Siemka ![]()
Stworzyłem drugą stronę klas, lecz nie mogę wybrać klasy mag i gdy dam "Dalej" wyłącza się menu.
Tu kod:
public select_class(id)
{
if(is_user_bot(id)) return
new flags[13]
get_cvar_string("diablo_classes",flags,12)
new text[512]
new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511, "\yWybierz Klase -^n");
for(new i=0;i<8;i++)
format(text, 511, "%s%s%i. %s [Level: %i]^n", text, (keys & (1<<i-1)) ? "\w" : "\d", i, Race[i], player_class_lvl[id][i]);
format(text, 511,"%s^n9. Dalej^n",text)
show_menu(id, keys, text);
}
public select_class_menu(id, key)
{
new lx[12]
g_haskit[id] = 0
asked_klass[id] = 0;
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:
{
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[])
{
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. Killer\y(P) \wLevel :%i^n2. Zombie\y(P) \wLevel :%i^n3. Master\y(P) \wLevel :%i^n.Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key)
{
/* Menu:
* Wybierz klase:
* 1:Killer
* 2:Zombie
* 3:Master
* 0:Wstecz
*/
g_haskit[id] = 0
switch (key) {
case 0:
{
if(get_user_flags(id) & ADMIN_LEVEL_A)
{
player_class[id] = Killer
LoadXP(id, player_class[id])
}
else
{
client_print(id,print_chat,"Kup Premium")
}
}
case 1:
{
if(get_user_flags(id) & ADMIN_LEVEL_F)
{
player_class[id] = Zombie
LoadXP(id, player_class[id])
}
else
{
client_print(id,print_chat,"Kup Premium")
}
}
case 2:
{
if(get_user_flags(id) & ADMIN_LEVEL_F)
{
player_class[id] = Master
LoadXP(id, player_class[id])
}
else
{
client_print(id,print_chat,"Kup Premium")
}
}
case 9:
{
select_class(id)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}


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