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[TF2] Prop Hunt Redux (v3.0.0 beta 2, 2013-10-13)


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Napisano 13.10.2013 20:20

<p>Description
Hide as a prop from the evil Pyro menace... or hunt down the hidden prop scum.

This is the continuation of DarkImmortal and Geit's Prop Hunt 1.93.

This version is beta 2 because it needs testing

The main change from 2.09 is an update of the weapon system... in addition to just blocking weapons, weapons can now have their attributes stripped (fixes Eureka Effect), the weapon replaced (Frontier Justice with Shotgun), and have attributes added (Phlogistinator to give it the electrical fire effect after attribs are stripped).

2.x had some internal changes to how Prop Hunt worked, most notably the changes it made to how the game timers work. 2.x versions are recognizable because the first 30 seconds of the round will show up as Setup time on the timer.

Requirements:
  • Team Fortress 2 Server, running at least SM 1.5 stable.
  • SDK Hooks (included in SourceMod 1.5)
  • TF2Items (Link, 1.6.0 build 254 or newer recommended)
  • PropHunt Resources Pack (Link, FastDL version link) - Contains maps and required sounds
  • PropHunt Data Pack (Link) - Contains translations and map configs
  • SteamTools (Link) is optional, but Prop Hunt can't set the game description without it
  • TF2Attributes (Link) is optional. It's only used for setting ph_airblast on the fly and client prediction if you have fall damage disabled (otherwise it still makes the *splat* sound)
  • Read Game Sounds (Link) is an optional dependency. However, its presence is detected based on its native rather than a library name. This is done in case it gets merged into sdktools in a later SourceMod version.
  • Opt-In Multimod is an optional dependency that isn't yet finished. Its .inc file is attached.

Installation:
  • Download everything mentioned above and extract/install to the correct folders (pretty self explanatory).
  • Ensure your server and arena config are as barebones as possible. (Also check mp_idledealmethod is not set to 1; only 0 and 2 are compatible)
  • mp_autoteambalance 1 is recommended as Prop Hunt Redux no longer balances the teams by itself. Alternately, you can use a different team balancer plugin.
  • Install the attached prophunt.smx plugin.
Updating to 3.0.0
  • TF2Items is now a mandatory requirement. This was necessary so we could expand the weapon modification system.
  • SteamTools is recommended as SDKHooks can no longer set the game description.
  • TF2Attributes is optional, but you only need it if you want to change ph_airblast on the fly.
  • The plugin now creates a configuration file: cfg/sourcemod/prophunt_redux.cfg. Set your cvars there instead of in server.cfg.
  • ph_propmenu_flag is no longer supported. Instead, use the SourceMod Overrides system for "propmenu" and "propreroll" to control access to those functions if the appropriate cvars are set to 0.
  • Download and install the updated Prop Data Pack.
  • If you want the new maps, install the updated Prop Resource Pack.
  • Optionally, delete addons/sourcemod/data/prophunt/prop_names.txt. It is no longer used

Cvars:

  • prophunt_redux_version - Version
  • sm_prophunt_stats - Stats Enabled
  • ph_enable - (Default: 1) Enable the plugin
  • ph_propmenu - (Default: 0) Allows non-admins to access the prop menu when set to 1; -1 to disallow all access.
  • ph_propreroll - (Default: 0) Allows non-admins to access the propreroll command when set to 1; -1 to disallow all access.
  • ph_airblast - (Default: 0) Allows players to airblast. Takes effect on round change unless TF2Attributes is present.
  • ph_antihack - (Default: 1) Enabled the PH antihack system. Should be left on unless you have conflicts with other plugins.
  • ph_gamedescription - (Default: 1) Set the game description to PropHunt Redux? Requires SteamTools.
  • ph_preventfalldamage - (Default: 0) Set to 1 to prevent damage from falling. TF2Attributes is not required for this, but it being present will prevent clients from playing the "thwack" sound when they hit the ground.
Commands:

