Witam.
Jak w temacie prosił bym o podzielenie na 3 flagi w sklepie za monety.
sma:
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define PLUGIN "System Monet"
#define AUTHOR "kisiel96"
#define VERSION "1.1.0"
#define TASK_SHOW_COINS 666
#define VIP ADMIN_LEVEL_G
enum events { kill = 0, kill_hs, defused, planted, rescue_hostage, kill_hostage }
new player_auth[33][64];
new player_coins[33];
new bool:player_vip[33];
new sync_hud_obj;
new pcvar_coins[events];
new pcvar_coins_vip[events];
new cvar_coins[events];
new cvar_coins_vip[events];
new pcvar_coins_ff;
new cvar_savetype;
new coins_ff;
new vault;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("DeathMsg", "DeathMsg", "a");
register_event("ResetHUD", "ResetHUD", "abe");
register_logevent("HostageRescued", 3, "1=triggered", "2=Rescued_A_Hostage");
register_logevent("HostageKilled", 3, "1=triggered", "2=Killed_A_Hostage");
sync_hud_obj = CreateHudSyncObj();
pcvar_coins_ff = register_cvar("cod_coins_friendlyfire", "0");
pcvar_coins[kill] = register_cvar("cod_coins_kill", "1");
pcvar_coins_vip[kill] = register_cvar("cod_coins_kill_vip", "2");
pcvar_coins[kill_hs] = register_cvar("cod_coins_kill_hs", "3");
pcvar_coins_vip[kill_hs] = register_cvar("cod_coins_kill_hs_vip", "6");
pcvar_coins[planted] = register_cvar("cod_coins_planted", "1");
pcvar_coins_vip[planted] = register_cvar("cod_coins_planted_vip", "2");
pcvar_coins[defused] = register_cvar("cod_coins_defused", "1");
pcvar_coins_vip[defused] = register_cvar("cod_coins_defused_vip", "2");
pcvar_coins[rescue_hostage] = register_cvar("cod_coins_rescue_hostage", "1");
pcvar_coins_vip[rescue_hostage] = register_cvar("cod_coins_rescue_hostage_vip", "2");
pcvar_coins[kill_hostage] = register_cvar("cod_coins_kill_hostage", "2");
pcvar_coins_vip[kill_hostage] = register_cvar("cod_coins_kill_hostage_vip", "1");
cvar_savetype = get_cvar_num("cod_savetype");
vault = nvault_open("monety");
if(vault == INVALID_HANDLE)
set_fail_state("Nie mozna otworzyc pliku");
}
public plugin_natives()
{
register_native("cod_get_user_coins", "GetCoins", 1);
register_native("cod_set_user_coins", "SetCoins", 1);
}
public client_authorized(id)
{
RemoveCoins(id);
switch(cvar_savetype)
{
case 1: get_user_name(id, player_auth[id], 63);
case 2: get_user_authid(id, player_auth[id], 63);
case 3: get_user_ip(id, player_auth[id], 63);
}
if(get_user_flags(id) & VIP)
player_vip[id] = true;
else
player_vip[id] = false;
LoadCoins(id);
}
public client_connect(id)
LoadCoins(id);
public client_disconnect(id)
{
SaveCoins(id);
RemoveCoins(id)
}
public plugin_end()
nvault_close(vault);
// /-----------\ //
// |RESET MONET| //
// \-----------/ //
public RemoveCoins(id)
{
player_coins[id] = 0;
player_vip[id] = false;
}
// /--------------\ //
// |ZLICZNIE MONET| //
// \--------------/ //
public DeathMsg()
{
new kid = read_data(1);
new vid = read_data(2);
new hs = read_data(3);
if(kid == vid)
return;
coins_ff = get_pcvar_num(pcvar_coins_ff)
if(coins_ff == 0 && get_user_team(kid) == get_user_team(vid))
return;
cvar_coins[kill] = get_pcvar_num(pcvar_coins[kill]);
cvar_coins_vip[kill] = get_pcvar_num(pcvar_coins_vip[kill]);
cvar_coins[kill_hs] = get_pcvar_num(pcvar_coins[kill_hs]);
cvar_coins_vip[kill_hs] = get_pcvar_num(pcvar_coins_vip[kill_hs]);
if(player_vip[kid])
{
if(hs)
player_coins[kid] += cvar_coins_vip[kill_hs];
else
player_coins[kid] += cvar_coins_vip[kill];
