Witam proszę o zkompilowanie tych dwoch klas, ponieważ mam przy tym problem
Komandor:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <fun> #define DMG_BULLET (1<<1) new const nazwa[] = "Komandor[Premium]"; new const opis[] = "Dostaje Famasa, ma 1/1 z kosy (prawy przycisk), ma mniejszą grawitacje, jest szybki."; new const bronie = (1<<CSW_FAMAS)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_FLASHBANG); new const zdrowie = 20; new const kondycja = 70; new const inteligencja = 0; new const wytrzymalosc = 0; new ostatnio_prawym[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios"); RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { client_print(id, print_chat, "[Komandor[Premium]] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && random_num(1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } entity_set_float(id, EV_FL_gravity, 600.0/800.0); give_item(id, "weapon_flashbang"); cs_set_user_defuse(id, 1); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) }
Famaster
#include <amxmodx> #include <codmod> #include <hamsandwich> #include <colorchat> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Famaster"; new const opis[] = "Dostaje Famasa i ma z niego dodatkowe 5obrazen(+inteligencja)"; new const bronie = (1<<CSW_FAMAS>>); new const zdrowie = 0; new const kondycja = 10; new const inteligencja = 10; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { ColorChat(id, GREEN, "Klasa stworzona przez pluginymody.webd.pl"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 5.0, 0.25, idinflictor, damagebits); return HAM_IGNORED; }
oraz proszę o dodanie Klasie SlowMan Admin LVL G
#include <amxmodx> #include <codmod> #include <engine> #include <fun> #include <cstrike> new bool:ma_klase[33]; new const nazwa[] = "SlowMan"; new const opis[] = "Wybucha po smierci zadajac 99(+intelgencja) obrazen"; new const bronie = 1<< CSW_GALI | 1<< CSW_VESTHELM | 1<< CSW_SMOKEGRENADE ; new const zdrowie = 20; new const kondycja = 15; new const inteligencja = 0; new const wytrzymalosc = 0; new sprite_blast, sprite_white; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("DeathMsg", "Death", "ade"); register_event("ResetHUD", "ResetHUD", "abe"); } public plugin_precache() { sprite_white = precache_model("sprites/white.spr") ; sprite_blast = precache_model("sprites/dexplo.spr"); } public cod_class_enabled(id) { set_user_armor(id, 125); ma_klase[id] = true; } public cod_class_disabled(id) { set_user_armor(id, 0) ma_klase[id] = false; } public ResetHUD(id) set_task(0.1, "ResetHUDx", id); public ResetHUDx(id) { if(!is_user_connected(id)) return; if(!ma_klase[id]) return; } public Death() { new id = read_data(2); if(ma_klase[id]) Eksploduj(id); } public Eksploduj(id) { new Float:fOrigin[3], iOrigin[3]; entity_get_vector( id, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 300 ); write_coord( iOrigin[2] + 300 ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 8 ); // speed message_end(); new entlist[33]; new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid)) continue; cod_inflict_damage(id, pid, 99.0, 1.0); } return PLUGIN_CONTINUE; }
Użytkownik Wiesio edytował ten post 19.08.2013 19:14