#include <amxmodx> #include <cstrike> new bool:game_c public plugin_init() { register_plugin("Restart", "8", "Sal") register_event("TextMsg", "game_commencing", "a", "2Game_C") register_event("ResetHUD", "spawn_event", "be", "1=1") register_event("SendAudio", "end_round", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw") } public spawn_event(id) { if(game_c) { cs_set_user_money(id, 16000) } } public end_round() { if(game_c) { game_c = false set_cvar_num("sv_restartround", 2) server_cmd("amx_pausecfg enable M_Antirusher.amxx") server_cmd("amx_pausecfg pause restart.amxx") } } public game_commencing() { server_cmd("amx_pausecfg pause M_Antirusher.amxx") game_c = true }
Taki mini odkop, ale działa poprawnie.