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[DoD:S] VPK per Map


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Napisano 10.07.2013 17:08

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<div><div align="center"><font size="5"><b>VPK per Map (Valve Pack per Map)</b></font></div> <br /><div align="left"><font size="2"><b>DESCRIPTION:</b></font><br /><font size="2">This simple plugin will automatically change which signed VPK or VPKs are allowed, based on the map being run and was concieved as an alternative to Model changing plugins. </font><br /><font size="2">Instead of having a static trusted_keys.txt for every map, it can change to match the environment or theme. </font></div> <br /><div align="left"><font size="2">Player models can easily match viewmodels, world weapons, sounds, sprites, etc. </font><font size="2">Substitutions are only limited by what's already in the distributed MOD's VPK files. </font><br /><font size="2">This approach is efficient, flexible and ensures file integrity, without forcing clients to download anything.</font><br /><font size="2">Although VPK filtering can be used in conjunction with a pure_server_whitelist.txt, it does contrast somewhat to that method in that whitelist exceptions are not specific (ANY file is allowed). </font><br /><font size="2">Custom VPKs simply ALLOW clients to use their contents. The client's VPK is allowed ONLY if the public key signature matches the server's for that map's trusted_keys.txt. </font></div> <br /><div align="left"><img src="http://img341.images...379/vpktest.jpg" border="0" alt="" /></div> <br /> <br /><div align="left"><b><font size="3"><a href="http://img825.imageshack.us/img825/1096/vpkpack.jpg" target="_blank">Conversion VPK example</a></font></b></div> <br /><div align="left"><font size="2"><b>MODS SUPPORTED:</b></font><br /><font size="2">Should work on any mod except maybe L4D2. Tested on DOD:S</font></div> <br /><div align="left"><font size="2"><b>INSTALLATION:</b></font><br /><font size="2">Download the attached zip archive and extract to your sourcemod folder. Then navigate to your configsvpk_mapfiles and add your &lt;mapname.txt&gt; files containing the trusted key block(s) you want for that map. </font><br /><font size="2">Optionally run a batch file to write all your map files to the vpk_mapfiles folder. Then add the key blocks to the individual files. The plugin looks for these mapnames.txt files in order to write their contents to cfgtrusted_keys.txt.</font><br /><font size="2">If a mapfile is empty or contains no key block, the server will not load the file and the default content will be used, depending on pure mode &amp; whitelist restrictions. Clients should have the referenced VPKs placed in their custom directory.</font></div> <br /><div align="left"><font size="2">Server must be run in Pure 1 mode from the startup command line in order to load the trusted_keys.txt. Look <a href="https://developer.valvesoftware.com/wiki/VPK" target="_blank">here</a> for more info about VPKs: </font></div> <br /><div align="left"><font size="2"><b>INFORMATION:</b></font><br /><font size="2">Version: 1.0</font><br /><font size="2">Author: f64 &amp; Übernoober</font><br /><font size="2">Commands: None</font><br /><font size="2">Cvars: None other than version.</font></div></div>


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<a href="https://forums.allie...38;d=1373471821">VPK per Map.zip</a> (8.4 KB)


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