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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie

Problem ze wskrzeszaniem adminów.


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#1 MenTo(S)

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Napisano 22.09.2013 13:44

Witajcie, wie wiem czym to jest spowodowane ale nie mogę do tego dojść odnośnie wskrzeszanie działa lecz jest jeden szkopuł.

Działa jedynie na graczy a jeżeli ciało należy do administratora wtedy dostajemy wyłącznie doświadczenie a gracz nie zostaje wskrzeszony.

 

#include <amxmodx>

#include <cstrike>
#include <fakemeta_util>

#define PLUGIN "Wskrzeszanie medyk"
#define VERSION "0.2"
#define AUTHOR "Cypis"

#define pev_zorigin pev_fuser4
#define seconds(%1) ((1<<12) * (%1))
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const szSprite[] = "sprites/health.spr"
new pSprite;

native cod_get_user_health(id)
native cod_set_user_xp(id, wartosc)
native cod_get_user_xp(id)

new SOUND_START[] = "items/medshot4.wav"
new SOUND_FINISHED[] = "items/smallmedkit2.wav"
new SOUND_FAILED[] = "items/medshotno1.wav"

enum
{
ICON_HIDE = 0,
ICON_SHOW,
ICON_FLASH
}

enum
{
TASKID_REVIVE = 1337,
TASKID_RESPAWN,
TASKID_CHECKRE,
TASKID_CHECKST,
TASKID_ORIGIN,
TASKID_SETUSER
}

new g_haskit[33]
new ile_ma[33]
new Float:g_revive_delay[33]
new Float:g_body_origin[33][3]
new bool:g_wasducking[33]

new g_msg_bartime,
g_msg_statusicon,
g_msg_screenfade,
g_msg_clcorpse;

new cvar_revival_time,
cvar_revival_health,
cvar_revival_dis,
cvar_za_zbeszczeszczenie,
cvar_za_wskrzeszenie,
cvar_za_hpdefiling,
cvar_za_ilerazy;

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

cvar_revival_time = register_cvar("cod_revkit_time", "3")
cvar_revival_health = register_cvar("cod_revkit_health", "75")
cvar_revival_dis = register_cvar("cod_revkit_distance", "100.0")
cvar_za_zbeszczeszczenie = register_cvar("cod_revkit_xpdefiling", "10")
cvar_za_wskrzeszenie = register_cvar("cod_revkit_xpraise", "20")
cvar_za_hpdefiling = register_cvar("cod_revkit_hpdefiling", "30")
cvar_za_ilerazy = register_cvar("cod_revkit_ile", "10")

register_event("HLTV", "event_hltv", "a", "1=0", "2=0")
register_event("DeathMsg","DeathMsg","ade")

register_forward(FM_EmitSound, "fwd_emitsound")
register_forward(FM_PlayerPostThink, "fwd_playerpostthink")

g_msg_bartime = get_user_msgid("BarTime")
g_msg_clcorpse = get_user_msgid("ClCorpse")
g_msg_screenfade= get_user_msgid("ScreenFade")
g_msg_statusicon = get_user_msgid("StatusIcon")

register_message(g_msg_clcorpse, "message_clcorpse")
}

public plugin_natives()
register_native("cod_add_wskrzes", "native_cod_add_wskrzes", 1);

public native_cod_add_wskrzes(id, ile)
{
g_haskit[id] = ile;
ile_ma[id] = 0
}

public plugin_precache()
{
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model("models/player/vip/vip.mdl")
pSprite = precache_model(szSprite)

precache_sound(SOUND_START)
precache_sound(SOUND_FINISHED)
precache_sound(SOUND_FAILED)
}

public client_connect(id)
{
g_haskit[id] = 0
ile_ma[id] = 0
reset_player(id)
}

public client_disconnect(id)
{
new ent
while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0)
fm_remove_entity(ent)
}

public DeathMsg(id)
{
new vid = read_data(2)

