Plugin autobh
jodidoestoy
31.07.2013
Witam moglby mi ktos pomoc aby usunac z pluginu autobh zbedny spam " [AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop " " [AMX] Bunny hopping is enabled on this server. You will not slow down after jumping " Nie chce aby wystwietlalo sie to na sayu
Kod pluginu
/*** Author: Cheesy Peteza* Date: 22-Apr-2004 (updated 2-March-2005)*** Description: Enable bunny hopping in Counter-Strike.** Cvars:* bh_enabled 1 to enable this plugin, 0 to disable.* bh_autojump If set to 1 players just need to hold down jump to bunny hop (no skill required)* bh_showusage If set to 1 it will inform joining players that bunny hopping has been enabled* and how to use it if bh_autojump enabled.** Requirements: AMXModX 0.16 or greater***/#include <amxmodx>#include <engine>#define FL_WATERJUMP (1<<11) // player jumping out of water#define FL_ONGROUND (1<<9) // At rest / on the groundpublic plugin_init() {register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza")register_cvar("sbhopper_version", "1.2", FCVAR_SERVER)register_cvar("bh_enabled", "1")register_cvar("bh_autojump", "1")register_cvar("bh_showusage", "1")}public client_PreThink(id) {if (!get_cvar_num("bh_enabled"))return PLUGIN_CONTINUEentity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumpingif (!get_cvar_num("bh_autojump"))return PLUGIN_CONTINUE// Code from CBasePlayer::Jump (player.cpp) Make a player jump automaticallyif (entity_get_int(id, EV_INT_button) & 2) { // If holding jumpnew flags = entity_get_int(id, EV_INT_flags)if (flags & FL_WATERJUMP)return PLUGIN_CONTINUEif ( entity_get_int(id, EV_INT_waterlevel) >= 2 )return PLUGIN_CONTINUEif ( !(flags & FL_ONGROUND) )return PLUGIN_CONTINUEnew Float:velocity[3]entity_get_vector(id, EV_VEC_velocity, velocity)velocity[2] += 250.0entity_set_vector(id, EV_VEC_velocity, velocity)entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation}return PLUGIN_CONTINUE}public client_authorized(id)set_task(30.0, "showUsage", id)public showUsage(id) {if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )return PLUGIN_HANDLEDif ( !get_cvar_num("bh_autojump") ) {client_print(id, print_chat, "[AMX] Bunny hopping is enabled on this server. You will not slow down after jumping.")} else {client_print(id, print_chat, "[AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop.")}return PLUGIN_HANDLED}
Użytkownik jodidoestoy edytował ten post 31.07.2013 07:41
szelbi
31.07.2013
#include <amxmodx> #include <engine> #define FL_WATERJUMP (1<<11) // player jumping out of water #define FL_ONGROUND (1<<9) // At rest / on the ground public plugin_init() { register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza") register_cvar("sbhopper_version", "1.2", FCVAR_SERVER) register_cvar("bh_enabled", "1") register_cvar("bh_autojump", "1") register_cvar("bh_showusage", "1") } public client_PreThink(id) { if (!get_cvar_num("bh_enabled")) return PLUGIN_CONTINUE entity_set_float(id, EV_FL_fuser2, 0.0) if (!get_cvar_num("bh_autojump")) return PLUGIN_CONTINUE if (entity_get_int(id, EV_INT_button) & 2) { new flags = entity_get_int(id, EV_INT_flags) if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) } return PLUGIN_CONTINUE }
jodidoestoy
31.07.2013
@ norbi " SourcePawn Compiler 1.5.0-dev+3756
Copyright © 1997-2006, ITB CompuPhase, ©2004-2008 AlliedModders, LLC
autobh.sp(1) : fatal error 120: cannot read from file: "amxmodx"
Compilation aborted.
1 Error. "
@ nie mozna skomplikowac
szelbi
31.07.2013
//AMXXPC compile.exe // by the AMX Mod X Dev Team //// autobh.sma // Header size: 360 bytes // Code size: 1096 bytes // Data size: 492 bytes // Stack/heap size: 16384 bytes; estimated max. usage=40 cells (160 bytes) // Total requirements: 18332 bytes // Done. // // Compilation Time: 0,14 sec // ---------------------------------------- Press enter to exit ...
Pobierz skompilowany plugin z załącznika. Po prostu nie masz u siebie biblioteki amxmodx.
autobh.sma 1,12 KB
27 Ilość pobrań
jodidoestoy
31.07.2013
moge jeszcze prosic aby z tego pluginu usunac napisy np gracz dlugo kampi itd ? ma byc tylko kampienie i kolor zielony a nie ze zmienia sie kolorek co pare sekund @ http://amxx.pl/topic/219-bad-camper/