"restart_rundy", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"spk anarchy/0") } public wywal_noz(){ pause("ac","tylko_kosa.amxx") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) pokaz_czas = czas set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n* %s *^nRESTART ZA: %i sec^n==================", restart_title, pokaz_czas) czas-- /* message_begin(MSG_ALL, get_user_msgid("ScreenFade"), {0,0,0}, 0) write_short( 1<<10 ) // fade lasts this long duration write_short( 1<<10 ) // fade lasts this long hold time write_short( 1<<12 ) // fade type (in / out) write_byte( jac1 ) // fade red write_byte( jac2 ) // fade green write_byte( jac3 ) // fade blue write_byte( 50 ) // fade alpha message_end() */ } public restart_rundy_play(){ set_hudmessage(235, 7, 7, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"===============^n* Miłego fragowania ! *^n===============") } public restart_rundy(){ client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/reset") server_cmd("sv_restart 1") } public restart_rundy_1(){ remove_task(8188) czas = 60 set_hudmessage(40, 179, 208, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Trzy") client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/3") } public restart_rundy_2(){ set_hudmessage(191, 48, 207, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Dwa") client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/2") } public restart_rundy_3(){ new configsDir[64] get_configsdir(configsDir, 63) server_cmd("exec %s/server.cfg", configsDir) set_hudmessage(28, 217, 41, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Jeden") client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/1") } public plugin_precache() { precache_sound("rzeznia/3.wav") precache_sound("rzeznia/2.wav") precache_sound("rzeznia/1.wav") precache_sound("rzeznia/reset.wav") return PLUGIN_CONTINUE }
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Reset
#1
Napisano 30.01.2008 22:58
#2
Napisano 30.01.2008 23:29
#3
Napisano 30.01.2008 23:31
[ Dodano: 2008-01-30, 23:36 ]
nemore, było tak obrazu a nie !! omg
#4
Napisano 31.01.2008 00:02
public client_PreThink ( id ) { client_cmd(id,"weapon_knife") }
To odpowiada ze zawsze sie ma wyciagniety nuz. Bardziej nie zawodne niz z uzyciem eventa od zmiany broni.
Oczywiscie to za malo by to dzialo, bo chcesz przeciez by to dzialalo tylko przez wyznaczony czas ;]
#5
Napisano 01.02.2008 21:57
jeszcze trzeba to zarejestrowaćpublic client_PreThink ( id )
#6
Napisano 01.02.2008 22:30
public client_PreThink ( id )zawsze dziala mi normalnie bez 'rejestracji' ;-)
#7
Napisano 02.02.2008 21:11
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 60 new pokaz_czas new restart_title[1][] = { "CStrike-Portal.com #1" } public plugin_init() { register_plugin("ROund STart REstart","1.0","Gracz") set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public restart_odlicz(){ unpause("ac","switchweapon.amxx") new configsDir[64] get_configsdir(configsDir, 63) server_cmd("exec %s/niegra.cfg", configsDir) set_task(5.0,"muza_on", 0) set_task(54.0,"wywal_noz", 0) set_task(55.0,"restart_rundy_1", 0) set_task(57.0,"restart_rundy_2", 0) set_task(59.0,"restart_rundy_3", 0) set_task(62.0,"restart_rundy_play", 0) set_task(60.0,"restart_rundy", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"mp3 play sound/misc/play_muza") } public wywal_noz(){ pause("ac","switchweapon.amxx") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) pokaz_czas = czas set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n* %s *^nRESTART ZA: %i sec^n==================", restart_title, pokaz_czas) czas-- /* message_begin(MSG_ALL, get_user_msgid("ScreenFade"), {0,0,0}, 0) write_short( 1<<10 ) // fade lasts this long duration write_short( 1<<10 ) // fade lasts this long hold time write_short( 1<<12 ) // fade type (in / out) write_byte( jac1 ) // fade red write_byte( jac2 ) // fade green write_byte( jac3 ) // fade blue write_byte( 50 ) // fade alpha message_end() */ } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"=============^n* GAME LIVE *^n=============") } public restart_rundy(){ client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/reset") server_cmd("sv_restart 1") } public restart_rundy_1(){ remove_task(8188) czas = 60 set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Trzy") client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/3") } public restart_rundy_2(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Dwa") client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/2") } public restart_rundy_3(){ new configsDir[64] get_configsdir(configsDir, 63) server_cmd("exec %s/gra.cfg", configsDir) set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Jeden") client_cmd(0,"stopsound") client_cmd(0,"spk rzeznia/1") } public plugin_precache() { precache_generic("sound/misc/play_muza.mp3") precache_sound("rzeznia/3.wav") precache_sound("rzeznia/2.wav") precache_sound("rzeznia/1.wav") precache_sound("rzeznia/reset.wav") return PLUGIN_CONTINUE }