  • ph_switch - Switches you to RED and respawns. Restricted to admins or users with a ph_switch override.
  • ph_pyro - Switches you to BLU and respawns. Restricted to admins or users with a ph_pyro override.
  • propmenu - Menu to select props between all props available on the map along with pyro and ghost. This command isn't enabled by default.
  • propreroll - Switch to a different random prop. Only usable once per round. This command isn't enabled by default.
Changelog:

3.0.0 beta 2:
  • Fixed an issue where items with 1 attribute modification weren't actually being modified... i.e. adding "airblast disabled" to a flamethrower.
  • Fixed an issues where changing a weapon but not its classname or attributes would cause the weapon to not be changed. I don't know why you'd ever do this, but...
3.0.0 beta 1:
  • Added command propreroll, which allows props to reroll their prop once per round.
  • Added cvar ph_propreroll, which controls which players can use the propreroll command. Default is 0 (admins only, uses propreroll override).
  • Fixed an issue related to SourceMod 1.5's changes to overrides which was causing propmenu and propreroll to be activated by people who should have been blocked.
  • Antihack system now checks the client's r_staticpropinfo cvar and will kick them if it is set to 1 or can't be read.
  • Prop offset and rotation have been merged with prop names into prop_common.txt. This file is read once every map change.
    • Offsets and rotations in a map's config file override the versions in prop_common.txt
    • prop_names.txt is no longer used.
  • Valve's sentry-building block code doesn't actually work, went back to killing them on spawn.
3.0.0 alpha 3
  • Now removes particles from props before changing their prop to a different one. This is mainly to fix an issue with propmenu and the Ghost prop.
  • Last Prop wasn't being cleared on round end, which meant that all Scouts had their weapons when they spawned.
  • Added weapon option: "replace". Takes classname:index:quality:level:attribute1 ; value1 ; attribute2 ; value2" as its argument.
  • Added weapon option: "addattribs". Takes "attrib1 ; value1 ; attrib2 ; value2" syntax
  • Default weapon list changes
    • Frontier Justice is now replaced with the stock Engineer Shotgun.
    • Eureka Effect has its attributes stripped
    • Phlogistinator has its electrical fire effect added back.
  • New map: ph_courtyard_v1_5
  • New optional dependency: Read Game Sounds.
  • "broadcast" and "game" sounds are now treated as synonyms. If Read Game Sounds is present, the plugin will use it in preference over the teamplay_broadcast_audio event, which should make certain server owners happy.
3.0.0 alpha 2
  • Added weapon option: "stripattribs". Set to 1 to strip all attributes from a weapon.
  • Default weapon list changes
    • Phlogistinator has its attributes stripped.
    • Fix for maxhealth being broken in alpha 1
  • New cvar: ph_antihack - Allows you to disable Prop Hunt's antihack system if it causes issues with other plugins. This should be left on by default
3.0.0 alpha 1
  • TF2Items is now mandatory
  • Rewrote the item blocking code for props.
  • It's now possible to block props from getting specific items if they're the last prop.
  • Default weapon list change: Bonk Atomic Punch is now blocked. This time for real.
  • Players are now healed to their max health for touching the control point rather than to a fixed amount.
  • Unfreezing players is now delayed 0.1 seconds after round starts. This supposedly fixed players get stuck frozen.
  • New cvars: ph_airblast - Controls airblast instead of being compiled in. Off by default.
  • Overhauled what changing ph_enabled does. Should play more nicely with multimod servers now. Also, it no longer outright kills the control point and round entities... hopefully multi-round will be available later on.
  • Touching the control point now plays the announcer's "I'm giving you a bonus" clip.
2.x Changelog