reset_player(vid)
msg_bartime(id, 0)
static Float:minsize[3]
pev(vid, pev_mins, minsize)
if(minsize[2] == -18.0)
g_wasducking[vid] = true
else
g_wasducking[vid] = false

set_task(0.5, "task_check_dead_flag", vid)
}

public event_hltv()
{
fm_remove_entity_name("fake_corpse")

static players[32], num
get_players(players, num, "a")
for(new i = 0; i < num; i++)
{
if(is_user_connected(players[i]))
{
reset_player(players[i])
msg_bartime(players[i], 0)
}
}
}

public reset_player(id)
{
remove_task(TASKID_REVIVE + id)
remove_task(TASKID_RESPAWN + id)
remove_task(TASKID_CHECKRE + id)
remove_task(TASKID_CHECKST + id)
remove_task(TASKID_ORIGIN + id)
remove_task(TASKID_SETUSER + id)


g_revive_delay[id] = 0.0
g_wasducking[id] = false
g_body_origin[id] = Float:{0.0, 0.0, 0.0}
}

public fwd_playerpostthink(id)
{
if(!is_user_connected(id))
return FMRES_IGNORED

if(g_haskit[id]==0)
return FMRES_IGNORED

if(!is_user_alive(id))
{
Display_Icon(id, ICON_HIDE , "dmg_shock")
return FMRES_IGNORED
}

new body = find_dead_body(id)
if(fm_is_valid_ent(body))
{
new lucky_bastard = pev(body, pev_owner)

if(!is_user_connected(lucky_bastard))
return FMRES_IGNORED

new lb_team = get_user_team(lucky_bastard)
if(lb_team == 1 || lb_team == 2 )
Display_Icon(id, ICON_FLASH , "dmg_shock")
}
else
Display_Icon(id, ICON_SHOW , "dmg_shock")

return FMRES_IGNORED
}

public task_check_dead_flag(id)
{
if(!is_user_connected(id))
return

if(pev(id, pev_deadflag) == DEAD_DEAD)
create_fake_corpse(id)
else
set_task(0.5, "task_check_dead_flag", id)
}

public create_fake_corpse(id)
{
set_pev(id, pev_effects, EF_NODRAW)

static model[32]
cs_get_user_model(id, model, 31)

static player_model[64]
format(player_model, 63, "models/player/%s/%s.mdl", model, model)

static Float: player_origin[3]
pev(id, pev_origin, player_origin)

static Float:mins[3]
mins[0] = -16.0
mins[1] = -16.0
mins[2] = -34.0

static Float:maxs[3]
maxs[0] = 16.0
maxs[1] = 16.0
maxs[2] = 34.0

if(g_wasducking[id])
{
mins[2] /= 2
maxs[2] /= 2
}

static Float:player_angles[3]
pev(id, pev_angles, player_angles)
player_angles[2] = 0.0

new sequence = pev(id, pev_sequence)

new ent = fm_create_entity("info_target")
if(ent)
{
set_pev(ent, pev_classname, "fake_corpse")
engfunc(EngFunc_SetModel, ent, player_model)
engfunc(EngFunc_SetOrigin, ent, player_origin)
engfunc(EngFunc_SetSize, ent, mins, maxs)
set_pev(ent, pev_solid, SOLID_TRIGGER)
set_pev(ent, pev_movetype, MOVETYPE_TOSS)
set_pev(ent, pev_owner, id)
set_pev(ent, pev_angles, player_angles)
set_pev(ent, pev_sequence, sequence)
set_pev(ent, pev_frame, 9999.9)
}
}

public fwd_emitsound(id, channel, sound[])
{
if(!is_user_alive(id) || !g_haskit[id])
return FMRES_IGNORED