}
else
{
if(hs)
player_coins[kid] += cvar_coins[kill_hs];
else
player_coins[kid] += cvar_coins[kill];
}
}
public bomb_planted(planter)
{
cvar_coins[planted] = get_pcvar_num(pcvar_coins[planted]);
cvar_coins_vip[planted] = get_pcvar_num(pcvar_coins_vip[planted]);
if(player_vip[planter])
player_coins[planter] += cvar_coins_vip[planted];
else
player_coins[planter] += cvar_coins[planted];
}
public bomb_defused(defuser)
{
cvar_coins[defused] = get_pcvar_num(pcvar_coins[defused]);
cvar_coins_vip[defused] = get_pcvar_num(pcvar_coins_vip[defused]);
if(player_vip[defuser])
player_coins[defuser] += cvar_coins_vip[defused];
else
player_coins[defuser] += cvar_coins[defused];
}
public HostageRescued(id)
{
new loguser[80], name[32];
read_logargv(0, loguser, 79);
parse_loguser(loguser, name, 31);
new id = get_user_index(name);
cvar_coins[rescue_hostage] = get_pcvar_num(pcvar_coins[rescue_hostage]);
cvar_coins_vip[rescue_hostage] = get_pcvar_num(pcvar_coins_vip[rescue_hostage]);
if(player_vip[id])
player_coins[id] += cvar_coins_vip[rescue_hostage];
else
player_coins[id] += cvar_coins[rescue_hostage];
return PLUGIN_CONTINUE
}
public HostageKilled(id)
{
new loguser[80], name[32];
read_logargv(0, loguser, 79);
parse_loguser(loguser, name, 31);
new id = get_user_index(name);
cvar_coins[kill_hostage] = get_pcvar_num(pcvar_coins[kill_hostage]);
cvar_coins_vip[kill_hostage] = get_pcvar_num(pcvar_coins_vip[kill_hostage]);
if(player_vip[id])
player_coins[id] -= cvar_coins_vip[kill_hostage];
else
player_coins[id] -= cvar_coins[kill_hostage];
}
// /---\ //
// |HUD| //
// \---/ //
public ShowCoins(id)
{
id -= TASK_SHOW_COINS;
if(!is_user_alive(id))
{
remove_task(id + TASK_SHOW_COINS);
return;
}
set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
ShowSyncHudMsg(id, sync_hud_obj, "^n^n^n^n^n^n^n[Monety: %i]", player_coins[id]);
}
public ResetHUD(id)
{
if(!task_exists(id+TASK_SHOW_COINS))
set_task(0.1, "ShowCoins", id + TASK_SHOW_COINS, _, _, "b");
}
// /------\ //
// |NATYWY| //
// \------/ //
public SetCoins(id, wartosc)
{
player_coins[id] = wartosc
}
public GetCoins(id)
return player_coins[id];
// /------\ //
// |NVAULT| //
// \------/ //
public SaveCoins(id)
{
new vaultkey[64], vaultdata[256];
formatex(vaultkey, 63, "%s-player_coins", player_auth[id]);
formatex(vaultdata, 255, "%d#", player_coins[id]);
nvault_set(vault, vaultkey, vaultdata);
return PLUGIN_CONTINUE
}
public LoadCoins(id)
{
new vaultkey[64], vaultdata[256];
formatex(vaultkey, 63, "%s-player_coins", player_auth[id]);
formatex(vaultdata, 255, "%d#", player_coins[id]);
nvault_get(vault, vaultkey, vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new temp_player_coins[33];
parse(vaultdata, temp_player_coins, 32);
player_coins[id] = str_to_num(temp_player_coins);
return PLUGIN_CONTINUE
}
A wyglądać ma to tak:
#define SVIP ADMIN_LEVEL_H - Dostaje 3 monety za zabicie.
#define VIP ADMIN_LEVEL_G - Dostaje 2 monety za zabicie.
#define USER ADMIN_USER - Dostaje 1 monetę za zabicie.
Cvary obojętne mi to czy zostaną czy nie byle żeby nie przeszkadzały i że jak sie zabije HeadShotem czy też bez to żeby zawsze dawało tak samo czyli dla SVIP 3 monety, VIP 2 monety, Zwykły gracz 1 monetę.
Oczywiście że rozumiem że z kodu jest ciężej sie połapać więc zapodaje sms jeszcze w załączniku.
Załączone pliki
-
systemmonet.sma 7,24 KB 16 Ilość pobrań
systemmonet.amxx