2.09:
  • Fix for stats.inc related code... binary file provided here has no changes except version bump.
2.08:
  • Fixed an exploit that allowed players to unfreeze by changing classes prior to Setup starting.
  • Pre-Round now only covers from from when teamplay_round_start fires to when arena_round_start fires, rather than counting from the end of the round.
  • Respawning during Pre-Round will freeze you.
  • Round Over now covers from round end (or the start of the map) to Setup end of the next round. It used to cover from the end of the map instead of the start... this is an attempt to fix the freezing issue mentioned by VoiDeD earlier.
  • All players are frozen at the start of pre-round. RED players are unfrozen when pre-round ends. BLU players are unfrozen when pre-round ends if the map config has "freeze" "0". All players unfreeze when Setup ends (but that's how all the 2.0x versions work).
  • Removed ph_stripsetbonuses since said set bonuses went away.
  • Internal changes to how velocity is looked up... now uses GetEntProp.
  • Updated prophunt_config.cfg (and PHDataPack)! The changes this time around include:
  • Loose Cannon has been removed. Not sure how this escaped the ax before, and now it's been buffed...
  • Frontier Justice (normal and festive) has had its damage boosted slightly so its not a straight downgrade from the Shotgun.
  • Respectless Rubber Glove has had its damage removed... I don't think that worked, but I'm removing it just in case. (Seriously, who added that and why?)
  • Restriction on Jumper's Jeepcap removed.
2.07:
  • Prop Hunt now generates a config file: cfg/sourcemod/prophunt.cfg. This is a breaking change because it means any existing setting for ph_propmenu will be ignored. Make sure to update this configuration file after it's created. I've attached a sample config file, too, if you want to edit it before putting it on (but be aware it matches my server's settings not the default)
  • Fixed issue where function for fixing BLU players was passed a client index when setup time started; the function expects client userids. This may fix issues where BLU players were not unfreezing correctly.
  • Switched function for fixing RED players to use userids to prevent errors when a player disconnects before the timer fires.
  • New Cvar: ph_gamedescription. Default 1. If set to 1 and SteamTools is installed on the server, it changes the game description to Prop Hunt. ph_adtext is ignored if this is set to 0.
  • New Optional Dependency: TF2Attributes. Required for the next two CVars.
  • New Cvar: ph_stripsetbonuses. Requires TF2Attributes. Defaults to 1. Strips all attributes that are set directly on players. Mainly for set attributes, such as the Milkman Scout health bonus and Attendant Pyro speed bonus, but could affect attributes set by other plugins. Has no effect on attributes set on weapons.
  • New Cvar: ph_preventfalldamage. Requires TF2Attributes. Defaults to 0. If set to 1, prevents all players from taking fall damage. Set to 0 by default for compatibility reasons.
2.06 (2.05 was skipped due to version conflicts):
  • Fixed issue with tf_arena_round_time not being forced to 0.
2.04:
  • Really fixed team_control_point master not having names on ph_devilscanyon and others.
2.03:
  • Failed fix for team_control_point master not having names on ph_devilscanyon and others.
2.0.2:
  • Fixed Prop Hunt automatically disabling the TF2 auto-balancer.
  • Explicitly hooked Prop Hunt's timer's OnSetupFinished instead of the teamplay_setup_finished event. Fixes issue where Setup time was cut short on some maps (such as ph_kakariko).
2.01:

Plugin changes:
  • Prop Hunt no longer does its own balancing. You should use mp_autobalance 1 or a third-party team balancer.
  • ph_propmenu_flag is gone. Use the SourceMod Overrides system for "propmenu" instead, although be aware this only works if ph_propmenu is set to 0. You can also override ph_pyro and ph_switch using their respective command names.
  • All canteens are removed from Scouts, not just the original MvM one. They are also not removed from Pyros like they used to be.
  • Calling propmenu from the server console or rcon no longer causes PropHunt to stop working.
  • Prop offsets now work from propmenu instead of being random.
  • The first 30 seconds of the round now show up as Setup time. This means players can now tell when the round will start.
  • The game now ends at 0:00 instead of 0:01. Also, teams are not switched until right before the next round starts.
  • Announcer no longer tells you the point was unlocked.