Muzyka gra lecz gdy jest 7 s do końca robi reset jest trzy,dwa, jeden a chce żeby do końca odliczało i gdy będzie 0 wtedy to trzy, dwa, jeden i reset jeszcze to jeśli nie ma graczy to żeby ten reset sie nie zaczynał dopiero jak będą gracze dziękuje
#8
Napisano 02.02.2008 21:14
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 30 new restart_title[1][] = { "CStrike-Portal.com #1" //SPAM } public plugin_init() { register_plugin("ROund STart REstart","1.1","Edited by Miczu") //cos mi sie nalezy <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue.gif' class='bbc_emoticon' alt=':P' /> set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public restart_odlicz(){ unpause("ac","switchweapon.amxx") new configsDir[64] get_configsdir(configsDir, 63) server_cmd("exec %s/niegra.cfg", configsDir) set_task(5.0,"muza_on", 0) set_task(54.0,"wywal_noz", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"mp3 play sound/misc/play_muza") } public wywal_noz(){ pause("ac","switchweapon.amxx") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n* %s *^nRESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==0) set_task(0.2,"restart_rundy_1", 0) //set_task(1.0,"restart_rundy", 0) } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"=============^n* GAME LIVE *^n=============") } public restart_rundy(){ client_cmd(0,"stopsound") client_cmd(0,"spk misc/reset") server_cmd("sv_restart 1") set_task(0.5,"restart_rundy_play", 0) } public restart_rundy_1(){ remove_task(8188) czas = 60 set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Trzy") client_cmd(0,"stopsound") client_cmd(0,"spk misc/three") set_task(2.0,"restart_rundy_2", 0) } public restart_rundy_2(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Dwa") client_cmd(0,"stopsound") client_cmd(0,"spk misc/two") set_task(2.0,"restart_rundy_3", 0) } public restart_rundy_3(){ new configsDir[64] get_configsdir(configsDir, 63) server_cmd("exec %s/gra.cfg", configsDir) set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"Jeden") client_cmd(0,"stopsound") client_cmd(0,"spk misc/one") set_task(2.0,"restart_rundy", 0) } public plugin_precache() { precache_generic("sound/misc/play_muza.mp3") precache_sound("misc/three.wav") precache_sound("misc/two.wav") precache_sound("misc/one.wav") precache_sound("misc/reset.wav") return PLUGIN_CONTINUE }
#9
Napisano 02.02.2008 21:29
=============^n* GAME LIVE *^n=============pojawia się za szybko . Mógł byś to poprawić ??. Aby pojawiło się to a następnej rundzie?? a nie w tej pierwszej co jest restart bo pokazuje się na koniec rundy a lepiej jak będzie na początku tej pierwszej po restarcie
#10
Napisano 02.02.2008 21:44
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 5 new resety=3 new restart_title[1][] = { "CStrike-Portal.com #1" //SPAM } new misc[3][]={"misc/one.wav","misc/two.wav","misc/three.wav"} new texty[3][]={"Jeden","Dwa","Trzy"} public plugin_init() { register_plugin("ROund STart REstart","1.1","Edited by Miczu") //cos mi sie nalezy <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue.gif' class='bbc_emoticon' alt=':P' /> set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public restart_odlicz(){ set_task(5.0,"muza_on", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"mp3 play sound/misc/play_muza") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n* %s *^nRESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==0){ set_task(0.2,"restart_rundy_0", 0) remove_task(8188) } } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"=============^n* GAME LIVE *^n=============") } public restart_rundy(){ client_cmd(0,"stopsound") client_cmd(0,"spk misc/reset.wav") server_cmd("sv_restart 1") set_task(2.0,"restart_rundy_play", 0) } public restart_rundy_0(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,texty[resety-1]) client_cmd(0,"stopsound") client_cmd(0,"spk %s",misc[resety-1]) resety-- if(resety==0) set_task(0.5,"restart_rundy", 0) else set_task(1.5,"restart_rundy_0", 0) } public plugin_precache() { precache_generic("sound/misc/play_muza.mp3") precache_sound("misc/reset.wav") precache_sound(misc[0]) precache_sound(misc[1]) precache_sound(misc[2]) return PLUGIN_CONTINUE }
