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Nie działają mi nowe dźwięki w Ultimate Killstreak Advanced


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#1 K4P1K

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Napisano 09.09.2013 16:39

Siemanko.

Chciałem zedytować plugin Ultimate Killstreak Advanced v0.8 (http://amxx.pl/topic...k-advanced-v08/).

NIestety, po przerobieniu pliku .sma plugin nie odtwarza mi żadnych dźwięków. Nie wyrzuca również żadnych błędów w konsoli.

 

Oto plik oryginału:

/* Ultimtate KillStreak Advanced  */

#include <amxmodx>
#include <amxmisc>
#include <csx>

#define PLUGIN "Ultimate KillStreak Advanced"
#define VERSION "0.8"
#define AUTHOR "SAMURAI"


/*#define TASK_CLEAR_KILL    100*/
#define LEVELS 10
/*new kill[33][24];*/
new kills[33] = {0,...};
new deaths[33] = {0,...};

new hsenable, knifeenable, firstbloodenable, nadecvar, suicidecvar, /*cvardouble,*/ rnstartcvar, killstreaktype;
new firstblood;

new hsmessages[][] =
{
	"%s zalozyl sie o glowe z %s i wygral !!",
	"Przez %s %s stracil glowe !",
	"%s zrobil trzecie oko dla %s!",
	"%s pozbyl sie %s i jego glowy!"
};
new hslist[][] =
{
	"ultimate_sounds/headshot1_ultimate",
	"ultimate_sounds/headshot2_ultimate"
};


new knmessages[][] =
{
	"Psychol %s wbil noz dla %s prosto w serce!",
	"%s dzgnol nozem %s",	
	"%s operowal %s niestety pacjent zmarl!"
};
new knlist[][] =
{
	"ultimate_sounds/knife1_ultimate",
	"ultimate_sounds/knife2_ultimate"
};


new fbmessages[][] =
{
	"%s to ja będę pierwszy!!",
	"%s moj pierwszy frag w tej rundzie!!", 
	"To %s spowodowal pierwszy krwotok w tej rundzie!"
};
new fblist[][] =
{
	"ultimate_sounds/firstblood1_ultimate",
	"ultimate_sounds/firstblood2_ultimate"
};


new nademessages[][] =
{
	"%s rzucil co nieco dla %s !",
	"%s zrobil wybuchowy prezent dla %s !",
	"%s jest dobrym granadierem!"
};


new suicidemess[][] =
{
	"%s sam sie zabil ahahahha!",
	"%s jest idioto!"
};
new suicidelist[][] =
{
	"ultimate_sounds/suicide1_ultimate",
	"ultimate_sounds/suicide2_ultimate",
	"ultimate_sounds/suicide3_ultimate",
	"ultimate_sounds/suicide4_ultimate"
};


new doublelist[][] =
{
	"ultimate_sounds/doublekill1_ultimate",
	"ultimate_sounds/doublekill2_ultimate"
}


new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] = 
{
	"ultimate_sounds/triplekill_ultimate", 
	"ultimate_sounds/multikill_ultimate", 
	"ultimate_sounds/ultrakill_ultimate",
	"ultimate_sounds/killingspree_ultimate", 
	"ultimate_sounds/megakill_ultimate", 
	"ultimate_sounds/holyshit_ultimate",
	"ultimate_sounds/ludicrouskill_ultimate",
	"ultimate_sounds/rampage_ultimate",
	"ultimate_sounds/unstoppable_ultimate",
	"ultimate_sounds/monsterkill_ultimate"
};
new messages[10][] = 
{
	"%s: Duble kill!", 
	"%s: Multi Kill !",
	"%s: Ultra Kill !", 
	"%s: Killing Spree !",
	"%s: Mega Kill !",
	"%s: Holy Shit !",
	"%s: Ludicrous Kill !", 
	"%s: Rampage !",
	"%s: Unstoppable !", 
	"%s: M o n s t e R  K i L L ! ! !"
};


new preplist[][] =
{
	"ultimate_sounds/prepare1_ultimate",
	"ultimate_sounds/prepare2_ultimate",
	"ultimate_sounds/prepare3_ultimate"
};