1.x Changelog


1.93 (08/01/13):
  • Fixed prop not visible to self in thirdperson
  • Coincidentally might have made thirdperson movement smoother
1.91 (26/11/11):
  • Fixed SpeedBoost not functioning at all.
  • Fixed SpeedBoost interfering with being slowed, zoomed, charging and other speed-changing conditions
  • Fixed Users sometimes not always getting a prop due to having "Respawn on Loadout change" checked.
  • Removed the "Class Blocked" message
1.9 (20/11/11):

  • Extensive configuration options added:
    • Weapons self-damage
    • Weapon removals
    • Weapon nerfs
    • Class restrictions
    • Default Class
    • Sounds
  • Added checks to prevent players with no weapons.
  • Normalised translations
  • Added a check to prevent 'ERROR' props from bogus map configurations.
  • Speed bonuses now persist over weapon changes
  • Speed bonuses are now capped to +25% of the classes base speed.
  • Fixed Weapon Nerfs being based on the currently active weapon as opposed to the weapon fired.
  • Reverted to old-style weapon self damage
  • The Control Point Bonus will no longer heal the incorrect amount in some cases.
1.8 (11/09/11):

  • Removed cowmangler and family business
  • Various bugfixes and cleanup
1.7.14 (25/06/11):
  • Removed following weapons:
    • The Solemn Vow
    • Bazaar Bargain
  • Nerfed the following weapons:
    • Liberty Launcher to the same level as the other Rocket Launchers
    • Tomislav to the same level as the other miniguns
    • Reserve Shooter to the same level as the other shotguns.
    • The Detonator to 95% of normal damage.*
    • The Splendid Screen to 75% of normal damage. *
* - Subject to change.

1.7.12: (13/04/2011)

  • Brass Beast and Iron Curtain do 75% of normal damage.
  • Removed Crusader's Crossbow, Amputator
  • Fixed Lugermorph being usable in some cases.
  • Re-added Soldier/Demo Sword

1.7.11: (29/10/2010)

  • Removed Sydney Sleeper
  • Nerfed BlackBox
  • Gave a 5% damge boost to the huntsman
  • CP will now heal scouts to 150 health. To allow set bonus scouts to benefit from their items.
  • Fixed an issue where named items would override items nerfs &amp; restrictions

1.7.10: (18/08/2010)


  • Handles bug fix
  • Changed version format
1.79: (31/07/2010)

  • Reduced minigun self-damage to 3 per shot
  • Fixed Engineer's with The Gunslinger only being healed for 125 points on the CP.
  • Nerfed The Frontier Justice to 85% damage, 5% higher than the normal shotgun.
  • Mapcycle is no longer automatically set to arena_mapcycle by the plugin
  • Plugin will now unload before making changes to the server if it is loaded on a map without a configuration file.
  • Added ph_propmenu_flag (default: "c") to control the admin flag used for the prop menu, supports multiple flags.
  • Fixed an error being output if the plugin was unloaded and RTL wasn't installed/running.
  • STATS: Fixed an issue where survivals would not be logged.
  • STATS: Fixed issues with Death logging
  • STATS: Added extra detail to Death &amp; Survival Logging
  • STATS: Fixed an issue where names with UTF-8 characters would not be stored correctly on MYSQL
  • STATS: Numerous Improvements/Bugfixes

1.78: (04/07/2010)

  • Added ph_adtext - Default: GamingMasters.co.uk - setting "" disables advertisements
  • Removed PH Rush Support
  • Increased syringe gun self-damage to 4
  • Changed the "Disguised as..." message so it uses "Clean" names which are defined in data/prophunt/propnames.txt
  • Added a ResetCvars Routine that attempts to reverse the changes that PropHunt makes when it starts (It resets the cvars to their default), making it usable in conjunction with other mods/stock gameplay.
  • Disabled Shadows on props
  • Increased the rocket launchers and minigun to 75% damage
  • Increased BackBurner and Pyro Shotgun to 85% damage
  • PropLock will now be disabled when you attempt to strafe left or right
  • Last-Prop Jarate now only lasts 15 seconds
  • Engineer buildings are no longer solid
  • If RunTeamLogic is not present the plugin will no longer failstate.


