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Huntsman Hell (v1.3, 2013-04-29)


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Napisano 29.04.2013 20:17

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<div><a href="https://github.com/p...d-huntsman-hell" target="_blank">Source is on Github</a><br /><br /><font size="4">Description</font><br /><br />Huntsman Hell is a game mode <a href="http://www.reddit.co...e_of_game_mode/" target="_blank">envisioned by intox.fcuk</a><br /><br />It is a game mode where all players play as Snipers with Huntsman and Jarate, with the melee weapon of their choice. And things explode.<br /><br />Code was taken from the following plugins:<br /><a href="https://forums.allie...ad.php?t=146884" title="AlliedModders - Thread 146884">Vs. Saxton Hale</a><br /><br />Code inspired by functionality of:<br /><a href="https://forums.allie...ad.php?t=203146" title="AlliedModders - Thread 203146">[TF2] Explosive Arrows</a><br /><a href="https://forums.allie...ead.php?t=87748" title="AlliedModders - Thread 87748">[TF2] Class Enforcer</a><br /><br /><font size="4">Features</font><br /><ul><li>While meant for Arena or VSH maps, it will also work with other maps (koth, cp, pl, etc...)</li>
<li>Players all play as Huntsman Snipers with Jarate.</li>
<li>All players start with 400 health.</li>
<li>All arrows are fire arrows.</li>
<li>Arrows explode and set players on fire.</li>
<li>Players can super jump by holding down attack2 (or ducking), then looking up and letting go of attack2 or duck.</li>
<li>Players don't take fall damage</li>
</ul>This is likely also one of the first plugins that uses TF2Attributes.<br /><br /><font size="4">Dependencies</font><br /><font size="3">Required</font><br /><ul><li>SDKHooks 2.2 or newer. This comes with SourceMod 1.5's newer snapshots, or can be downloaded from the <a href="https://forums.allie...ad.php?t=106748" title="AlliedModders - Thread 106748">SDKHooks thread</a>.</li>
<li><a href="https://forums.allie...ad.php?t=115100" title="AlliedModders - Thread 115100">TF2Items</a> 1.5.3 or newer. Used to give players Huntsman and Jarate if they don't already have it.</li>
<li><a href="https://forums.allie...ad.php?t=210221" title="AlliedModders - Thread 210221">TF2Attributes</a> 1.0 or newer (1.0.1 or newer recommended). Used to update attributes on players and items.</li>
</ul><font size="3">Optional</font><br /><ul><li><a href="https://forums.allie...ad.php?t=170630" title="AlliedModders - Thread 170630">SteamTools</a> - Updates game description</li>
</ul><font size="3">Other Recommended extensions/plugins</font><br /><ul><li><a href="https://forums.allie...ad.php?t=137483" title="AlliedModders - Thread 137483">Fire huntsman in air</a></li>
<li><a href="https://forums.allie...ad.php?t=111893" title="AlliedModders - Thread 111893">Goomba Stomp</a></li>
<li><a href="https://forums.allie...ead.php?t=99874" title="AlliedModders - Thread 99874">Double Jump</a></li>
</ul><font size="4">CVars</font><br />Cvars are loaded from cfg/sourcemod/huntsmanhell.cfg<br /><ul><li>huntsmanheaven_version - Currently 1.3. Not read from the file.</li>
<li>huntsmanhell_enabled - [0/1] default 1 - Enable Huntsman Hell?</li>
<li>huntsmanhell_explode - [0/1] default 1 - Should arrows explode when they hit something?</li>
<li>huntsmanhell_exploderadius - [1+] default 200] - If arrows explode, the radius of explosion in hammer units.</li>
<li>huntsmanhell_explodedamage - [1+] default 50] - If arrows explode, the damage the explosion does.</li>
<li>huntsmanhell_explodefire - [0/1] default 1 - Should explosions catch players on fire?</li>
<li>huntsmanhell_explodefireself - [0/1] default 1 - Should explosions catch yourself on fire?</li>
<li>huntsmanhell_firearrows - [0/1] default 1 - Should all arrows catch on fire in Huntsman Hell?</li>
<li>huntsmanhell_arrowmultiplier - [0.0-8.0] default 4.0 - How many times the normal number of arrows should we have? Normal arrow count is 13. Game seems to round this down if the number of arrows minus one is odd (so, default is 1 arrow loaded 50 in reserve)</li>
<li>huntsmanhell_health - [65-800] default 400 - Amount of Health players to start with</li>
<li>huntsmanhell_superjump - [0/1] default 1 - Should super jump be enabled in Huntsman Hell?</li>
<li>huntsmanhell_falldamage [0/1] default 0 - Should players take fall damage?</li>
</ul><font size="4">Changelog</font><br /><ul><li>2013-04-29 (v1.3)<ul><li>First public release</li>
<li>Removed 1.5x jump height</li>
<li>Implemented fall damage remover</li>
<li>Changed name to &quot;Huntsman Hell&quot; and all cvars and phrase files to match</li>
<li>Added lower bounds to explosion damage and radius cvars to prevent possible crashes on a misconfigured server.</li>
</ul></li>
<li>2013-04-28 (v1.2)<ul><li>Internal testing release</li>
<li>Changed arrow logic, made a cvar for arrow count</li>
<li>Implemented health change</li>
<li>Added 1.5x jump height (originally 10000x jump height by accident)</li>
<li>Fixed explosion setting the player who fired it on fire.</li>
</ul></li>
<li>2013-04-27 (v1.1)<ul><li>Internal testing release</li>
<li>Updated arrow count</li>
<li>Updated fire arrow code to set the Huntman on fire using the superjump timer.</li>
<li>Implemented explosions setting players on fire</li>
<li>Fixed jump translation phrases not working.</li>
<li>Implemented SteamTools</li>
</ul></li>
<li>2013-04-25 (v1.0)<ul><li>Internal testing release, originally titled &quot;Huntsman Heaven&quot;</li>
<li>Implemented Huntsman and Jarate weapon replacements.</li>
<li>Implemented super jump</li>
<li>Implemented exploding arrows</li>
<li>Implemented initial fire arrow code</li>
</ul> </li>
</ul><font size="4">Installation Instructions</font><br /><br />If doing a new install:<br /><ul><li>If using SourceMod 1.4 or an older 1.5 snapshot, download and install SDKHooks.</li>
<li>Download and install TF2Items</li>
<li>Download and install TF2Attributes</li>
<li>Download huntsmanhell.zip</li>
<li>Extract zip to your server's game folder.</li>
<li>Config file should be created the first time the plugin is loaded.</li>
</ul>If upgrading:<br /><ul><li>Download the new plugin smx and put it in addons/sourcemod/plugins/</li>
<li>Download any new translation phrases and put them in addons/sourcemod/translations/.</li>
</ul><font size="4"><font size="4">To Do</font></font><br /><ul><li>The game mode doesn't currently have any help. This will be added in a later version.</li>
<li>If a player is killed by afterburn from an explosion, the kill icon is a flamethrower. This will be fixed in a later version. This wouldn't be happening if the SourceMod TF2 functions allowed you to specify a weapon like TF2's internal code does. And yes, I'm needling the SourceMod staff about this in my To Do notes since this feature has been requested by at least two well known plugin authors.</li>
<li>The game was intended to ship with double jump instead of requiring a separate plugin, but the Double Jump doesn't act like the TF2 version. I intend to work on this at a later date.</li>
</ul><font size="4">Media</font><br /><a href="" target="_blank">Sal made a video about an earlier version</a></div>


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<a href="https://forums.allie...38;d=1367263278">huntsmanhell.zip</a> (18.7 KB)


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