// remaked double kill
new Float:g_doubleKill;
new g_doubleKillId;
new gdbcvar;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_event("ResetHUD", "reset_hud", "b");
	register_event("HLTV","rnstart","a", "1=0", "2=0");
	killstreaktype = register_cvar("ut_killstreak_advanced", "3");
	hsenable = register_cvar("ut_killstreak_hs","1");
	knifeenable = register_cvar("ut_killstreak_knife","1");
	firstbloodenable = register_cvar("ut_firstblood","1");
	nadecvar = register_cvar("ut_nade_events","1");
	suicidecvar = register_cvar("ut_suicide_events","1");
	/*cvardouble = register_cvar("ut_doublekill_events","1");*/
	gdbcvar = register_cvar("ut_doublekill_events","1");
	rnstartcvar = register_cvar("ut_roundcout_sounds","1");

}


public client_death(killer,victim,weapon,hitplace,TK)
{
	if(!killer || !victim)
		return;
	
	static kname[32], vname[32];
	get_user_name(killer,kname,31);
	get_user_name(victim,vname,31);
	
	if(hitplace == HIT_HEAD && get_pcvar_num(hsenable) == 1 )
	{
		set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, hsmessages[random(sizeof hsmessages)], kname, vname);
		client_cmd(0,"spk %s",hslist[random(sizeof hslist)]);
	}
	
	if(weapon == CSW_KNIFE && get_pcvar_num(knifeenable) == 1 )
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, knmessages[random(sizeof knmessages)], kname, vname);
		client_cmd(0,"spk %s",knlist[random(sizeof knlist)]);   
	}
	
	if(firstblood && killer != victim && get_pcvar_num(firstbloodenable) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, fbmessages[random(sizeof fbmessages)], kname);
		client_cmd(0,"spk %s",fblist[random(sizeof fblist)]);
	}
	
	if(weapon == CSW_HEGRENADE && get_pcvar_num(nadecvar) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,nademessages[random(sizeof nademessages)],kname,vname);
		client_cmd(0,"spk ultimate_sounds/nade_ultimate");
	}
	
	if(killer == victim && get_pcvar_num(suicidecvar) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,suicidemess[random(sizeof suicidemess)], vname);
		client_cmd(0,"spk %s",suicidelist[random(sizeof suicidelist)]);
	}
	
	
	/*if(kill[killer][0] && equal(kill[killer],weapon) && killer != victim && get_pcvar_num(cvardouble) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,"Wow %s made a double kill", kname);
		kill[killer][0] = 0;
		client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
	}
	else
	{
		kill[killer] = weapon;
		set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
	}*/
	
	// REMAKED DOUBLE KILL :X
	if(killer != victim && killer && get_pcvar_num(gdbcvar) == 1)
	{
		new Float:nowtime = get_gametime();
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
			show_hudmessage(0,"Wow %s made a double kill", kname);
			
			// play the funcking soundz
			client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
		}
		g_doubleKill = nowtime;
		g_doubleKillId = killer;
	}
			

		
	kills[killer] += 1;
	kills[victim] = 0;
	deaths[killer] = 0;
	deaths[victim] += 1;

	for (new i = 0; i < LEVELS; i++) 
	{
		if (kills[killer] == levels[i]) 
		{
			announce(killer, i);
			return;
		}
	}
	
		
}
		

announce(killer, level) 
{
	
	static name[33];
	new r = random(256);
	new g = random(256);
	new b = random(256);

	get_user_name(killer, name, 32);
	
	set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);

	if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
		return 0;
    
	switch(get_pcvar_num(killstreaktype))
	{
		case 1: 
		{	
			show_hudmessage(0, messages[level], name);
			return 0;
		}
		
		case 2:
		{
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
		
		case 3:
		{
			show_hudmessage(0, messages[level], name);
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
	}
			
	return 0;
	
}


public reset_hud(id) 
{
	firstblood = 1; 
	if (is_mode_set(16)) 
		if (kills[id] > levels[0]) 
			client_print(id, print_chat, "* Zabiles %d bez smierci!", kills[id]);
		else if (deaths[id] > 1) 
			client_print(id, print_chat, "* Uwazaj zgineles %d rundy pod rzad!", deaths[id]);

