Description:
- Clutch Or Cluck is a fun plugin for Counter-Strike: Global Offensive that may be used to help balance or unbalance stacked teams, or just for plain and simple fun.
- The default configuration allows the last living player on a team (against 5 or more living opponents) to choose between Clutch or Cluck:
Clutch
- The player is given 1000 HP to help him clutch the round.
- The player will be rewarded with 200 HP the next round if he wins.
- The player will be set on fire the next round if he fails.
Cluck
- The player is turned into a stealthy chicken with 1 HP.
- The player can only use a knife.
- The player will still be a chicken the next round whether he wins or not.
Features:
- Win or Die - Slays players of the losing team who still have more than 20 HP at the end of a round.
- sm_chicken <#userid|name> - Sets the model of a player to a chicken.
Cvars:
PHP Code:
// Clutch Or Cluck version.
// -
sm_coc_version
// Enable/disable the plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_coc_enable "1"
// Sets beacon on the chicken.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_coc_beacon "0"
// Allow chickens to use a knife.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_coc_knife "1"
// Allow chickens to pick up the bomb.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_coc_c4pickup "1"
// Slay the losing team.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_coc_winordie "1"
// Slay only players whose HP is greater than this value.
// -
// Default: "20"
// Minimum: "1.000000"
// Maximum: "5000.000000"
sm_coc_winordiehp "20"
// Health points when turned into a chicken.
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "5000.000000"
sm_coc_hpchicken "1"
// Health points when attempting to clutch a round.
// -
// Default: "1000"
// Minimum: "1.000000"
// Maximum: "5000.000000"
sm_coc_hpbonus "1000"
// Health points for successfully clutching a round.
// -
// Default: "200"
// Minimum: "1.000000"
// Maximum: "1000.000000"
sm_coc_hpreward "200"
// Number of seconds to burn a player for not clutching.
// -
// Default: "30"
// Minimum: "0.000000"
// Maximum: "120.000000"
sm_coc_burntime "30"
// Minimum number of seconds left in a round for Clutch Or Cluck to activate.
// -
// Default: "30"
// Minimum: "10.000000"
// Maximum: "240.000000"
sm_coc_timeleft "30"
// Minimum number of rivals for Clutch Or Cluck to activate.
// -
// Default: "5"
// Minimum: "1.000000"
// Maximum: "40.000000"
sm_coc_minrivals "5"
// Maximum number of rivals for Clutch Or Cluck to activate.
// -
// Default: "20"
// Minimum: "1.000000"
// Maximum: "40.000000"
sm_coc_maxrivals "20"
// The model of the chicken.
// -
// Default: "models/chicken/chicken.mdl"
sm_coc_model "models/chicken/chicken.mdl"
// The model of the chicken when dead.
// -
// Default: "models/chicken/chicken_gone.mdl"
sm_coc_modeldead "models/chicken/chicken_gone.mdl"
Changelog:
Spoiler
1.0.0
- Initial release.
Attached Files

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