Witam otoz jak pisze plugin z jedna bronia na 1/x jest ok wysztko ladnie ale jak pisze z dwoma broniami na 1/x niechce mi wejsc w komplitator: a o to moj kod.Chodzi mi o to czy ktos by mogl mi wytlumaczyc jak dodac 2bron na 1/x krok po kroku probowalem z roznych postow i niedalo rady
#include <amxmodx>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <fun>
new const nazwa[] = "Obronca";
new const opis[] = "Famas[1/8] | M429[1/20] | AllGranaty";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FIVESEVEN)|(1<<CSW_M249)|(1<<CSW_FLASHBANG)|(1<<CSW_FAMAS);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "DEVILEK");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "ModelBroni_CurWeapon", "be", "1=1");
register_forward(FM_SetModel, "ModelBroni_fw_SetModel");
}
public plugin_precache()
{
precache_model("");
precache_model("");
precache_model("");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public ModelBroni_CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_M249)
{
set_pev(id, pev_viewmodel2, "")
set_pev(id, pev_weaponmodel2, "")
}
}
}
public ModelBroni_fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
if(!equali(model, "models/w_m249.mdl"))
return FMRES_IGNORED;
new entityowner = pev(entity, pev_owner);
if(!ma_klase[entityowner])
return FMRES_IGNORED;
engfunc(EngFunc_SetModel, entity, "")
return FMRES_SUPERCEDE
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_M249 && damage > 20.0 && random_num(1,20) == 1,20)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(weapon == CSW_FAMAS && damage > 20.0 && random_num(1,8) == 1,8)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor
}
return HAM_IGNORED;
}


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