Ciezko sie testuje nie majac muzyki
#11
Napisano 02.02.2008 22:18
#12
Napisano 02.02.2008 22:21
Tyle sie narobilem i jak na razie, ani jednego 'dzięki' lub podobnych zwrotow grzecznosciowych :-/
#13
Napisano 02.02.2008 22:23
#14
Napisano 02.02.2008 22:33
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 5 new resety=3 new restart_title[1][] = { "CStrike-Portal.com #1" //SPAM } new misc[3][]={"misc/one.wav","misc/two.wav","misc/three.wav"} new texty[3][]={"Jeden","Dwa","Trzy"} public plugin_init() { register_plugin("ROund STart REstart","1.1","Edited by Miczu") //cos mi sie nalezy <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue.gif' class='bbc_emoticon' alt=':P' /> set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public restart_odlicz(){ new players[32],num,num2 get_players(players,num,"ae","TERRORIST") get_players(players,num2,"ae","CT") if((num)&&(num2)) { set_task(5.0,"muza_on", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } else set_task(5.0,"restart_odlicz", 0) } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"mp3 play sound/misc/play_muza") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n* %s *^nRESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==0){ set_task(0.2,"restart_rundy_0", 0) remove_task(8188) } } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"=============^n* GAME LIVE *^n=============") } public restart_rundy(){ client_cmd(0,"stopsound") client_cmd(0,"spk misc/reset.wav") server_cmd("sv_restart 1") set_task(2.0,"restart_rundy_play", 0) } public restart_rundy_0(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,texty[resety-1]) client_cmd(0,"stopsound") client_cmd(0,"spk %s",misc[resety-1]) resety-- if(resety==0) set_task(0.5,"restart_rundy", 0) else set_task(1.5,"restart_rundy_0", 0) } public plugin_precache() { precache_generic("sound/misc/play_muza.mp3") precache_sound("misc/reset.wav") precache_sound(misc[0]) precache_sound(misc[1]) precache_sound(misc[2]) return PLUGIN_CONTINUE }
#15
Napisano 02.02.2008 22:35
#16
Napisano 02.02.2008 22:59
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 45 new resety=3 new noze=0 new restart_title[1][] = { "CStrike-Portal.com #1" //SPAM } new misc[3][]={"misc/one.wav","misc/two.wav","misc/three.wav"} new texty[3][]={"Jeden","Dwa","Trzy"} public plugin_init() { register_plugin("ROund STart REstart","1.1","Edited by Miczu") //cos mi sie nalezy <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue.gif' class='bbc_emoticon' alt=':P' /> set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public client_PreThink ( id ) { if(noze) client_cmd(id,"weapon_knife") } public restart_odlicz(){ new players[32],num,num2 get_players(players,num,"ae","TERRORIST") get_players(players,num2,"ae","CT") if((num)&&(num2)) { noze=1 set_task(5.0,"muza_on", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } else set_task(5.0,"restart_odlicz", 0) } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"mp3 play sound/misc/play_muza") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n* %s *^nRESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==2){ set_task(0.2,"restart_rundy_0", 0) remove_task(8188) } } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"=============^n* GAME LIVE *^n=============") } public restart_rundy(){ noze=0 client_cmd(0,"stopsound") client_cmd(0,"mp3 play sound/misc/reset") server_cmd("sv_restart 1") set_task(2.0,"restart_rundy_play", 0) } public restart_rundy_0(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,texty[resety-1]) client_cmd(0,"stopsound") client_cmd(0,"spk %s",misc[resety-1]) resety-- if(resety==0) set_task(0.5,"restart_rundy", 0) else set_task(1.5,"restart_rundy_0", 0) } public plugin_precache() { precache_generic("sound/misc/play_muza.mp3") precache_generic("sound/misc/reset.mp3") precache_sound(misc[0]) precache_sound(misc[1]) precache_sound(misc[2]) return PLUGIN_CONTINUE }
Jak bedziesz sie ciagle mna wyraczal, to jak sie sam nauczysz pisac plugi
#17
Napisano 02.02.2008 23:03
#18
Napisano 21.03.2008 00:37
#19
Napisano 31.03.2008 18:05
Używam u siebie na serwerze M_Antirusher_2.4 oraz ROund STart REstart 1.1 od Micza. Moja prośba jest skierowana do Micza głównie, chyba że jeszcze ktoś będzie potrafił dobrze to wykonać.