if(!equali(sound, "common/wpn_denyselect.wav"))
return FMRES_IGNORED

if(task_exists(TASKID_REVIVE + id))
return FMRES_IGNORED

if(!(fm_get_user_button(id) & IN_USE))
return FMRES_IGNORED

new body = find_dead_body(id)
if(!fm_is_valid_ent(body))
return FMRES_IGNORED

new lucky_bastard = pev(body, pev_owner)
new lb_team = get_user_team(lucky_bastard)
if(lb_team != 1 && lb_team != 2)
return FMRES_IGNORED

static name[32]
get_user_name(lucky_bastard, name, 31)
client_print(id, print_chat, "Reanimacja %s Trwa", name)

new Float:fOrigin[3];
pev(lucky_bastard,pev_origin,fOrigin);

fOrigin[2] += 35.0;

message_begin(MSG_BROADCAST,SVC_TEMPENTITY )
write_byte(TE_SPRITE)
write_coord_f(fOrigin[0])
write_coord_f(fOrigin[1])
write_coord_f(fOrigin[2])
write_short(pSprite)
write_byte(10)
write_byte(255)
message_end()

new revivaltime = get_pcvar_num(cvar_revival_time)
msg_bartime(id, revivaltime)

new Float:gametime = get_gametime()
g_revive_delay[id] = gametime + float(revivaltime) - 0.01

emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_task(0.0, "task_revive", TASKID_REVIVE + id)

return FMRES_SUPERCEDE
}

public task_revive(taskid)
{
new id = taskid - TASKID_REVIVE

if(!is_user_alive(id))
{
failed_revive(id)
return FMRES_IGNORED
}

if(!(fm_get_user_button(id) & IN_USE))
{
failed_revive(id)
return FMRES_IGNORED
}

new body = find_dead_body(id)
if(!fm_is_valid_ent(body))
{
failed_revive(id)
return FMRES_IGNORED
}

new lucky_bastard = pev(body, pev_owner)
if(!is_user_connected(lucky_bastard))
{
failed_revive(id)
return FMRES_IGNORED
}

new lb_team = get_user_team(lucky_bastard)
if(lb_team != 1 && lb_team != 2)
{
failed_revive(id)
return FMRES_IGNORED
}

static Float:velocity[3]
pev(id, pev_velocity, velocity)
velocity[0] = 0.0
velocity[1] = 0.0
set_pev(id, pev_velocity, velocity)

new Float:gametime = get_gametime()

if(g_revive_delay[id] < gametime)
{
if(findemptyloc(body, 10.0))
{
fm_remove_entity(body)
emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ile_ma[id]++;

if(ile_ma[id] == get_pcvar_num(cvar_za_ilerazy))
off(id)

new args[2]
args[0]=lucky_bastard

if(get_user_team(id)!=get_user_team(lucky_bastard))
{
args[1]=1
new za_zbeszczeszczenie = get_pcvar_num(cvar_za_zbeszczeszczenie)
new za_hpdefiling = get_pcvar_num(cvar_za_hpdefiling)
new health = cod_get_user_health(id);
new nowe_zdrowie = (get_user_health(id)+za_hpdefiling fm_set_user_health(id, nowe_zdrowie);
cod_set_user_xp(id, cod_get_user_xp(id)+za_zbeszczeszczenie)
client_print(id, print_chat, "[COD:MW] Dostales %i doswiadczenia za zbeszczeszczenie zwlok wroga.", za_zbeszczeszczenie);
}
else
{
args[1]=0
new za_wskrzeszenie = get_pcvar_num(cvar_za_wskrzeszenie)
cod_set_user_xp(id, cod_get_user_xp(id)+za_wskrzeszenie)
client_print(id, print_chat, "[COD:MW] Dostales %i doswiadczenia za wskrzeszenie kolegi z teamu.", za_wskrzeszenie);
set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,2)
}
}
else
failed_revive(id)
}
else
set_task(0.1, "task_revive", TASKID_REVIVE + id)

return FMRES_IGNORED
}

public failed_revive(id)
{
msg_bartime(id, 0)
emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

public off(id)
{
g_haskit[id] = 0
msg_bartime(id, 0)
reset_player(id)
Display_Icon(id, ICON_HIDE , "dmg_shock")
}

public task_origin(args[])
{
new id = args[0]
engfunc(EngFunc_SetOrigin, id, g_body_origin[id])

static Float:origin[3]
pev(id, pev_origin, origin)
set_pev(id, pev_zorigin, origin[2])

set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,2)

