It was something I had paid Panzer to make for me but I've decided to share it.

Commands:
- sm_monster: (Generic) Spawns a monster.
- sm_monster <name> <model> [x,y,z]
- Example 1: sm_monster monster1 models/ichthyosaur.mdl
- Example 2: sm_monster monster2 models/gman_high.mdl 256,0,128
- sm_monster_set: (Generic) Used for applying attributes onto your your monster.
- sm_monster_set <name> <attribute> <value>
- Attributes:
- model <model path>
- animation <sequence>
- health #
- damage #
- damagerange #
- damagedelay #
- color #,#,#
- alpha <0-255>
- speed #
- scale #
- offset #
- minrange #
- maxrange #
- sound "<path> [interval]"
- attack <player/all/none>
- follow <player/none>
- zone <zone> - I don't remember how to use this. :crab: - Example 1: sm_monster_set monster1 health 500 speed 500 damage 50
- Example 2: sm_monster_set monster1 speed 1000 damage 300 sound "npc/ichthyosaur/snap.wav 3" health 1000
- sm_monster_list: (Generic) Lists all active monsters.
- sm_monster_remove: (Generic) Removes an active monster.
- sm_monster_remove <name>
- sm_monster_clear: (Generic) Clears all active monsters.
- sm_monster_tele: (Generic) Teleports an active monster to your crosshair.
- sm_monster_tele <name>
Documented Changes:Place monster.smx into your addons/sourcemod/plugins folder.
Click to see ->
1.1 June 5, 2013
1.0 Oct 29, 2012, 2012
- Plugin improved by MasterOfTheXP.
- Plugin created by Panzer.
Attached Files

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