#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,4)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/pfka")
case 1: client_cmd(0,"spk misc/pfka1")
case 2: client_cmd(0,"spk misc/pfka2")
case 3: client_cmd(0,"spk misc/pfka3")
case 4: client_cmd(0,"spk misc/pfk4")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,4)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/pfka5")
case 1: client_cmd(0,"spk misc/pfka6")
case 2: client_cmd(0,"spk misc/pfka7")
case 3: client_cmd(0,"spk misc/pfka8")
case 4: client_cmd(0,"spk misc/pfka9")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/pfka.wav")
precache_sound("misc/pfka1.wav")
precache_sound("misc/pfka2.wav")
precache_sound("misc/pfka3.wav")
precache_sound("misc/pfka4.wav")
precache_sound("misc/pfka5.wav")
precache_sound("misc/pfka6.wav")
precache_sound("misc/pfka7.wav")
precache_sound("misc/pfka8.wav")
precache_sound("misc/pfka9.wav")
return PLUGIN_CONTINUE
}
Kiedy wygrywam daną rundę, muzyka nie leci ...
Muzykę konwertowałem WavePad Sound Editor jak i audacity.
Wszystkie te .wav wrzuciłem do sound/misc .
Proszę o pomoc!