}

stock find_dead_body(id)
{
static Float:origin[3]
pev(id, pev_origin, origin)

new ent
static classname[32]
while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(cvar_revival_dis))) != 0)
{
pev(ent, pev_classname, classname, 31)
if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent))
return ent
}
return 0
}

stock msg_bartime(id, seconds)
{
if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id))
return

message_begin(MSG_ONE, g_msg_bartime, _, id)
write_byte(seconds)
write_byte(0)
message_end()
}

public task_respawn(args[])
{
new id = args[0]

if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return

set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
dllfunc(DLLFunc_Think, id)
dllfunc(DLLFunc_Spawn, id)
set_pev(id, pev_iuser1, 0)

set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,2)
}

public task_check_respawn(args[])
{
new id = args[0]

if(pev(id, pev_iuser1))
set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2)
else
set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,2)

}

public task_stuck_check(args[])
{
new id = args[0]

static Float:origin[3]
pev(id, pev_origin, origin)

if(origin[2] == pev(id, pev_zorigin))
set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2)
else
set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,2)
}

public task_setplayer(args[])
{
new id = args[0]
fm_set_user_health(id, get_pcvar_num(cvar_revival_health))

Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255)
}

stock bool:findemptyloc(ent, Float:radius)
{
if(!fm_is_valid_ent(ent))
return false

static Float:origin[3]
pev(ent, pev_origin, origin)
origin[2] += 2.0

new owner = pev(ent, pev_owner)
new num = 0, bool:found = false

while(num <= 100)
{
if(is_hull_vacant(origin))
{
g_body_origin[owner][0] = origin[0]
g_body_origin[owner][1] = origin[1]
g_body_origin[owner][2] = origin[2]

found = true
break
}
else
{
origin[0] += random_float(-radius, radius)
origin[1] += random_float(-radius, radius)
origin[2] += random_float(-radius, radius)

num++
}
}
return found
}

stock bool:is_hull_vacant(const Float:origin[3])
{
new tr = 0
engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr)
if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
return true

return false
}

stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin(MSG_ONE, g_msg_screenfade,{0,0,0},id)
write_short(duration)
write_short(holdtime)
write_short(fadetype)
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(alpha)
message_end()
}

stock Display_Icon(id ,enable ,name[])
{
if(!pev_valid(id) || is_user_bot(id))
return PLUGIN_HANDLED

message_begin(MSG_ONE, g_msg_statusicon, {0,0,0}, id)
write_byte(enable)
write_string(name)
write_byte(42)
write_byte(42)
write_byte(255)
message_end()

return PLUGIN_CONTINUE
}

public message_clcorpse()
return PLUGIN_HANDLED
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/

 

 


sebul (22.09.2013 16:24):
Kody powyżej 200 linijek dodawaj tylko w załączniku lub na wklejce.

Załączone pliki


Użytkownik MenTo(S) edytował ten post 22.09.2013 13:45

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#2 CraZzy

    Zaawansowany

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Reputacja: 66
Pomocny

  • Postów:120
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  • Imię:Artur
  • Lokalizacja:Trn
Offline

Napisano 22.09.2013 14:29

testuj

Załączone pliki


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#3 MenTo(S)

    Profesjonalista

  • Autor tematu
  • Użytkownik

Reputacja: 1
Nowy

  • Postów:171
  • GG:
  • Steam:steam
  • Imię:Sebastian
  • Lokalizacja:Kielce
Offline

Napisano 24.09.2013 13:13

testuj

 

Dalej nic korpus znika dostajemy 20 doświadczenia a użytkownik ( admin ) jest dalej *DEAD*


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