    
}

public rnstart(id)
{
	if(get_pcvar_num(rnstartcvar) == 1)
	{
		firstblood = 1;   
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, "Prepare To Fight!");

		client_cmd(0,"spk %s",preplist[random(sizeof preplist)]);
	}
}

public client_connect(id) 
{
	kills[id] = 0;
	deaths[id] = 0;
}

/*public clear_kill(taskid)
{
	new id = taskid-TASK_CLEAR_KILL;
	kill[id][0] = 0;
}*/

is_mode_set(bits) 
{
	new mode[9];
	get_cvar_string("ut_killstreak_advanced", mode, 8);
	return read_flags(mode) & bits;
}

public plugin_precache()
{
	precache_sound("ultimate_sounds/triplekill_ultimate.wav");
	precache_sound("ultimate_sounds/multikill_ultimate.wav");
	precache_sound("ultimate_sounds/ultrakill_ultimate.wav");
	precache_sound("ultimate_sounds/killingspree_ultimate.wav");
	precache_sound("ultimate_sounds/megakill_ultimate.wav");
	precache_sound("ultimate_sounds/holyshit_ultimate.wav");
	precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav");
	precache_sound("ultimate_sounds/rampage_ultimate.wav");
	precache_sound("ultimate_sounds/unstoppable_ultimate.wav");
	precache_sound("ultimate_sounds/monsterkill_ultimate.wav");
	precache_sound("ultimate_sounds/headshot1_ultimate.wav");
	precache_sound("ultimate_sounds/headshot2_ultimate.wav");
	precache_sound("ultimate_sounds/knife1_ultimate.wav");
	precache_sound("ultimate_sounds/knife2_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood1_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare1_ultimate.wav");
	precache_sound("ultimate_sounds/prepare2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare3_ultimate.wav");
	precache_sound("ultimate_sounds/nade_ultimate.wav");
	precache_sound("ultimate_sounds/suicide1_ultimate.wav");
	precache_sound("ultimate_sounds/suicide2_ultimate.wav");
	precache_sound("ultimate_sounds/suicide3_ultimate.wav");
	precache_sound("ultimate_sounds/suicide4_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill1_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill2_ultimate.wav");
}	

A tutaj przerobiony na moje potrzeby:

/* Ultimtate KillStreak Advanced  */

#include <amxmodx>
#include <amxmisc>
#include <csx>

#define PLUGIN "Ultimate KillStreak Advanced"
#define VERSION "0.8"
#define AUTHOR "SAMURAI"


/*#define TASK_CLEAR_KILL    100*/
#define LEVELS 10
/*new kill[33][24];*/
new kills[33] = {0,...};
new deaths[33] = {0,...};

new hsenable, knifeenable, firstbloodenable, nadecvar, suicidecvar, /*cvardouble,*/ rnstartcvar, killstreaktype;
new firstblood;

new hsmessages[][] =
{
	"%s zalozyl sie o glowe z %s i wygral !!",
	"Przez %s %s stracil glowe !",
	"%s zrobil trzecie oko dla %s!",
	"%s pozbyl sie %s i jego glowy!"
};
new hslist[][] =
{
	"mlp/strzal_w_10.mp3",
	"mlp/widziales_to.mp3"
};


new knmessages[][] =
{
	"Psychol %s wbil noz dla %s prosto w serce!",
	"%s dzgnol nozem %s",	
	"%s operowal %s niestety pacjent zmarl!"
};
new knlist[][] =
{
	"ultimate_sounds/knife1_ultimate",
	"ultimate_sounds/knife2_ultimate"
};


new fbmessages[][] =
{
	"%s to ja będę pierwszy!!",
	"%s moj pierwszy frag w tej rundzie!!", 
	"To %s spowodowal pierwszy krwotok w tej rundzie!"
};
new fblist[][] =
{
	"mlp/dobry_poczatek.mp3",
	"mlp/dobry_poczatek.mp3"
};


new nademessages[][] =
{
	"%s rzucil co nieco dla %s !",
	"%s zrobil wybuchowy prezent dla %s !",
	"%s jest dobrym granadierem!"
};


new suicidemess[][] =
{
	"%s sam sie zabil ahahahha!",
	"%s jest idioto!"
};
new suicidelist[][] =
{
	"mlp/co_robisz.mp3",
	"mlp/co_robisz.mp3",
        "mlp/co_robisz.mp3",
        "mlp/co_robisz.mp3"
};


