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<div>As in the description, for any game that supports cl_customsounds, whichever clients have the cvar enabled will be able to see which other clients have it enabled.<br />If running on whichever SM supports GetPlayerJingleFile (SM1.6), it'll also display each player's jingle file name.<br /><br />This will automatically notify players upon join of other players' jingles, but only if both the joining player and the other players in question have cl_customsounds enabled.<br /><br /><br /><u><b>Commands:</b></u><br /><b>sm_playerjingles</b> - lists the clients that have cl_customsounds enabled, as well as the file name for their jingle if they've got one. Adding an extra argument ("help") will explain cl_customsounds and its use.<br /><br /><b><u>Cvars</u></b>:<br />jinglenotify_version - do not touch.<br /><br /><u><b>Todo</b></u>:<br />Tracking player joins and mapchanges to determine who has downloaded whose jingle (since downloads only seem to happen on player join or mapchange).<br /><br /><font size="1"><i>Previous plugin views - nil</i></font></div>
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<td><img class="inlineimg" src="https://forums.allie...s/attach/sp.gif" alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="http://www.sourcemod...?file_id=130000"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1390972975">Get Source</a> (jinglenotify.sp - 5.8 KB)
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<td><img class="inlineimg" src="https://forums.allie.../attach/smx.gif" alt="File Type: smx" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="https://forums.allie...38;d=1390972979">jinglenotify.smx</a> (6.3 KB)
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Guest Message by DevFuse

[Any] Player Jingle (cl_customsounds) Notifier
Temat rozp. Adminek AMXX.PL, 29.01.2014 06:14
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