1.77: (07/06/2010)


  • Fixed ph_propmenu cvar &gt;.&gt;
1.76: (07/06/2010)

  • Fixed an issue where a heavy with Natasha equipped would get their shotgun removed instead of Natasha.
  • Fixed an issue where medals and other misc items would not be removed
  • Fixed an issue where halo particle effects would show up on a prop
  • Fixed an issue where DMG_DROWN from a trigger_hurt did not effect the props
  • Fixed an issue where props with particle effects (The harvest ghost) would not have their particle effects removed when the player died.
  • Hence restored the ghost to the admin prop menu
  • Changed the prop menu command so it can now be fully disabled (-1 = disabled, otherwise the same values)
  • Increased the damage on the rocket launchers by 5% to try and prevent the weird 1 damage issues.
  • Fixed cvars not being reliably overridden, specifically mp_idledealmethod.
1.75: (04/06/2010)


  • Airblast is now 25% less powerful
  • Prop Shadows no longer appear
  • Huntsman now does 20% less damage
  • Backburner now does 40% less damage but crits from behind
  • Returned all shotguns with full ammo
  • Pyro shotgun does 25% less damage
  • Pyro shotgun has 2 shells with infinite ammo
  • Soldier/Heavy Shotgun do 20% less damage
  • Minigun now does 30% less damage
  • Increased per-shot self damage on the minigun
  • Heavy Limit of 2
  • Restored Engineer shotgun at the same 0.8x damage modifier as the other classes with shotgun as their main weapon (Heavy, Solly)
  • Removed Natasha
  • Nerfed Direct Hit and Rocket Launcher to 0.5x damage
  • Flaregun now does 5 self-damage
  • Fixed the broken Jarate
  • Improved Teamswitch Logic
  • Changed code formatting style
  • And a bunch of undocumented fixes and changes.
1.74: (15/05/2010)

  • The hat removal code now hides badges as well, and only affects RED (thanks Geit :))
  • Removed all shotguns (same glitch as pyro)
  • Restored engineer pistol with much greater self damage per shot
  • Restored standard minigun (no natasha), increased self damage slightly.
  • Optimisation: replaced a block of strcmp calls with a trie (self damage code)
  • Fixed a glitch where people could spawn as a fully equipped scout after the last prop.
1.73: (08/05/2010)

  • Now using TF2_RegeneratePlayer in place of GiveNamedItem and the new built-in native TF2_AddCondition in place of TF2_AddCond - will not work on 1.3.2 snapshots - only 1.3.2 stable and newer snapshots of 1.3 and 1.4. - gamedata/prophunt.games.txt and data/tf2weapondata.txt are now redundant.
  • Restored airblast and backburner
  • Removed pyro shotgun (seemed to be doing full spread damage no matter what range etc.)
  • Prop Menu no longer restores health.
  • Removed Ghost - broken particle effect.
  • Added code for a new Prop Rush gameplay style suggested by Geit, currently waiting on some help from Valve before it will be enabled/usable.
  • Recoded around Valve's latest changes:
  • Rotation is now client-side, with full 360 degree accuracy.
  • Burning props no longer highlight the invisible scout - instead the flames appear around the prop itself.
  • Hidden voice icons :)
  • (And no more invisible props of course :P)
1.66: (21/04/2010)

  • Reverted to old movement code
  • Reverted to full damage on the huntsman
  • Fixed mp_teams_unbalance_limit notifications appearing in chat.
  • Fixed propmenu not reading admin flags properly.
1.65: (08/04/2010)

  • Fixed timer error spam during the pre-round phase resulting in severe lag spikes.
1.64: (07/04/2010)

  • Accidentally left in some code which made scouts semi-visible in 1.63 D:
  • The propmenu now performs red/alive validation after selecting an option as well as before being displayed.
1.63: (07/04/2010)

  • The new attachment system is now only activated when not moving - turns out a lot more than just jumping will trigger the wobble effect :P
1.62: (07/04/2010)