new doublelist[][] =
{
	"ultimate_sounds/doublekill1_ultimate",
	"ultimate_sounds/doublekill2_ultimate"
}


new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] = 
{
	"mlp/genialnie.mp3", 
	"mlp/pieknie.mp3", 
	"mlp/bulka_z_maslem.mp3",
	"mlp/haha.mp3", 
	"mlp/genialnie.mp3", 
	"mlp/pieknie.mp3", 
	"mlp/bulka_z_maslem.mp3",
	"mlp/haha.mp3",
	"mlp/genialnie.mp3", 
	"mlp/pieknie.mp3"
};
new messages[10][] = 
{
	"%s: Duble kill!", 
	"%s: Multi Kill !",
	"%s: Ultra Kill !", 
	"%s: Killing Spree !",
	"%s: Mega Kill !",
	"%s: Holy Shit !",
	"%s: Ludicrous Kill !", 
	"%s: Rampage !",
	"%s: Unstoppable !", 
	"%s: M o n s t e R  K i L L ! ! !"
};


new preplist[][] =
{
	"mlp/no_dalej.mp3",
	"mlp/no_dalej.mp3",
	"mlp/no_dalej.mp3"
};


// remaked double kill
new Float:g_doubleKill;
new g_doubleKillId;
new gdbcvar;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_event("ResetHUD", "reset_hud", "b");
	register_event("HLTV","rnstart","a", "1=0", "2=0");
	killstreaktype = register_cvar("ut_killstreak_advanced", "3");
	hsenable = register_cvar("ut_killstreak_hs","1");
	knifeenable = register_cvar("ut_killstreak_knife","1");
	firstbloodenable = register_cvar("ut_firstblood","1");
	nadecvar = register_cvar("ut_nade_events","1");
	suicidecvar = register_cvar("ut_suicide_events","1");
	/*cvardouble = register_cvar("ut_doublekill_events","1");*/
	gdbcvar = register_cvar("ut_doublekill_events","1");
	rnstartcvar = register_cvar("ut_roundcout_sounds","1");

}


public client_death(killer,victim,weapon,hitplace,TK)
{
	if(!killer || !victim)
		return;
	
	static kname[32], vname[32];
	get_user_name(killer,kname,31);
	get_user_name(victim,vname,31);
	
	if(hitplace == HIT_HEAD && get_pcvar_num(hsenable) == 1 )
	{
		set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, hsmessages[random(sizeof hsmessages)], kname, vname);
		client_cmd(0,"spk %s",hslist[random(sizeof hslist)]);
	}
	
	if(weapon == CSW_KNIFE && get_pcvar_num(knifeenable) == 1 )
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, knmessages[random(sizeof knmessages)], kname, vname);
		client_cmd(0,"spk %s",knlist[random(sizeof knlist)]);   
	}
	
	if(firstblood && killer != victim && get_pcvar_num(firstbloodenable) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, fbmessages[random(sizeof fbmessages)], kname);
		client_cmd(0,"spk %s",fblist[random(sizeof fblist)]);
	}
	
	if(weapon == CSW_HEGRENADE && get_pcvar_num(nadecvar) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,nademessages[random(sizeof nademessages)],kname,vname);
		client_cmd(0,"spk ultimate_sounds/nade_ultimate");
	}
	
	if(killer == victim && get_pcvar_num(suicidecvar) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,suicidemess[random(sizeof suicidemess)], vname);
		client_cmd(0,"spk %s",suicidelist[random(sizeof suicidelist)]);
	}
	
	
	/*if(kill[killer][0] && equal(kill[killer],weapon) && killer != victim && get_pcvar_num(cvardouble) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,"Wow %s made a double kill", kname);
		kill[killer][0] = 0;
		client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
	}
	else
	{
		kill[killer] = weapon;
		set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
	}*/
	
	// REMAKED DOUBLE KILL :X
	if(killer != victim && killer && get_pcvar_num(gdbcvar) == 1)
	{
		new Float:nowtime = get_gametime();
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
			show_hudmessage(0,"Wow %s made a double kill", kname);
			
