#include <amxmodx>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <fun>
new const nazwa[] = "Wojskowy (Mega Premium)";
new const opis[] = "Posiada caly czas 49 kamuflarzu oraz dostaje zestaw granatow";
new const bronie = (1<<CSW_P228)|(1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_AK47);
new const zdrowie = 10;
new const kondycja = 12;
new const inteligencja = 5;
new const wytrzymalosc = 6;
new ma_klase[33];
new bool:has_parachute[33]
new para_ent[33]
new pDetach, pFallSpeed, pEnabled
public plugin_precache()
precache_model("models/parachute.mdl")
public plugin_init()
{
register_plugin(nazwa, "1.0", "Dr@goN");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
pEnabled = register_cvar("sv_parachute", "1" )
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")
register_event("ResetHUD", "newSpawn", "be")
register_event("DeathMsg", "death_event", "a")
//Setup jtp10181 CVAR
new cvarString[256], shortName[16]
copy(shortName,15,"chute")
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
get_cvar_string("jtp10181",cvarString,255)
if (strlen(cvarString) == 0)
{
formatex(cvarString,255,shortName)
set_cvar_string("jtp10181",cvarString)
}
else if (contain(cvarString,shortName) == -1) {
format(cvarString,255,"%s,%s",cvarString, shortName)
set_cvar_string("jtp10181",cvarString)
}
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Wojskowy] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 49);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public client_connect(id)
parachute_reset(id)
public client_disconnect(id)
parachute_reset(id)
public newSpawn(id)
{
if(para_ent[id] > 0)
{
remove_entity(para_ent[id])
fm_set_user_gravity(id, 1.0)
para_ent[id] = 0
}
has_parachute[id] = true;
}
public death_event()
{
new id = read_data(2)
parachute_reset(id)
}
public parachute_reset(id)
{
if(para_ent[id] > 0)
{
if (is_valid_ent(para_ent[id]))
remove_entity(para_ent[id])
}
if (is_user_alive(id))
fm_set_user_gravity(id, 1.0)
has_parachute[id] = false
para_ent[id] = 0
}
public client_PreThink(id)
{
if(!get_pcvar_num(pEnabled)) return
if(!is_user_alive(id) || !has_parachute[id]) return
if(!ma_klase[id]) return
new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if (para_ent[id] > 0 && (flags & FL_ONGROUND))
{
if (get_pcvar_num(pDetach))
{
if (fm_get_user_gravity(id) == 0.1) fm_set_user_gravity(id, 1.0)
if (entity_get_int(para_ent[id],EV_INT_sequence) != 2)
{
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 254.0)
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else
{
remove_entity(para_ent[id])
fm_set_user_gravity(id, 1.0)
para_ent[id] = 0
}
return
}
if (button & IN_USE)
{
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0)
{
if(para_ent[id] <= 0)
{
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0)
{
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_model(para_ent[id], "models/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if (para_ent[id] > 0)
{
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
fm_set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_int(para_ent[id],EV_INT_sequence) == 0)
{
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 100.0)
{
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0)
{
remove_entity(para_ent[id])
fm_set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 )
{
remove_entity(para_ent[id])
fm_set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
stock Float:fm_get_user_gravity(index)
{
new Float:gravity;
pev(index, pev_gravity, gravity);
return gravity;
}
stock fm_set_user_gravity(index, Float:gravity = 1.0)
{
set_pev(index, pev_gravity, gravity);
return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Dodaje w kodzie bo nie chciało mi wrzucić w załącznik błądSerwer zwrócił błąd podczas wysyłania


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