  • If mp_idledealmethod is set to 1 (i.e. move to spectator, then kick) it is now forced to 2 (i.e. kick). This fixes the bug introduced in 1.6 where players would be kicked at random if it was set to 1. If you want the mp_idledealmethod 1 functionality, there are plugins that duplicate this with it set to 0 (AFK Manager is one example).
  • Props now parent to the 'head' attachment point, resulting in flawless movement and rotation. No need to keep switching PropLock on and off to line yourself up now :) (When jumping it reverts to the old system for 1 second to combat an annoying 'wobble' which made lining up double jumps awkward.)
  • Slightly increased Huntsman damage - damage was at 70%, now 75%.
  • (Stats-enabled version) Now using BuildPath for the MOTD file location (supports SM being in locations other than addons/sourcemod).
1.61: (22/03/2010)

  • Fixed bug introduced in 1.6 where spectators could be spawned on RED, rendering BLU unable to win.
  • Flaregun no longer does damage to pyros.
1.6: (21/03/2010)

  • Another bunch of maps :)
  • Added engineer (minus sentry) and medic (minus blutsauger and medigun/kritzkrieg)
  • New mouse controls (LMB = toggle version of old RMB camera lock; RMB = first/third person toggle)
  • Fixed server lag which would develop over time without a mapchange, due to stacking PreThink hooks on every player spawn.
  • CP Bonus now extinguishes players in addition to filling their health.
  • Increased tf_arena_max_streak (team scramble) to 5
  • Increased mp_waitingforplayers_time to 40.
  • Added prop menu for admins (/propmenu) - all props available on map along with pyro and ghost.
  • Removed backburner.
  • Nerfed Shotgun (Pyro only) - clip size reduced to 2, unlimited ammo to compensate for auto reloading.
  • Nerfed Huntsman - 30% damage reduction to prevent 1-hit KO from bodyshots.
  • Added team balancing code which runs directly after the teams are swapped. For a difference of 1 player, it favours BLU.
  • Fixed 'remember last weapon after death' exploit.
  • Added cvars: ph_propmenu (enable propmenu for all players, default 0) and ph_enable (enable prophunt itself, default 1).
  • Various minor optimisations
1.5:

  • Added several new official maps!
  • Added new and improved jetpack, without the DukeHacks requirement.
  • BLU is now permanently Jarated when there is only one prop left.
  • It is no longer possible to freeze your prop while moving, which fixes many exploits.
  • Completely refactored the code to be much lighter and more optimised. It's about 20kb/500 lines shorter now.
  • No more OnGameFrame - prop movement now runs on PreThink, and the CP Bonus is handled by a Touch hook.
  • No more DukeHacks - moved everything to native SM and SDK Hooks.
  • No more Hooker - the game description change is now done by SDK Hooks.
  • No more reloading between rounds - the race condition and entity index bugs are now fixed properly.
  • Replaced #define WHORE with IsDedicatedServer()
  • Replaced #define AO with a hostname check.
  • Fixed exploit where BLU demoman (and perhaps other classes) could become invisible and get all their weapons.
  • Shortened hud text spam time.
  • Fixed bug where props would sometimes get their prop stuck on them while spectating after death.
  • Fixed a number of race condition bugs.
  • Entity indexes are no longer relied upon for certain prop related functions.
  • Fixed significant random timer bug (broke everything and eventually crashed the server) due to incorrect usage of KillTimer over CloseHandle.
  • Fixed a number of inefficient operations in PreThink which caused noticeable lag and server fps drops.
  • PropHunt now works out of the box on listen servers.
1.4:
  • Due to huge demand from Shinkz, Natascha is no longer permitted and Sniper with everything but Sniper Rifle has been added along with Demoman+Eyelander. Can be toggled with #define SHINX.
  • (Stats-only) !statsme now prints your stats to everyone rather than duplicating !rank functionality.
  • Various bugfixes and minor improvements.
1.3:
  • Fixed unstuck translation
  • No changes to mp_timelimit
  • Automatically unload on non-prophunt map
  • Airblast disabled sound is now at full volume.
  • Pyro assist speed bonus is now also +100.
  • Fixed unstuck making you get stuck in the control point.
  • Attack2 is now only disabled when using the flamethrower.
  • sm_prophunt_stats for stats-enabled versions.
1.2:
  • Cleaned up code.
  • Reduced mp_bonusroundtime to 5 and adjusted other code appropriately.
  • Added speed boost for pyros - +100 for a kill, +50 for an assist. Speed is reset each round.
  • Disabled lock/unlock sounds by default - #define LOCKSOUND. Keeping the pyro airblast "disabled" sound.
1.1:
  • Players are no longer slain at round end (thanks toazron1).
  • Added announcer "mission begins in x seconds" sounds for hiding time
  • Fixed unstuck making you actually get stuck :P
  • Added a check to ensure Hooker is included before trying to register the game description hook.
  • Added HL2 sounds to M1/M2 on props and airblast on pyros.
  • Removed unnecessary debug messages.
  • Removed pyro prop - control point is the new global prop.
  • Returned Plugin_Handled on all commands.
  • Added map config files :D
  • Added an option for mappers to have a logic_relay fired when hiding time ends.
  • Prevented slaying between rounds, but kept in slaying when the plugin is reloaded manually.
  • Fixed sound preloading issue.
1.0 - Initial Release (code cleanup; otherwise equivalent to 0.0.6)