			// play the funcking soundz
			client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
		}
		g_doubleKill = nowtime;
		g_doubleKillId = killer;
	}
			

		
	kills[killer] += 1;
	kills[victim] = 0;
	deaths[killer] = 0;
	deaths[victim] += 1;

	for (new i = 0; i < LEVELS; i++) 
	{
		if (kills[killer] == levels[i]) 
		{
			announce(killer, i);
			return;
		}
	}
	
		
}
		

announce(killer, level) 
{
	
	static name[33];
	new r = random(256);
	new g = random(256);
	new b = random(256);

	get_user_name(killer, name, 32);
	
	set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);

	if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
		return 0;
    
	switch(get_pcvar_num(killstreaktype))
	{
		case 1: 
		{	
			show_hudmessage(0, messages[level], name);
			return 0;
		}
		
		case 2:
		{
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
		
		case 3:
		{
			show_hudmessage(0, messages[level], name);
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
	}
			
	return 0;
	
}


public reset_hud(id) 
{
	firstblood = 1; 
	if (is_mode_set(16)) 
		if (kills[id] > levels[0]) 
			client_print(id, print_chat, "* Zabiles %d bez smierci!", kills[id]);
		else if (deaths[id] > 1) 
			client_print(id, print_chat, "* Uwazaj zgineles %d rundy pod rzad!", deaths[id]);

    
}

public rnstart(id)
{
	if(get_pcvar_num(rnstartcvar) == 1)
	{
		firstblood = 1;   
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, "No, dalej!");

		client_cmd(0,"spk %s",preplist[random(sizeof preplist)]);
	}
}

public client_connect(id) 
{
	kills[id] = 0;
	deaths[id] = 0;
}

/*public clear_kill(taskid)
{
	new id = taskid-TASK_CLEAR_KILL;
	kill[id][0] = 0;
}*/

is_mode_set(bits) 
{
	new mode[9];
	get_cvar_string("ut_killstreak_advanced", mode, 8);
	return read_flags(mode) & bits;
}

public plugin_precache()
{
	precache_sound("ultimate_sounds/triplekill_ultimate.wav");
	precache_sound("ultimate_sounds/multikill_ultimate.wav");
	precache_sound("ultimate_sounds/ultrakill_ultimate.wav");
	precache_sound("ultimate_sounds/killingspree_ultimate.wav");
	precache_sound("ultimate_sounds/megakill_ultimate.wav");
	precache_sound("ultimate_sounds/holyshit_ultimate.wav");
	precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav");
	precache_sound("ultimate_sounds/rampage_ultimate.wav");
	precache_sound("ultimate_sounds/unstoppable_ultimate.wav");
	precache_sound("ultimate_sounds/monsterkill_ultimate.wav");
	precache_sound("ultimate_sounds/headshot1_ultimate.wav");
	precache_sound("ultimate_sounds/headshot2_ultimate.wav");
	precache_sound("ultimate_sounds/knife1_ultimate.wav");
	precache_sound("ultimate_sounds/knife2_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood1_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare1_ultimate.wav");
	precache_sound("ultimate_sounds/prepare2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare3_ultimate.wav");
	precache_sound("ultimate_sounds/nade_ultimate.wav");
	precache_sound("ultimate_sounds/suicide1_ultimate.wav");
	precache_sound("ultimate_sounds/suicide2_ultimate.wav");
	precache_sound("ultimate_sounds/suicide3_ultimate.wav");
	precache_sound("ultimate_sounds/suicide4_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill1_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill2_ultimate.wav");
	precache_sound("mlp/co_robisz.mp3");
	precache_sound("mlp/bulka_z_maslem.mp3");
	precache_sound("mlp/dobry_poczatek.mp3");
	precache_sound("mlp/genialnie.mp3");
	precache_sound("mlp/gincie.mp3");
	precache_sound("mlp/haha.mp3");
	precache_sound("mlp/niech_no_cie_zlapie.mp3");
	precache_sound("mlp/no_dalej.mp3");
	precache_sound("mlp/pieknie.mp3");
	precache_sound("mlp/strzal_w_10.mp3");
	precache_sound("mlp/widziales_to.mp3");
	precache_sound("mlp/zdrajca.mp3");
}

Dodam, że przy wejściu na serwer pobierają mi się w/w dźwięki, również te dodane przeze mnie.


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