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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie
Zombie Plague 5.0

Gold AK i M4 tylko w sklepie VIP'a

zombie plague 5.0

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#1 Qes

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Napisano 05.07.2013 12:14

Witam,

Mam problem otóż poradnik który wcześniej czytałem mi nie pomógł więc proszę was o pomoc.
Proszę o pomoc w edytowaniu tych dwóch plików
GOLD AK http://wklej.org/id/1080625/
GOLD M4 http://wklej.org/id/1080626/

Użytkownik Qes edytował ten post 05.07.2013 12:14

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Polecam serdecznie

cs1.6download.png

Zapraszam!


#2 ZyciE

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Napisano 05.07.2013 15:08

AK47 

/*
[ZP] Extra Item: Golden Ak 47
Team: Humans
 
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30
 
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
 
Credits:
 
KaOs - For his Dual MP5 mod
 
Cvars:
 
 
- zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 
 
*/
 
 
 
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zmvip>
 
#define is_valid_player(%1) (1 <= %1 <= 32)
 
new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
 
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip
 
// Item ID
new g_itemid
 
new bool:g_HasAk[33]
 
new g_hasZoom[ 33 ]
new bullets[ 33 ]
 
// Sprite
new m_spriteTexture
 
const Wep_ak47 = ((1<<CSW_AK47))
 
public plugin_init()
{
 
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
 
// Register The Plugin
register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
// Register Zombie Plague extra item
g_itemid = zv_register_extra_item("GOLDEN AK47", "Wieksze dmg , 45, ZV_TEAM_HUMAN)  
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
 
}
 
public client_connect(id)
{
g_HasAk[id] = false
}
 
public client_disconnect(id)
{
g_HasAk[id] = false
}
 
public Death()
{
g_HasAk[read_data(2)] = false
}
 
public fwHamPlayerSpawnPost(id)
{
g_HasAk[id] = false
}
 
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
 
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasAk[id] = false
}
}
 
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
 
new szWeapID = read_data(2)
 
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
 
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
 
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
 
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
else 
{
return PLUGIN_CONTINUE
}
 
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap) 
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
 
 
 
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}
 
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) ) 
return PLUGIN_HANDLED
 
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
 
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
 
else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
 
}
 
}
return PLUGIN_HANDLED
}
 
 
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
 
get_user_team(id, pteam, 15)
 
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
 
 
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 )     // r, g, b
write_byte( 215 )       // r, g, b
write_byte( 0 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
 
bullets[id] = clip
}
 
}
 
public zv_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
 
give_item(player, "weapon_ak47")
client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
g_HasAk[player] = true;
}
}
 
stock drop_prim(id) 
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i])) 
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/

M4

#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zmvip>  
 
#define is_valid_player(%1) (1 <= %1 <= 32)
 
new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1_UP.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1_UP.mdl"
 
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip
 
// Item ID
new g_itemid
 
new bool:g_HasM4[33]
 
new g_hasZoom[ 33 ]
new bullets[ 33 ]
 
// Sprite
new m_spriteTexture
 
const Wep_m4a1 = ((1<<CSW_M4A1))
 
public plugin_init()
{
 
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "12")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1")
 
// Register The Plugin
register_plugin("[ZP] Extra: Golden M4A1", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zv_register_extra_item("GOLDEN M4", "Wieksze dmg", 35, ZV_TEAM_HUMAN)  
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
 
}
 
public client_connect(id)
{
g_HasM4[id] = false
}
 
public client_disconnect(id)
{
g_HasM4[id] = false
}
 
public Death()
{
g_HasM4[read_data(2)] = false
}
 
public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}
 
public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
 
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}
 
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
 
new szWeapID = read_data(2)
 
if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}
 
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
 
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
 
if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else 
{
return PLUGIN_CONTINUE
}
 
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap) 
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
 
 
 
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}
 
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) ) 
return PLUGIN_HANDLED
 
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
 
if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
 
else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
 
}
 
}
return PLUGIN_HANDLED
}
 
 
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
 
get_user_team(id, pteam, 15)
 
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
 
 
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 )     // r, g, b
write_byte( 215 )       // r, g, b
write_byte( 0 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
 
bullets[id] = clip
}
 
}
 
public zv_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
 
give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[ZP] You bought Golden M4A1")
g_HasM4[player] = true;
}
}
 
stock drop_prim(id) 
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i])) 
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

Użytkownik ZyciE edytował ten post 05.07.2013 15:09

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