Proszę klase Predator:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <ColorChat>
#include <fun>
#define CZAS_GODMOD 5 //SEKUND
#define DMG_BULLET (1<<1)
        
new const nazwa[]   = "Predator";
new const opis[]    = "Ma AK47 + z niego [500dmg] , Deagle + z niego [300dmg],3 rakiety oraz 5 sek. Niesmiertelnosci";
new const bronie    = (1<<CSW_DEAGLE)|(1<<CSW_AK47);
new const zdrowie   = 0;
new const kondycja  = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
    
new sprite_blast;
new ilosc_rakiet_gracza[33];
new poprzednia_rakieta_gracza[33];
new bool:wykorzystal[33];
new bool:ma_klase[33];
new msg_bartime;
public plugin_init()
{
	register_plugin(nazwa, "1.0", "Play");
	cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
	
	register_touch("rocket", "*" , "DotykRakiety");
	
	RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1);
	
	msg_bartime = get_user_msgid("BarTime");
	register_event("ResetHUD", "ResetHUD", "abe");
	
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
		
}
public plugin_precache()
{
	sprite_blast = precache_model("sprites/dexplo.spr");
	precache_model("models/rpgrocket.mdl");
}
public client_disconnect(id)
{
	new entRakiety = find_ent_by_class(0, "rocket");
	while(entRakiety > 0)
	{
		if(entity_get_edict(entRakiety, EV_ENT_owner) == id)
			remove_entity(entRakiety);
		entRakiety = find_ent_by_class(entRakiety, "rocket");
	}
}
public cod_class_enabled(id)
{
	if(!(get_user_flags(id) & ADMIN_LEVEL_A))
	{
		client_print(id, print_chat, "[Predator] Nie masz uprawnien, aby uzywac tej klasy.")
		return COD_STOP;
	}
	ilosc_rakiet_gracza[id] = 3;
	ma_klase[id] = true;
	ResetHUD(id);
	return COD_CONTINUE;
}
public cod_class_disabled(id)
{
	 ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
	if (!ilosc_rakiet_gracza[id])
	{
		client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");
	}
	else
	{
		if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime())
		{
			client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
		}
		else
		{
			if (is_user_alive(id))
			{
				poprzednia_rakieta_gracza[id] = floatround(get_gametime());
				ilosc_rakiet_gracza[id]--;
				new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
				entity_get_vector(id, EV_VEC_v_angle, vAngle);
				entity_get_vector(id, EV_VEC_origin , Origin);
				new Ent = create_entity("info_target");
				entity_set_string(Ent, EV_SZ_classname, "rocket");
				entity_set_model(Ent, "models/rpgrocket.mdl");
				vAngle[0] *= -1.0;
				entity_set_origin(Ent, Origin);
				entity_set_vector(Ent, EV_VEC_angles, vAngle);
				entity_set_int(Ent, EV_INT_effects, 2);
				entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
				entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
				entity_set_edict(Ent, EV_ENT_owner, id);
				VelocityByAim(id, 1000 , Velocity);
				entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
			}
		}
	
	}
	if(!is_user_alive(id))
	return;
	if(wykorzystal[id])
	 {
	   ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc.");
	   return;
	 }
  
	wykorzystal[id] = true;
  
	set_user_godmode(id, 1);
	set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0);
	set_task(CZAS_GODMOD.0, "WylaczGod", id);
  
	message_begin(MSG_ONE, msg_bartime, _, id)
	write_short(CZAS_GODMOD)
	message_end()
}
public fwSpawn_Rakiety(id)
{
	if(is_user_alive(id))
		ilosc_rakiet_gracza[id] = 3;
}
public DotykRakiety(ent)
{
	if (!is_valid_ent(ent))
		return;
	new attacker = entity_get_edict(ent, EV_ENT_owner);
	new Float:fOrigin[3];
	entity_get_vector(ent, EV_VEC_origin, fOrigin);
	new iOrigin[3];
	for(new i=0;i<3;i++)
		iOrigin[i] = floatround(fOrigin[i]);
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	write_coord(iOrigin[0]);
	write_coord(iOrigin[1]);
	write_coord(iOrigin[2]);
	write_short(sprite_blast);
	write_byte(32);
	write_byte(20);
	write_byte(0);
	message_end();
	new entlist[33];
	new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
	for (new i=0; i < numfound; i++)
	{
		new pid = entlist[i];
		if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
			continue;
		cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
	}
	remove_entity(ent);
}
public WylaczGod(id)
{
	 if(!is_user_connected(id)) return;
  
	 set_user_godmode(id, 0);
	 set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0);
}
public ResetHUD(id)
	 wykorzystal[id] = false;
	 
	 
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
		cod_inflict_damage(idattacker, this, 500.0, 0.0, idinflictor, damagebits);
	if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_DEAGLE && damagebits & DMG_BULLET)
		cod_inflict_damage(idattacker, this, 300.0, 0.0, idinflictor, damagebits);		
	
	return HAM_IGNORED;
}
Próbowałem dodać modele ale nie wychodziło mi. Jak będę miał chwilę czasu to zrobię reszte klas.