/* Plugin generated by
AMXX-Studio */
#include amxmodx
#include amxmisc
#include codmod
#include hamsandwich
#include fun
#include fakemeta
new const nazwa[] = "[Pro] Wampir";
new const opis[] = "Posiada wampiryczne pociski, odnawia 8HP z kazdym trafionym strzalem";
new const bronie = 1<<CSW_AK47;
new const zdrowie = 20;
new const kondycja = 20;
new const inteligencja = 5;
new const wytrzymalosc = 25;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.2", "-=Dante=-");
cod_register_advance(cod_get_classid("Wampir"), 40, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamagePost", 1);
RegisterHam(Ham_TakeDamage, "player", "SzansaNaHeadshot_TakeDamage");
}
public cod_class_enabled(id)
ma_klase[id] = true;
public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamagePost(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_alive(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
new Float:maksymalne_zdrowie = 100.0 + cod_get_user_health(idattacker);
new Float:nowe_zdrowie = 8.0+pev(idattacker, pev_health);
set_pev(idattacker, pev_health, (nowe_zdrowie < maksymalne_zdrowie)? nowe_zdrowie: maksymalne_zdrowie);
return HAM_IGNORED;
}
public SzansaNaHeadshot_TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_alive(idattacker) || !ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_hitzones(idattacker, this) != 2 && !random(5))
{
set_user_hitzones(idattacker, this, 2);
}
return HAM_IGNORED;
}