Special Thanks
:

  • DarkImmortal - For creating the original TF2 plugin this is based on
  • Bluepanther - Providing the Original Inspiration to code this.
  • Geit - Official PropHunt Goat, Technical support during semi-private beta, PR, Mapping guru
  • LordVader! - The First Non-GM provider of PropHunt.
  • Jocker - Italian Translation
  • And sorry to anyone I've forgotten - many little copy+paste snippets have gone into PropHunt.
Maps:

  • Basalt - S.W.A.T.Y
  • Brawl - Jazz
  • Canyon - Albatross (Modified by Shinkz)
  • Cargo - Combatfetus
  • CC Hotel - Beetle
  • Cliff Face - gRiMrEaPeRsco
  • Concord - zephyrak
  • Courtyard - Marshii
  • Cyberpunk - Xenon (Modified by Spykodemon and Shinkz)
  • Desolation - Jamie "Mr. Happy" Lea
  • Devils Canyon - Soylent Robot
  • Farm - Geit
  • Farm Feud - Archanor
  • Goldtooth - Chuck "Atrocity" Wilson
  • Grassland - Mr. Late (Modified by Shinkz)
  • Hanger18 - Combatfetus
  • Harvest - Heyo
  • Headquarters - Combatfetus
  • Hilltop - Unknown
  • Kakariko - Beetle
  • Lumberyard - Valve (Modified by Shinkz)
  • Manor Event - Valve/YM/Rexy (Modified by Unknown)
  • Manor Grounds - Valve/YM/Rexy (Modified by luvedragon)
  • Maze - LabelMaker (Assisted by Geit)
  • Mountain - Austria_Phantom
  • North Ural - Flanker (Modified by Shinkz)
  • Oasis - Tyb00 (Modified by Shinkz)
  • Other Side - Vincent (Modified by Shinkz)
  • Range - Pascal
  • Ravage - Mehby
  • Redstone - Colax
  • Sawmill - Valve (Modified by Shinkz)
  • Spooky Harvest - Valve &amp; Unknown
  • Spooky Ravine - Valve &amp; Malachi
  • Storm - Ikem
  • Switcheroo - insta (Modified by coffeejunky)
  • Target - Valve (Modified by Unknown)
  • Timbertown - Unknown (Modified by Shinkz)
  • Train Set - Johnny
  • Tundra - Corey_Faure
  • Warehouse - Geit
  • Watch Tower - Joshua JoshuaC Shiflet (Modified by Shinkz)
  • Watermill - Loc_n_lol (Modified by Unknown)
And to help the forum search engine: prop hunt hide and seek hidenseek hide 'n seek


The necessary stats.inc for global statistics and prophunt.smx with statistics compiled in are available on request to trustworthy communities. Contact Geit for more information.

Attached Files Dołączona grafikaprophunt.smx (42.0 KB) Dołączona grafikaGet Plugin or Get Source (prophunt.sp - 91.3 KB) Dołączona grafikaoptin_multimod.inc (2.6 KB)

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