Witam zrobiłem klase i ona nie działa ... nie wiem czemu otóż nie ma 1/10 na odbicie bo ktoś zaatakuje odbije od razu pocisk co 3 pocisk nie odbije ... czy nawet 4 + 1/7 z deagle nie działa ...
KOD :
#include <amxmodx>
#include <amxmisc>#include <codmod>#include <engine>#include <fakemeta>#include <hamsandwich>#define DMG_BULLET (1<<1)new const nazwa[] = "Stalker [SPREMIUM]";new const opis[] = "Ma 1/10 na odbicie pocisku ponad to gdy kuca na nozu ma 30/255 niewidzialnosci + 1/6 z DEAGLE + 1 skok";new const bronie = (1<<CSW_DEAGLE);new const zdrowie = 0;new const kondycja = 50;new const inteligencja = 0;new const wytrzymalosc = 30;new skoki[33];new ma_klase[33];public plugin_init(){register_plugin(nazwa, "1.0", "amxx.pl");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);register_forward(FM_PlayerPreThink, "fwPrethink_Niewidzialnosc", 1);RegisterHam(Ham_TakeDamage, "player", "TakeDamage");register_forward(FM_CmdStart, "fwCmdStart_MultiJump");}public cod_class_enabled(id){if(!(get_user_flags(id) & ADMIN_LEVEL_F)){client_print(id, print_chat, "[Stalker [SPREMIUM]] Nie masz uprawnien, aby uzywac tej klasy.")return COD_STOP;}ma_klase[id] = true;return COD_CONTINUE;}public cod_class_disabled(id){set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);ma_klase[id] = false;}//Przy kucaniupublic fwPrethink_Niewidzialnosc(id){if(!ma_klase[id])return;new button = get_user_button(id);if( button & IN_DUCK && get_user_weapon(id) == CSW_KNIFE){set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 30);}else{set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);}}public fwCmdStart_MultiJump(id, uc_handle){if(!is_user_alive(id) || !ma_klase[id])return FMRES_IGNORED;new flags = pev(id, pev_flags);if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]){skoki[id]--;new Float:velocity[3];pev(id, pev_velocity,velocity);velocity[2] = random_float(265.0,285.0);set_pev(id, pev_velocity,velocity);}else if(flags & FL_ONGROUND)skoki[id] = 1;return FMRES_IGNORED;}public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){if(!is_user_connected(idattacker))return HAM_IGNORED;if(!ma_klase[this])return HAM_IGNORED;if(!random(10))return HAM_IGNORED;cod_inflict_damage(this, idattacker, damage, 0.0, idinflictor, damagebits);return HAM_SUPERCEDE;}public TakeObrazenia(this, idinflictor, idattacker, Float:damage, damagebits){if(!is_user_connected(idattacker))return HAM_IGNORED;if(!ma_klase[idattacker])return HAM_IGNORED;if(damagebits & DMG_BULLET){new weapon = get_user_weapon(idattacker);if(weapon == CSW_DEAGLE && damage > 20.0 && random_num(1,7) == 1)cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);}return HAM_IGNORED;}