public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AK47)
cod_inflict_damage(idattacker, this, damage+15.0, 1.0, idinflictor, damagebits);
if(!ilosc_odb[this])
return HAM_IGNORED;
cod_inflict_damage(this, idattacker, damage, 0.0, idinflictor, damagebits);
ilosc_odb[this]--;
return HAM_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_SCOUT && damage > 20.0 && random_num(1,3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
Masz dwie takie same funkcje w kodzie. Ta druga nie zgadza się z opisem klasy (daje 1/3 ze scout), więc ją musisz usunąć (chyba że klasa ma działać inaczej).