Witam proszę o zkompilowanie tych dwoch klas, ponieważ mam przy tym problem ![]()
Komandor:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <fun>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Komandor[Premium]";
new const opis[] = "Dostaje Famasa, ma 1/1 z kosy (prawy przycisk), ma mniejszą grawitacje, jest szybki.";
new const bronie = (1<<CSW_FAMAS)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_FLASHBANG);
new const zdrowie = 20;
new const kondycja = 70;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ostatnio_prawym[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
client_print(id, print_chat, "[Komandor[Premium]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && random_num(1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
give_item(id, "weapon_flashbang");
cs_set_user_defuse(id, 1);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
}
Famaster
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <colorchat>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Famaster";
new const opis[] = "Dostaje Famasa i ma z niego dodatkowe 5obrazen(+inteligencja)";
new const bronie = (1<<CSW_FAMAS>>);
new const zdrowie = 0;
new const kondycja = 10;
new const inteligencja = 10;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
ColorChat(id, GREEN, "Klasa stworzona przez pluginymody.webd.pl");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.25, idinflictor, damagebits);
return HAM_IGNORED;
}
oraz proszę o dodanie Klasie SlowMan Admin LVL G
#include <amxmodx>
#include <codmod>
#include <engine>
#include <fun>
#include <cstrike>
new bool:ma_klase[33];
new const nazwa[] = "SlowMan";
new const opis[] = "Wybucha po smierci zadajac 99(+intelgencja) obrazen";
new const bronie = 1<< CSW_GALI | 1<< CSW_VESTHELM | 1<< CSW_SMOKEGRENADE ;
new const zdrowie = 20;
new const kondycja = 15;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new sprite_blast, sprite_white;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("DeathMsg", "Death", "ade");
register_event("ResetHUD", "ResetHUD", "abe");
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
}
public cod_class_enabled(id)
{
set_user_armor(id, 125);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_user_armor(id, 0)
ma_klase[id] = false;
}
public ResetHUD(id)
set_task(0.1, "ResetHUDx", id);
public ResetHUDx(id)
{
if(!is_user_connected(id)) return;
if(!ma_klase[id]) return;
}
public Death()
{
new id = read_data(2);
if(ma_klase[id])
Eksploduj(id);
}
public Eksploduj(id)
{
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
continue;
cod_inflict_damage(id, pid, 99.0, 1.0);
}
return PLUGIN_CONTINUE;
}
Użytkownik Wiesio edytował ten post 19.08.2013 19:14


Dodatki SourceMod






codclass_famaster.amxx







