Witajcie mam o to taka klase:
#include <amxmodx> #include <codmod> #include <engine> #include <hamsandwich> #include <colorchat> #include <fun> new const nazwa[] = "Replikant (od 3300lvl)"; new const opis[] = "Ma 2 repliki (moc odbijanych obrazen rosnie wraz z int), 95hp, 100% biegu"; new const bronie = 1<<CSW_SG550 | 1<<CSW_GLOCK18 | 1<<CSW_FLASHBANG; new const zdrowie = -5; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new pcvar_ilosc_replik, pcvar_hp_replik; new ilosc_kukiel[33]; new sprite_blast; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "info_target", "TakeDamage"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); pcvar_ilosc_replik = register_cvar("ilosc_replik", "2"); pcvar_hp_replik = register_cvar("hp_replik", "200"); } public plugin_precache() sprite_blast = precache_model("sprites/dexplo.spr"); public cod_class_enabled(id) { new dostepna = 3300; new level = cod_get_user_level(id); if(level < dostepna) { ColorChat(id, RED, "[Replikant]^x01 Klasa dostepna od^x04 3300lvl!") return COD_STOP; } give_item(id, "weapon_flashbang"); Spawn(id); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public cod_class_skill_used(id) { if(ilosc_kukiel[id] < 1) { client_print(id, print_center, "Wykorzystales wszystkie repliki!"); return; } new Float:OriginGracza[3], Float:OriginKukly[3], Float:VBA[3]; entity_get_vector(id, EV_VEC_origin, OriginGracza); VelocityByAim(id, 50, VBA); VBA[2] = 0.0; for(new i=0; i < 3; i++) OriginKukly[i] = OriginGracza[i]+VBA[i]; if(get_distance_f(OriginKukly, OriginGracza) < 40.0) { client_print(id, print_center, "Musisz postawic replike dalej!"); return; } new model[55], Float:AngleKukly[3], SekwencjaKukly = entity_get_int(id, EV_INT_gaitsequence); SekwencjaKukly = SekwencjaKukly == 3 || SekwencjaKukly == 4? 1: SekwencjaKukly; entity_get_string(id, EV_SZ_model, model, 54); entity_get_vector(id, EV_VEC_angles, AngleKukly); AngleKukly[0] = 0.0; new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "Kukla"); entity_set_model(ent, model); entity_set_vector(ent, EV_VEC_origin, OriginKukly); entity_set_vector(ent, EV_VEC_angles, AngleKukly); entity_set_vector(ent, EV_VEC_v_angle, AngleKukly); entity_set_int(ent, EV_INT_sequence, SekwencjaKukly); entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_float(ent, EV_FL_health, get_pcvar_float(pcvar_hp_replik)); entity_set_float(ent, EV_FL_takedamage, DAMAGE_YES); entity_set_size(ent, Float:{-16.0,-16.0, -36.0}, Float:{16.0,16.0, 40.0}); entity_set_int(ent, EV_INT_iuser1, id); ilosc_kukiel[id]--; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(idattacker)) return HAM_IGNORED; new classname[33]; entity_get_string(this, EV_SZ_classname, classname, 32); if(!equal(classname, "Kukla")) return HAM_IGNORED; new owner = entity_get_int(this, EV_INT_iuser1); if(get_user_team(owner) == get_user_team(idattacker)) return HAM_SUPERCEDE; new bool:bez_obrazen = get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET if(!bez_obrazen) cod_inflict_damage(owner, idattacker, damage, 0.3, this, damagebits); new Float:fOrigin[3], iOrigin[3]; entity_get_vector(this, EV_VEC_origin, fOrigin); FVecIVec(fOrigin, iOrigin); if(damage > entity_get_float(this, EV_FL_health)) { if(!bez_obrazen) { new entlist[33]; new numfound = find_sphere_class(this, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(owner) == get_user_team(pid)) continue; cod_inflict_damage(owner, pid, 40.0, 0.3, this, (1<<24)); } } message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); } return HAM_IGNORED; } public Spawn(id) ilosc_kukiel[id] = get_pcvar_num(pcvar_ilosc_replik); public NowaRunda() remove_entity_name("Kukla")
i chcialbym sie zapytac jak moge podmienic model kukly dla tt/ct . Podmiana modelow postaci dla graczy nie podmienia tych kukielek.