Przed
public UzyjPerku(id)
Dodaj
public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
{
if(!is_user_alive(id))
return FMRES_IGNORED;
if(equal(szSound, "common/wpn_denyselect.wav"))
{
new forward_handle = CreateOneForward(pluginy_klas[klasa_gracza[id]], "cod_class_skill_used", FP_CELL);
ExecuteForward(forward_handle, id, id);
DestroyForward(forward_handle);
return FMRES_SUPERCEDE;
}
if(equal(szSound, "items/ammopickup2.wav"))
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
return FMRES_SUPERCEDE;
}
if(equal(szSound, "items/equip_nvg.wav") && !gracz_ma_noktowizor[id])
{
cs_set_user_nvg(id, 0);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
I powiedz czy działa