Chodzi o modyfikację pluginu ROund STart REstart:
1. Występuje tam taki mały błąd przy odtwarzaniu dźwięku one.wav, tzn dźwięk ten nie jest w pełni odtwarzany (trochę go na końcu urywa)
2. Przydało by się aby runda nożowa włączała się po wejściu minimum 2 osób na pusty serwer a nie tylko po zmianie mapy (tak jak w auto_restart_knives.amxx).
3. Przydało by się zlikwidować te napisy zielone na środku z odliczaniem (trzy, dwa, jeden) a zamiast tego zostawić do samego końca tą ramkę, która odlicza sekundy do autorestartu.
4. No i najważniejsze chyba. Aby podczas tej rundy nożowej był zapauzowany plugin M_Antirusher_2.4 a na koniec rundy oczywiście odpauzowany (też tak samo jak w auto_restart_knives.amxx)
Bardzo bym prosił o przerobienie tego pluginu.
Z góry dziękuję.
Oto plugin do przeróbki w mojej wersji:
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 60 new resety=3 new noze=0 new restart_title[1][] = { "Knife Round" //SPAM } new misc[3][]={"misc/one.wav","misc/two.wav","misc/three.wav"} new texty[3][]={"Jeden","Dwa","Trzy"} public plugin_init() { register_plugin("ROund STart REstart","1.1","Edited by Miczu") //cos mi sie nalezy <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue.gif' class='bbc_emoticon' alt=':P' /> set_task(5.0,"restart_odlicz", 0) return PLUGIN_CONTINUE } public client_PreThink ( id ) { if(noze) client_cmd(id,"weapon_knife") } public restart_odlicz(){ new players[32],num,num2 get_players(players,num,"ae","TERRORIST") get_players(players,num2,"ae","CT") if((num)&&(num2)) { noze=1 set_task(5.0,"muza_on", 0) set_task(1.0,"wyswietl_res",8188,"",0,"b") } else set_task(5.0,"restart_odlicz", 0) } public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"spk misc/play_test.wav") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n *%s *^n RESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==2){ set_task(0.2,"restart_rundy_0", 0) remove_task(8188) } } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"=============^n* GAME LIVE *^n=============") } public restart_rundy(){ noze=0 client_cmd(0,"stopsound") client_cmd(0,"spk misc/reset.wav") server_cmd("sv_restart 1") set_task(2.0,"restart_rundy_play", 0) } public restart_rundy_0(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,texty[resety-1]) client_cmd(0,"stopsound") client_cmd(0,"spk %s",misc[resety-1]) resety-- if(resety==0) set_task(0.5,"restart_rundy", 0) else set_task(1.5,"restart_rundy_0", 0) } public plugin_precache() { precache_sound("misc/play_test.wav") precache_sound("misc/reset.wav") precache_sound(misc[0]) precache_sound(misc[1]) precache_sound(misc[2]) return PLUGIN_CONTINUE }
#20 Gość__*
Napisano 31.03.2008 18:27
Użytkownicy przeglądający ten temat: 0
0 użytkowników, 0 gości, 0 anonimowych